Why warriors "suck"

Why warriors "suck"

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Posted by: Stalima.5490

Stalima.5490

Normally i play an engineer but recently i decided to level up a warrior and the sheer drop in variety was bizzare.

now your probably wondering…well probably not… but just in case: “how has warrior got less variety, its got the same number of utilities and way more weapons!”

well ill tell you, its the simple fact that almost all its skills within a certain type, shouts/banners etc. feel exactly the same and function in the exact same way. In comparison to my engineer, just about all of my skills feel particularly different, even the elixirs that are just taking a swig out of a bottle.

Essentially all 4 of the main banners are just stuff on the ground for an effect that you often dont really feel all that much and whats worse is the crazy cooldown/duration. your pretty much dropping that banner down for 90 seconds and its just “there” not feeling particularly special beside the other banner or 2 you take with you.

To put this into context when on my engineer i drop a turret, it does not just feel like a stick i dropped on the ground, it has a noticeable difference to all the other turrets i can drop [insert unwarranted turret lol] the rifle noticably fires its shots and the fire turret noticably burns anything it can.

Now what im talking about in particular is the sheer amount of skills the warrior has that feel “samey” rather than just the banners:

you have the signets
you have the shouts
you have the banners
you have the stances

infact the only utilities that really have distinct differences with the warrior are the physical utilites

now dont get me wrong, while this is ironically good in PvE its not really giving your character the feeling of being different when you swap between your skills, all the shout animations are the same, the signet animations are very similar, you dont even notice the stance effects most of the time, and well the banners look very similar too just a slight pattern change.

Anyway long post, what i would like to see is the skills varied a little more in their workings, so that banner isnt “just” a stick that gives you a buff ouside the normal buff system for some reason but instead something that has a really noticeable difference compared to the other banners, something that doesnt feel so passive.

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Posted by: hybrid.5027

hybrid.5027

It seems there are too complaints here and they don’t really interact with each other…

1. Damage has been nerfed too much. I agree, warrior went from the upper middle class to the lower middle class over the course of three patches. All the math for that has been explained and the justification is inexplicable.

2. the playstyle is boring. This is a totally different conversation and the solution is roll an engineer or ele if you want a higher pve APM playstyle. If you are playing warrior its presumably because you like the aesthetic and the extremely fluid DPS rotation. If you aren’t into the aesthetic and the DPS rotation the solution is to play another class and not radically change the warrior until it isn’t recognizable.

I know who I am, do you know who you are?

(edited by hybrid.5027)

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Posted by: jayson.6512

jayson.6512

because warrior is OP the community decided to QQ and Anet believes them w/o Testing the balance patch. it’s just simple 1 + 1 = 2 if you are unaware of the class you are facing against of course you will lose you don’t know how that class works but instead of trying to learn how to counter the warrior back then most players decided to QQ in forum much easier than learning how to counter a BC+frenzy+100b.

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Posted by: Silv.9207

Silv.9207

Actually I play a power necromancer in www and pve. ant it’s more boring than a warrior because you have not to swap your weapons.
In pve you have your axe or your dagger and you need only skill 1 (and if with dagger skill 2), your utilities never changes: blood is power-well-well —- blood is power-well-well… never change.

The warrior is easy to play but it’s hard to be a good warrior.
If it’s easy to use it’s skills because they’re almost all in a passive way, it’s hard to play against all the other classes that have always some active skills that change all your strategy every moment.

It’s more easy to find a good engi (expecially with the new OP builds) than a good warior.

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Posted by: Shieldbash.5304

Shieldbash.5304

Playing a Warrior right now against skilled players is masochism!

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Posted by: Harper.4173

Harper.4173

It seems there are too complaints here and they don’t really interact with each other…

1. Damage has been nerfed too much. I agree, warrior went from the upper middle class to the lower middle class over the course of three patches. All the math for that has been explained and the justification is inexplicable.

2. the playstyle is boring. This is a totally different conversation and the solution is roll an engineer or ele if you want a higher pve APM playstyle. If you are playing warrior its presumably because you like the aesthetic and the extremely fluid DPS rotation. If you aren’t into the aesthetic and the DPS rotation the solution is to play another class and not radically change the warrior until it isn’t recognizable.

Point 2 is completely valid. Warrior looks cool, feels cool and if you’re into that sort of thing then that is the class for you.

As to why they did the huge nerf addressed in point 1? I feel that they did it mostly to appease the QQ playerbase that had a very distorted view of the warrior and that basically wanted the class nerfed because they thought it was too good.

Was it strong ? Yes.
Was it too good? No. Yet when the majority of the non-warrior(and even warrior) uniformed playerbase begins crying endlessly that things aren’t right Anet has to cave at one point.

I hope ( and suspect) that the future will bring us more buffs in order to bring us back to a better tier both in PvE and PvP.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Simon.3794

Simon.3794

yes, point 2 is completely valid, greatsword skills are one of the most awesome skills in the game, final thurst is cool, longbow is awesome

why warrior is boring it’s because it’s utilities are insanely bad designed and not used as designed with a class which already does not have a lot of skills in one build, they tried to make warrior play more, but looks like they gave up on that path.

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Posted by: hybrid.5027

hybrid.5027

The original design for the warrior didn’t have burst skills, it had different stances you could swap between that would change how you performed in combat. I think it’s safe to say at this point that design would have been preferable, especially if you could make those stances have valuable meaning in PvE. Maybe they felt it was too close to attunements for elementalist? Who knows, but it would have given a lot more depth of play probably.

I know who I am, do you know who you are?

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Posted by: Theologus.7085

Theologus.7085

Warrior have small pool of skills at one moment, but very wide skill pool at all. All weapons(except magical, pistol, torch, shortbow) and all dual wield. Warrior gameplay not so diverse, but very active. Short cooldowns of burst skill and weapon skills, fast wepaon swap. In sPvP warrior have many viable builds – shoutbow, hambow, axe/sword, not so popular, but still effective sword/sword, mace/sword and GS/bow. Still in WvW ZvZ meta, still one of the best roamers, still top3 dps in pve. Maybe only fast andrenaline decay very annoying. Anyway, warrior not suck.

Sorry for my english, guys. I try.

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Posted by: Prysin.8542

Prysin.8542

Warrior sucks because it cannot sustain itself over time. Most notably because it only have one healing skill that does not force you to practically build around it, that is healing signet. It works with everything. Try using mending, defiant stance, healing surge. All these builds require you to somehow tweak your setup to optimize defence during cooldown. However warrior in its current state are unable to maintain damage or pressure once put into a defensive spot.
Every other profession can apply some sort of counter pressure or escape. The warrior cannot. It either sink, or it float. It never soars.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Shieldbash.5304

Shieldbash.5304

Warrior sucks because it cannot sustain itself over time. Most notably because it only have one healing skill that does not force you to practically build around it, that is healing signet. It works with everything. Try using mending, defiant stance, healing surge. All these builds require you to somehow tweak your setup to optimize defence during cooldown. However warrior in its current state are unable to maintain damage or pressure once put into a defensive spot.
Every other profession can apply some sort of counter pressure or escape. The warrior cannot. It either sink, or it float. It never soars.

Exactly what I’ve been experiencing! I can do mid-low damage but I cannot maintain it because I have to run away or try and los heal… Players i am fighting as you said seem to continuously pressure me whilst healing so they don’t need to back off and can stay aggressive.

Warrior is kind of a weak glass cannon atm.

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Posted by: Artaz.3819

Artaz.3819

^ Warriors are pretty much the opposite of glass cannon. They have several active defenses/delay the inevitable abilities + Healing Surge/High Health pool. And Warrior DPS is also garbage but there burst damage is still somewhere in middle/high end (and they have good group help via vulnerability stacking/banner utility).

The problem with Warrior is it went from a top tier solo damage dealer to lower-middle solo damage dealer class with -0- changes in playstyle and -0- adjustments in defense. You could argue that Warriors were paid forward with the Healing Signet/Cleansing Ire changes (which got them to the whine-stage) but what you are missing is that all classes more or less were adjusted accordingly to deal with those changes or given just as huge buffs in comparison AND then Warriors still were class mechanic Adrenaline-nerfed/broken.

Even if you only talk PvE where Warriors are not versus “x” class, they inherently still are because why bring a knife (Warriors) to a gun fight (<insert non-Necro class here>)?

That being said, Warriors are fairly balanced around the sPvP game and in that specific regard, they are “close” to where they should be. It’s all relative because there are better classes in team environment but it’s worth having one per team still (which is still better than some of the other run over/ignored sPvP classes).

To answer the OPs original post, Warrior bring banners and heavy CC. That’s what makes them different. That’s really it in a nutshell. Warrior are by definition, banner bots, in PvE. And in PvP/WvW, it’s all about the Hammer/durability.

TL;DR Once you’ve “mastered” to use banners in PvE and “mastered” to use Hammer or durability annoyance in WvW/PvP, Warrior is by definition, boring. Those are the two unique aspects of Warriors.

(edited by Artaz.3819)

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Posted by: Shieldbash.5304

Shieldbash.5304

Thats the issue, without Warrior putting out great pressure they are forced into plicking and plucking at targets blowing all their defensives trying to do so, whilst other classes still have defenses to use!

If a Warrior cannot force defensive quickly he will surely die.