Anet lets just call it what it is. Warrior really struggles in PvP because its all based on bursts skills. Yet you gave every class but thief the ability to counter and sustain.
Lets go condi warrior, against the average player its great. You can stack tons of bleeds,confusion and weakness. If using sword torch add in some burn damage as well.
Lets go pure damage. Once again you can catch people with a bulls charge, shield, head butt and land some insane burst skills.
So lets get to the problem, it is near impossible to land enough bursts hits to take anyone down at higher levels.
Rangers cele form allows for them to remove full conditions so if i were to stack/ land 3-4 hits on my condi warrior they could instantly remove them all and begin to heal. If i was full dps with rifle/gs/axe shield they have all the counters. Staff 4 allows for rifle shots to not go threw and switching to melee weapons means they can just range with the staff/longbow.
Revanents have everything at the moment. On dodge roll they gain stability so that means in non beserk combat warriors cant apply the confusion. They also get the shield with a heal skill that makes it near impossible to burst them down with damage. They also have these skill on shorter cool downs.
Guardians now have the F3 skill which makes it so you cant hurt them if they keep you in front of them. As warrior is a all burst build with a limited time to land these hits. Guardians simply hit F3 and then start a renewed focus. Repeat process if necessary.
Mesmer to me is the cheapest for warriors to try and 1 vs 1. With clones and skills that apply 8-10 stacks of torment and confusion, warriors are forced to use there 2 stances quickly. Now comes the annoying part about mesmers, the shield and distortion. They can literally avoid all the damage once a warrior goes into beserk mode.
I dont want to do anymore but what all these classes have that warrior does not is basic abilities to survive. Against every class a there is a counter to what warrior does. In 1 vs 1 situations the only class warrior can beat if on equal skill level is thief.
Now the warriors problem in these 1 vs 1 exchanges applies to warrior in team fights. In team fights warriors dont even need to be targeted because the passive damage and aoe skills will force warriors to use their stances. Warriors will not die immediately but that doesnt change the fact that there no full heal skills that other classes have.
You have improved the necro class to the point that they have more sustain, boon strips, 2 life bars and passive dps.
You have made it so that warriors have to land skills with in a 130-300 range and when bulls charge, the F1 skills of GS/Mace/ Axe all miss when they seem to be in range. The warrior is unable to sustain a missed attack.
Even when a warrior does everything right, the fights are extended because of other classes passives such as mini form for engy, because of full heals that ele-scrapper-druids-revenants have, then the counters classes have for warrior yet warrior is given pure burst damage that they are unable to use.
I have had success in my 1 vs 1 fights but when against [players of equal skill level or better you realize you have nothing to counter. there have been many times during this season a rev has used his sword 2 skill while i had endure the pain and it him me. WItht eh insane amount of necros running around, the resistance i get from beserker stance is taken from me.
I am finding many of my friends who play thief are having the same struggles. Unlike thief, warrior had these problems in season 1. I used my warrior at times during season 1 on my way to legendary 2. Yet the warrior got no upgrades other then rifle which seems to be a PvE thing more then PvP. Warrior and thief are the C-Team of PvP with Guardians on the JV team. The rest have a place on a team on Varsity squad even though the player might not be as good. I find this incredibly frustrating being that the HOT was released almost 6 months ago.
How can 2 classes be so irrelevant for so long.