Why warriors "suck"
It seems there are too complaints here and they don’t really interact with each other…
1. Damage has been nerfed too much. I agree, warrior went from the upper middle class to the lower middle class over the course of three patches. All the math for that has been explained and the justification is inexplicable.
2. the playstyle is boring. This is a totally different conversation and the solution is roll an engineer or ele if you want a higher pve APM playstyle. If you are playing warrior its presumably because you like the aesthetic and the extremely fluid DPS rotation. If you aren’t into the aesthetic and the DPS rotation the solution is to play another class and not radically change the warrior until it isn’t recognizable.
(edited by hybrid.5027)
because warrior is OP the community decided to QQ and Anet believes them w/o Testing the balance patch. it’s just simple 1 + 1 = 2 if you are unaware of the class you are facing against of course you will lose you don’t know how that class works but instead of trying to learn how to counter the warrior back then most players decided to QQ in forum much easier than learning how to counter a BC+frenzy+100b.
Actually I play a power necromancer in www and pve. ant it’s more boring than a warrior because you have not to swap your weapons.
In pve you have your axe or your dagger and you need only skill 1 (and if with dagger skill 2), your utilities never changes: blood is power-well-well —- blood is power-well-well… never change.
The warrior is easy to play but it’s hard to be a good warrior.
If it’s easy to use it’s skills because they’re almost all in a passive way, it’s hard to play against all the other classes that have always some active skills that change all your strategy every moment.
It’s more easy to find a good engi (expecially with the new OP builds) than a good warior.
Playing a Warrior right now against skilled players is masochism!
It seems there are too complaints here and they don’t really interact with each other…
1. Damage has been nerfed too much. I agree, warrior went from the upper middle class to the lower middle class over the course of three patches. All the math for that has been explained and the justification is inexplicable.
2. the playstyle is boring. This is a totally different conversation and the solution is roll an engineer or ele if you want a higher pve APM playstyle. If you are playing warrior its presumably because you like the aesthetic and the extremely fluid DPS rotation. If you aren’t into the aesthetic and the DPS rotation the solution is to play another class and not radically change the warrior until it isn’t recognizable.
Point 2 is completely valid. Warrior looks cool, feels cool and if you’re into that sort of thing then that is the class for you.
As to why they did the huge nerf addressed in point 1? I feel that they did it mostly to appease the QQ playerbase that had a very distorted view of the warrior and that basically wanted the class nerfed because they thought it was too good.
Was it strong ? Yes.
Was it too good? No. Yet when the majority of the non-warrior(and even warrior) uniformed playerbase begins crying endlessly that things aren’t right Anet has to cave at one point.
I hope ( and suspect) that the future will bring us more buffs in order to bring us back to a better tier both in PvE and PvP.
yes, point 2 is completely valid, greatsword skills are one of the most awesome skills in the game, final thurst is cool, longbow is awesome
why warrior is boring it’s because it’s utilities are insanely bad designed and not used as designed with a class which already does not have a lot of skills in one build, they tried to make warrior play more, but looks like they gave up on that path.
The original design for the warrior didn’t have burst skills, it had different stances you could swap between that would change how you performed in combat. I think it’s safe to say at this point that design would have been preferable, especially if you could make those stances have valuable meaning in PvE. Maybe they felt it was too close to attunements for elementalist? Who knows, but it would have given a lot more depth of play probably.
Warrior have small pool of skills at one moment, but very wide skill pool at all. All weapons(except magical, pistol, torch, shortbow) and all dual wield. Warrior gameplay not so diverse, but very active. Short cooldowns of burst skill and weapon skills, fast wepaon swap. In sPvP warrior have many viable builds – shoutbow, hambow, axe/sword, not so popular, but still effective sword/sword, mace/sword and GS/bow. Still in WvW ZvZ meta, still one of the best roamers, still top3 dps in pve. Maybe only fast andrenaline decay very annoying. Anyway, warrior not suck.
Warrior sucks because it cannot sustain itself over time. Most notably because it only have one healing skill that does not force you to practically build around it, that is healing signet. It works with everything. Try using mending, defiant stance, healing surge. All these builds require you to somehow tweak your setup to optimize defence during cooldown. However warrior in its current state are unable to maintain damage or pressure once put into a defensive spot.
Every other profession can apply some sort of counter pressure or escape. The warrior cannot. It either sink, or it float. It never soars.
Currently @ some T1 server in EU
Warrior sucks because it cannot sustain itself over time. Most notably because it only have one healing skill that does not force you to practically build around it, that is healing signet. It works with everything. Try using mending, defiant stance, healing surge. All these builds require you to somehow tweak your setup to optimize defence during cooldown. However warrior in its current state are unable to maintain damage or pressure once put into a defensive spot.
Every other profession can apply some sort of counter pressure or escape. The warrior cannot. It either sink, or it float. It never soars.
Exactly what I’ve been experiencing! I can do mid-low damage but I cannot maintain it because I have to run away or try and los heal… Players i am fighting as you said seem to continuously pressure me whilst healing so they don’t need to back off and can stay aggressive.
Warrior is kind of a weak glass cannon atm.
^ Warriors are pretty much the opposite of glass cannon. They have several active defenses/delay the inevitable abilities + Healing Surge/High Health pool. And Warrior DPS is also garbage but there burst damage is still somewhere in middle/high end (and they have good group help via vulnerability stacking/banner utility).
The problem with Warrior is it went from a top tier solo damage dealer to lower-middle solo damage dealer class with -0- changes in playstyle and -0- adjustments in defense. You could argue that Warriors were paid forward with the Healing Signet/Cleansing Ire changes (which got them to the whine-stage) but what you are missing is that all classes more or less were adjusted accordingly to deal with those changes or given just as huge buffs in comparison AND then Warriors still were class mechanic Adrenaline-nerfed/broken.
Even if you only talk PvE where Warriors are not versus “x” class, they inherently still are because why bring a knife (Warriors) to a gun fight (<insert non-Necro class here>)?
That being said, Warriors are fairly balanced around the sPvP game and in that specific regard, they are “close” to where they should be. It’s all relative because there are better classes in team environment but it’s worth having one per team still (which is still better than some of the other run over/ignored sPvP classes).
To answer the OPs original post, Warrior bring banners and heavy CC. That’s what makes them different. That’s really it in a nutshell. Warrior are by definition, banner bots, in PvE. And in PvP/WvW, it’s all about the Hammer/durability.
TL;DR Once you’ve “mastered” to use banners in PvE and “mastered” to use Hammer or durability annoyance in WvW/PvP, Warrior is by definition, boring. Those are the two unique aspects of Warriors.
(edited by Artaz.3819)
Thats the issue, without Warrior putting out great pressure they are forced into plicking and plucking at targets blowing all their defensives trying to do so, whilst other classes still have defenses to use!
If a Warrior cannot force defensive quickly he will surely die.