Why weren't Warriors nerfed?
Why would they nerf the class that the developers play with?
Warriors are climbing in yo game, snatching yo PvP rankings up. They’re tryna dominate the battlefield so ya all need to hide yo Rangers, hide yo Necromancers and hide yo Engineers cuz they ain’t worth a kitten out there.
That must be it. Surely the fact that there is one (!!!) warrior currently in the top ladder rankings is irrelevant.
On a less sarcastic note, Warrior is average bordering on underwhelming. The better the opponent, the more impotent the warrior.
Why should they nerf a class that’s balanced? That’s the better question really. Just that people’s perception of balanced = not viable. Everyone is too attached to easy characters like Mesmers, Engis, and Thieves (sometimes, more balanced than Mesmers or Engis still).
@OP
Play Warrior for a week and tell me if this class is still over-powered. Because last time I checked, Engis and Mesmers are still broken, and Necros out-prioritize almost everything at full potential.
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
Lets not mention that the thief is immune to damage during the cast animation, and that pistol whip also stuns the target for 1 second.
Because partial information in a vacuum is useful.
To answer the OP:
Because they aren’t overpowered. In fact, Warriors should get a buff. Ranged weapons damage is rather low.
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
2.) Ranger build
That would make sense if any of them were viable.
Because warrior are bad? As warrior you can get outplayed so hard by a thief or a mesmer. Also you lose against most (all?) bunker-speccs. In teamfights you just get controlled and bursted down. Rifle warriors are kinda okay though.
EDIT: Warrior get completely destroyed by teleports, blinds (Hammer) and evasions, which thief and mesmers have tons of those.
(edited by Teabaker.9524)
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
right, completely ignore the fact that you can spam pistol whip and each time it roots your opponents as well.
ah, common sense, wish there was more of it going around……..
and making it so the ranged weapons can combo and bullscharge actually worked properly arent much of a “buff” and more of just a needed fix. so stop whining, warriors can still one shot baddies and still suck against decent players.
Rifle warriors are kinda okay though.
you dont play a lot of tourneys, do you? lol
but yeah warriors have a disadvantage against mesmers and thieves, but then again so does everyone except guardian :P
(edited by Vicarious.3047)
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
Your confusion comes from not understanding the mechanics of stealth, daze and evade. All of which are available to Pistol Whip, none of which are available to Hundred Blades. Wrap your head around the mechanics of a non-stealth class and you’ll get it.
Even guardians have troubles with thieves and mesmers if you dont go bunker, they just dont die as fast against them.
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
because you are looking at things in a vacuum.
a warrior cannot turn invisible to avoid being attacked.
a warrior cannot teleport away when things are going badly.also your numbers are so inflated its ridiculous.
the other thing, numbers are all well and good but what it comes down to is statistics and results:
1) prior to patch warrior was one of the LEAST 2 played classes in tPvP, guardian is just flat out better as a bunker and burst damage in tPvP was essentially nonviable
2) glass cannon was and IS a joke in the zerg oriented WvW, all of the good warriors are running around with a hammer, and trying to stun as many opponents as possible.
3) if they went using a hammer in WvW it was because they were a “Turtle healer” and were using the fact that shouts could heal an infinite number of targets in a turtle to their advantage (this has been nerfed, hard)
you’re all overlooking the fact that a warrior has better regen thru signets than other classes have thru heals and warrior’s a supposedly melee heavy class but can out damage even the ranged classes with their ranged weapons when not even specced into a ranged spec.
Meaning a TB glass cannon warrior can weapon swap to rifle and out damage a dps ranger, engineer, necro or elementalist when they are snared. People are saying hes exaggerating on the damage output, but most other classes besides thief and mesmer cant even hit you for 8k (which is on the low side for warrior burst), the others average more like 4-5k at best and thats being generous.
Also, compared to the other classes, their glass cannon spec isnt really very glassy with heavy armor and traits that give them extra health on top of their already high health pool and regen.
So sure it might be easier to avoid warrior abilities in a 1v1 scenario, but like people always like to say, pvp isnt balanced around 1v1 and most of the time you arent fighting the warrior 1v1 so the chances of him hitting you with HB or one of his other abilities does go up when theres other CCs etc involved.
Saying warriors are fine because thieves are also unbalanced doesnt really prove a point besides balance favors thieves and warriors.
(edited by oflow.2157)
Warrior better regen? What do you mean? The healing Signet? The HoT from adrenalin? Or am I missing a trait? Those are both kitten. Warrior don’t have sustain (at least not offensive warriors), unless i’m missing something.
The bulk of those changes were to add combo finishers to harpoon gun (ranged water weapon).
There are only two relevant WvW changes; +10% base damage to Dual Shot (longbow 1 ability), and the addition of a finisher to Brutal Shot (rifle 4 ability).
There are three more entries in there which cover minor fixes; tooltip improvement to Bull’s Charge, and two icon fixes.
I’d hardly call this a list of buffs; more like a list of non-nerfs.
you’re all overlooking the fact that a warrior has better regen thru signets
The one signet that provides regen? The same one which doesn’t even provide as much healing per second overall as our other heals?
I use it, but not because it’s vastly superior; it’s just easier than spamming a heal ability every time its off cooldown.
(edited by Ansultares.1567)
Ever hear of strawman argument? Congrats you just made one :p. Read what person said “Both root the character” now read what you said "Hundred blades does not root the target. " congrats you won your argument over something he never said.
He did not make a strawman, actually.
The original argument is that Hundred Blades is equivalent to Pistol Whip, and should be nerfed if Pistol Whip was nerfed. This argument was based entirely on the fact that they are both channeled and root the caster.
He merely countered that argument by pointing out that the Stun portion of Pistol Whip makes it a stronger skill than Hundred Blades. Something conveniently ignored by the one he was replying to, since that would undermine his premise.
It’s like somebody saying that Israel and Palestine have no reason not to get along, because most of them can speak English. Pointing out their political, religious, and historical issues is a valid way to counter that argument.
you’re all overlooking the fact that a warrior has better regen thru signets than other classes have thru heals
Try to back up this assertion with numbers, please.
The signet doesn’t heal that much unless you’re stacking healing power. The reason many carry it is if they can heal through other means, like shouts. My shortbow ranger heals much better with her healing spring.
(edited by Dark.6083)
buffed? as far as I could tell all warriors got was Dual Shot+10% everything else is fixing a icon appearence, the animation or added the effect that almost every other range ability in other classes was getting
you’re all overlooking the fact that a warrior has better regen thru signets than other classes have thru heals and warrior’s a supposedly melee heavy class but can out damage even the ranged classes with their ranged weapons when not even specced into a ranged spec.
Meaning a TB glass cannon warrior can weapon swap to rifle and out damage a dps ranger, engineer, necro or elementalist when they are snared. People are saying hes exaggerating on the damage output, but most other classes besides thief and mesmer cant even hit you for 8k (which is on the low side for warrior burst), the others average more like 4-5k at best and thats being generous.
Also, compared to the other classes, their glass cannon spec isnt really very glassy with heavy armor and traits that give them extra health on top of their already high health pool and regen.
So sure it might be easier to avoid warrior abilities in a 1v1 scenario, but like people always like to say, pvp isnt balanced around 1v1 and most of the time you arent fighting the warrior 1v1 so the chances of him hitting you with HB or one of his other abilities does go up when theres other CCs etc involved.
Saying warriors are fine because thieves are also unbalanced doesnt really prove a point besides balance favors thieves and warriors.
your argument is horrendous, just fyi.
first off passive regen? a warriors regen alone is not even close to enough to sustain him against ANY sort of damage unless they can disengage and remove all conditions without using that signet (which is why its really only useful in PvE where you can distance yourself while your team does the fighting, forget it in PvP and WvW, youd need the regen from another class to get enough to stay alive). provide actual numbers and back them up, otherwise you just look like a butthurt whiner.
second, more ranged damage? are you kidding me? longbow is horrible when compared to other ranged dps from other classes (minus PvE and WvW aoe ofc, but thats a different subject), and rifle is by far the easiest to avoid and counter ranged attack method in the entire game. and if youre a ranger or engineer and your loosing to a non rifle warrior using a rifle then you are simply terrible at this game. then necro and ele you said? so speaking of self health regen, necros and eles, they got it, plus FAR more CC and conditions then a rifle warrior. there is a reason you almost NEVER see a rifle warrior in a decent tourney group.
third, isnt very glass canon? youre obviously too bad to dodge their charge and attack them then if you dont think they are squishy. i play a mace/shout warrior atm and i can dump all over glass canon specced warriors, i mean when a mace warrior can easily and quickly kill a class in heavy armor then its definitely glass.
and finally your last statement, no one was saying “warriors are fine cause thieves are unbalanced,” people were saying if pistol whip got nerfed then so should hundred blades (cause theyre idiots who dont understand one or both skills), so essentially the complete opposite of what you were claiming.
P.S. nice BS numbers there, would be nice if you could actually prove it…..
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
100b does not root.
Become an Asuran multi-tool thief
Simple answer.
Warriors are not overpowered.
In fact, warriors might need buffs to their utility / ability to perform a specific role.
They are tied with Rangers as lowest represented class in Tournament PVP.
Why weren’t warriors nerfed?
Because they don’t need to be?
https://forum-en.gw2archive.eu/forum/community/links/Hilter-s-Reaction-to-GW2-Nov-15th-Patch
Sums up how rangers feel — a joke post but summed it up pretty well.
Compares warrior rifle to eng rifle
https://forum-en.gw2archive.eu/forum/professions/engineer/Warrior-Sniper-Vs-Engie-Sniper
Warrior vs Necro
http://www.guildwars2guru.com/arenanet-tracker/topic/236131-i-play-a-necro-but-i-traid-a-warrior-for-one-play-session/
Also, my main is a bunker build elementalist but I also have a warrior and a necro. As an elementalists I can keep warriors from killing me but they can basically still out damage me when snared with rifle so basically I wind up running away.
The point is that the entire reason there are bunker builds because of warriors and thieves doing too much burst. Other classes are forced to dumping everything they have into defense just to fight them. The truth of the matter is that most other classes dont have enough burst even in glass cannon spec to deal 25k burst to kill a warrior in seconds and in a spec that could come close to it they basically can be three shotted which still favors the warrior. Its worse now since evasive arcana has been nerfed.
I know you want me to provide proof but I can ask you the same thing. Show me some numbers of other classes besides warriors/thieves hitting people for 20k?
@Vicarious: Your argument is also horrendous. You cherry picked my post. Saying you can beat other warriors as a warrior isnt proving anything but my point.
@Vicarious: Your argument is also horrendous. You cherry picked my post. Saying you can beat other warriors as a warrior isnt proving anything but my point.
cherry picked? you mean like taking one of the very last things from a post and saying “well since yous aid that one thing everything else yous aid is wrong?” kinda like what you just did, for example.
at least i responded to all your points.
and i said that cause killing a 100B glass canon on my guardian and necro is simply a trivial matter and i assumed youd say as much if i used them as examples.
oh, and glass canon warriors, the ones doing 16k+ damage once every 60 seconds or so, they dont have 24k health, or theyre not glass canon specs, thus wont be doing that much damage unless buffed while your debuffed and playing a glass canon yourself. in that case most classes can do the same if not more to you as well.
and none of your links actually proves anything, just more people (who are rank 11 “by accident simply through goofing around,” as the one said) whining about what they think is an imbalance but in reality on their own lack of skill.
(edited by Vicarious.3047)
As an elementalists I can keep warriors from killing me but they can basically still out damage me when snared with rifle so basically I wind up running away.
A warrior with a rifle is not doing any meaningful damage at all unless they stacked precision and +crit damage, and took Rifle focused traits. And if they did they have no defensive abilities at all, just base toughnesss and base vitality.
Ascalons Requiem – Blackgate
Public Blackgate WvW Forum: http://bit.ly/X3Bifl
ive just been complaining in the engineer forums that we are underpowered compared to most professions especially compared to warriors! Other professions need to be more powerful or warriors need to be nerfed by at least 40% damage!
ive just been complaining in the engineer forums that we are underpowered compared to most professions especially compared to warriors! Other professions need to be more powerful or warriors need to be nerfed by at least 40% damage!
great, make the already tourney useless rifle warrior do 40% less damage, so they cant kill anything and remain one of the easiest class/spec combos to kill!
balance, from the point of view of a different class, at its finest.
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
Hundred blades is deadly to bad pvpers, it is easilly avoided by taking 1 step backwards. The warrior cannot move or it stops, granted good warriors will save it until you are down or rooted, thats why expert pvpers have a CC break so when that situation happens they can break and move.
Healing(Banner/shout) Warriors did get nerfed.
Instead of me being able to give regen to the entire army, I can only regen up to 5 people.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Warriors do not need to be touched by the devs. Warriors are close to perfect now, along with ele’s, mesmers, guardians and necros. Still a few classes that need a bit more than just touch up work. My having a warrior and an engineer, engi is still one that needs bug fixes first before it gets a buff or balance run, last patch did nothing for engineers.
Every class still needs the healing aspect tweaked a bit upwards or some sort of sliding scale/tradeoff for dps verse healing in the tools menus.
Ahhh the good old stream of tears rolling down the cheeks of self-glorified “good players” that in truth is the lowliest of pickup scrubs you can find.
Its hard being a baddie and its hard coping with the harsh reality, that -you- are not good in any sense of the word and thus will get stomped by your opposition as soon as the balance/imbalance doesnt favor you, having to think out of the box, creatively and utilizing every single abbility and option your character has is simply to much, but you can spend 5 minutes logged in out here to complain about the evil scheme of the obviously biased developers that purely favor this generic and scripted type of play revolving around one abbility.
Please take a moment to read this brilliant article and come to realise why, you, yes YOU, lose every battle you engage in.
http://www.sirlin.net/articles/playing-to-win-part-1.html
Now that you have read it, wipe the tears off your cheeks, chin up and log back online, go hone your skills and grow as a player, realise the do’s and dont’s of your class in X given scenarios and grow with the task put before you.
Yes I play a warrior, yes ive made other characters too and have an equal amount of success on those, because a majority of the players I run into have no clue whats hitting them, the abbilities, the cooldowns or what the appropriate response to it is. Simply put, because they are horrible players that thinks whats going on their abbility bar is what should determine the outcome of the scenario, with no regard what so ever of anything else, neither their comrades, their enemies or their pets.
Warriors are not overpowered in their current state and if you lose solely to hundred blades triggered with frenzy and a bulls rush, then I would lower my head in shame and just exit this forum instantly. Its a melee attack channeled for a longer duration than even the bulls rush knockdown, so he relies on his companions to keep you in place? Or on your stupidity to stand still? After he/she has blown the frenzy, its a 1 minute window where you should -not- be killed by a hundred blades.. so it all boils down to 1 stun breaker, 1 dodge roll, 1 utility skill (that everyone has) or the premeditation of the battle to analyze the cooldown usage and anticipate said “death move”.
With all due respect, dear feeder of tears, the good players of X given non-warrior class are not struggling with this one abbility in synergy with 2-3-4 other utlity/elite skills, if struggling at all its because they met a warrior who knew how not to rely on this move solely.. and like the proclaimed overpowered one shot titan, this player is most likely dieing due to the laughter your pathetic death invoked.
Simply put, grow a pair, learn to play, analyze the game and your enemies, come back when you are a pvper and not a scripted keyboard smasher.
EDIT: Lets defuse this horrible slanderous lie that several non-warriors are posting here, HUNDRED BLADES DOES NOT ROOT ANYONE, IT DOES NOT SNARE OR IMMOBILIZE! It does not grant stability, it does not grant invulnerability, any boons or any sense of condition or what not, its a pure damage abbility that does NOTHING but channel a serie of sword attacks in a specific direction, frenzy reduces it channel time by 50%, Bulls Rush applies a 900 range knockdown charge for HALF of the FRENZIED channel of this “viciously overpowered” designed abbility.
Summary: People who claimed to be immobile by this faceroll abbility, have:
A ) Done zero research about their enemy.
B ) Done zero research about their own abbilities.
C ) Found it more convenient to conjure up false facts on a forum, petitioning for nerfs of mechanics they do not realise, than learn the game.
Id like to reffer to the link again, please read it, realise that you are not a good player and have a long way to go.
Peace
(edited by BreeZe.1268)
I mean, come on. I have 3173 armor and I got crit for 9493 damage by Killshot in WvW. This is probably a 15k crit on a light armor. If warriors can hit that hard on the highest armored classes than how is that ability balanced?
I’m also tired of the billion warriors running around frenzied Hundred Blading + Blade Trail for 12k~ damage in 1.75s on my 3k armor. Yeah, give me ten billions reasons how you can dodge it so you can justify the ridiculous amount of damage being thrown out by warriors right now.
So coming from somebody who has the highest defenses in game — warriors hit too hard. They nerfed the 8k++ backstab crits, why not this crap already?
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
(edited by ComeAndSee.1356)
here is an example of something a thief does that no other class can do:
i do not understand how a class who can do that feels they can legitimately complain about another class. I read posts in this thread such as a warrior can travel the field faster than a thief… i suggest you watch that video and retract your statement.
Its not mean to traverse terrain like that anymore, I can only asssume bugged map geometry or something. Or maybe to do with not having target circle targeting turned on.
I mean, come on. I have 3173 armor and I got crit for 9493 damage by Killshot in WvW. This is probably a 15k crit on a light armor. If warriors can hit that hard on the highest armored classes than how is that ability balanced?
I’m also tired of the billion warriors running around frenzied Hundred Blading + Blade Trail for 12k~ damage in 1.75s on my 3k armor. Yeah, give me ten billions reasons how you can dodge it so you can justify the ridiculous amount of damage being thrown out by warriors right now.
So coming from somebody who has the highest defenses in game — warriors hit too hard. They nerfed the 8k++ backstab crits, why not this crap already?
Because you are horrible, simply put. You got hit by an enemy using a stationary channeled abbility, that he build all his adrenaline to unload at you, popped his signets and took a seat, like a big game hunter in the wild, waiting for his prey to just stare at him with blank wet eyes unaware of the impending doom.
Judging by your combat log this guy was not alone and you were jumped by a thief too, so obviously not a full health, secondly your health pool is really low, because you play a guardian and your main abbilities is not to MITIGATE damage, but reflect, block and outlast it. Got caught off your guard? Well thats what WvWvW does to you, you are not a one man army and guess what, that warrior had done the same damage to me, had I not looked for it and used my shield stance, dodge rolled at the appropriate time and the list goes on.
So your combat awareness failed you got sucker punched and now the class needs nerfing.
If this is the logic we go by, then thieves should be deleted according to many players as well I suppose, not to mention bunker guardians among many other. Sadly ArenaNet like many other game companies might chose to listen to their “playerbase” out here, when in truth they might as well ask the NPCs getting farmed daily what their oppinion is.
Everyone dies, everyone can get jumped by multiple people and every can have miracles occur in terms of crazy numbers, I run with even more toughness than you, no healing at all and a ton more health and guess what, I get these kind of damage numbers on me too, but I watch out for the abbilities I know that can land this massive burst and I make sure to be in a favorable possition to disengage or shield myself from it, because I dont need to fear the Thieves Guild swarming around me, but that rifle warrior in the back and that D/D thief is a whole diffrent story, again awareness and appropriate response to what you are faced with.
Go practise.
(edited by BreeZe.1268)
I mean, come on. I have 3173 armor and I got crit for 9493 damage by Killshot in WvW. This is probably a 15k crit on a light armor. If warriors can hit that hard on the highest armored classes than how is that ability balanced?
I’m also tired of the billion warriors running around frenzied Hundred Blading + Blade Trail for 12k~ damage in 1.75s on my 3k armor. Yeah, give me ten billions reasons how you can dodge it so you can justify the ridiculous amount of damage being thrown out by warriors right now.
So coming from somebody who has the highest defenses in game — warriors hit too hard. They nerfed the 8k++ backstab crits, why not this crap already?
that lil asura there looks an aweful lot nakkish.
JQ represent!
Also, a few posts above is correct: my banner spec got nerfed. no more army regen.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
Yeah, give me ten billions reasons how you can dodge it
Don’t have to. Your picture clearly shows that you were downed, and the warrior’s killshot is what finished you rather than a spike.
Considering it’s “kill shot”:
Working as intended.
Yaks Bend
They nerfed the 8k++ backstab crits, why not this crap already?
Really? Have you actually played warrior or thief, ever?
Backstab (and all thief weapon skills for that matter) can be repeated far more rapidly than any non-auto attack on a warrior, especially burst skills like killshot. All I need to use backstab again is… to re-enter stealth. Which I can do as soon as the debuff expires because 1) it costs initiative on weapon skills, rather than cooldown time; 2) I have loads of stealthing utilities as well – even a heal that stealths.
You sound as though you want to just stack armour to the point of invulnerability or something. It helps you survive – it doesn’t mean you can just stop doing anything to avoid damage and still get by fine.
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
First of all, Hundred Blades is like… the easiest ability to counter.
Dodge
Stun
Knockback
Interrupt
Hell… you can even BACK PEDAL from it, that’s how easy it is to avoid.
Warrior is probably the only class right now that’s not overpowered nor underpowered, it’s a perfect balance… something they need to do with other classes.
So basically warriors’ defense is ‘but thief can do more damage with more escapes’.
How is it that warriors and thieves always fall back on the ‘L2Dodge’ line but I never see any other classes telling warriors and thieves they need to ‘L2Dodge’?
I never see any posts by warriors complaining about other classes. (They dont complain about thieves they actually have aa 50-50 chance in a real glass cannon versus glass cannon fight)
And its not because warriors are all ‘pro’ its actually the opposite. Most warriors are average at best but think they are good because the class is up.
Other classes dont say this because like I said no other classes can put out the burst that they do. Look at people in this thread defending the argument by saying things like ‘oh it really only hits for 8-9k’
No other classes can hit for this hard besides thief. Most other classes’ biggest hits are 5kish.
Because of this other classes are forced to lower their burst even more to gain survivability, which like I said still favors warriors. It would be different if other classes actually had glass cannon specs but the reality is they dont even if specced for it. Other classes get all glass minimum cannon, unless it WvW against undergeared ppl.
So cool dont nerf warriors. But all the other classes need damage BUFFS.
Say what you want but as is this imbalance will kill this game. Either that or all you will see is mesmers thieves and warriors. Oh wait…
So basically warriors’ defense is ‘but thief can do more damage with more escapes’.
How is it that warriors and thieves always fall back on the ‘L2Dodge’ line but I never see any other classes telling warriors and thieves they need to ‘L2Dodge’?
I never see any posts by warriors complaining about other classes. (They dont complain about thieves they actually have aa 50-50 chance in a real glass cannon versus glass cannon fight)
And its not because warriors are all ‘pro’ its actually the opposite. Most warriors are average at best but think they are good because the class is up.
Other classes dont say this because like I said no other classes can put out the burst that they do. Look at people in this thread defending the argument by saying things like ‘oh it really only hits for 8-9k’
No other classes can hit for this hard besides thief. Most other classes’ biggest hits are 5kish.
Because of this other classes are forced to lower their burst even more to gain survivability, which like I said still favors warriors. It would be different if other classes actually had glass cannon specs but the reality is they dont even if specced for it. Other classes get all glass minimum cannon, unless it WvW against undergeared ppl.
So cool dont nerf warriors. But all the other classes need damage BUFFS.
Say what you want but as is this imbalance will kill this game. Either that or all you will see is mesmers thieves and warriors. Oh wait…
First off, reason you dont hear the “L2dodge” from other classes directed against warriors and thieves, is the same reason these classes excell so well in WvWvW, the extreme mobility they have.
Thieves have stealth to rely on while using these mobility skills, sheltering them somewhat from the harm directed at them, warriors have mobile strikes, to prevent immobilizes on them whilst disengaging. Now combine this mobility with immunities from say stability and invulnerability and your two dodge rolls in a row, these utilities and abbilities with the mobility given to increase the gap between you and your enemy, makes your dodge rolls count for way more as you get to use them more times than a less mobile and easilly caught character.
So perhaps now you realise why theres no “learn to dodge” being thrown at a warrior or thief, well there actually is, for both classes towards eachother.
But to be completely honest with you, warriors are extremely strong when it comes to WvWvW, not because of this hundred blades macro spam styled play, but because they can chose to fight or not to, at any given time, if they know how to play their class. That means the engagement is often determined by you and not your enemies, giving you a significant upper hand where if it actually goes wrong, you can chose to disengage again.
People think to themselves upon watching this “ kitten that guy is overpowered, all that health, all that toughness, that massive damage.. nerf” when in truth the thing they need to complain about is the mobility or lack there of on their own part. Why are rangers so horrible? Because they have no mobility at all, they cant chose to fight on their terms unless parked on a wall or otherwise on an unreachable object. Catch them in an open field and he has very limitted influence on the fight compared to the highly mobile player on the warrior or thief.
Problem here is that 99,9% of the people complaining about warriors are complaining about the wrong things and exaggerating the issues to a point where its redicueless.
Like people posting amazing crits on them while downed <.< or saying hundred blades immobilizes them or what not, its sad and its pathetic. In truth none of these people ever bothered to research the abbilities they are faced with, their cooldowns and their functionality and make the appropriate responses to it.. instead put all their utility skills into damage and “omg awesome dmg” abbilities that they tested on some Harpy at level 30..
Please adress the main issues that causes an imbalance between classes, such as mobility, rather than a macro styled play of people blowing all cooldowns on one abbility. What happens if you used stability prior to the Bulls Rush? What happened if you popped a stun breaker when it landed and dodged? What happened if you blew your invulnerability as he used all his signets and frenzy?
Well you hard countered the most predictable moves in the game and changed the terms of the battle. People just dont realise this and instead of adressing their specific class abbility flaws or weaknesses, they think its more fair to break down the ones that are creating issues for them by going out here and demanding nerfs.
So uncontructive and childish, dont know why I bother.
just keep in mind, a lot of warrior’s ‘telegraphed’ skills such as Kill Shot are remedied by Frenzy speeding up the animations. Yes, it does mean that frenzy takes up a utility slot, but I mean, warriors do have plenty of ways to migitate their own weaknesses.
Because you are horrible, simply put.
tldr; didn’t read other stuff. Pulling out the “you’re bad l2play card” is the oldest trick in the book to pad yourself on the shoulder.
I’m just proving the point that even the highest armored classes in game can still be crit for ridiculous amounts by warriors so the “get more defenses” notion is pointless.
It’s perfectly human not to want to get your class nerfed, but thank God we have developers make our games and not players.
It’s not that Warriors are unbalanced, but really a small combination of skills are too good. Hundred Blades on my Warrior is annoying to use because of its long cast, but add in your own Stun, double attack speed, and or your buddies spamming roots/slows/ccs it turns into a chainsaw because you can Whirlwind and Bladetrail immediately after for extremely high amounts of burst.
I don’t know what the deal is with Killshot though. Adrenaline isn’t hard to build so I don’t understand why it has to hit so hard. It’s probably the hardest hitting ability in game right now.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
(edited by ComeAndSee.1356)
Because you are horrible, simply put.
tldr; didn’t read other stuff. Pulling out the “you’re bad l2play card” is the oldest trick in the book to pad yourself on the shoulder.
I’m just proving the point that even the highest armored classes in game can still be crit for ridiculous amounts by warriors so the “get more defenses” notion is pointless.
It’s perfectly human not to want to get your class nerfed, but thank God we have developers make our games and not players.
It’s not that Warriors are unbalanced, but really a small combination of skills are too good. Hundred Blades on my Warrior is annoying to use because of its long cast, but add in your own Stun, double attack speed, and or your buddies spamming roots/slows/ccs it turns into a chainsaw because you can Whirlwind and Bladetrail immediately after for extremely high amounts of burst.
I don’t know what the deal is with Killshot though. Adrenaline isn’t hard to build so I don’t understand why it has to hit so hard. It’s probably the hardest hitting ability in game right now.
Noone told you to get more defenses, id happily point out that guardians have really low base health and a majority (like yourself, judging by those screenshots) prioritizes healing over vitality after their toughness, giving them a certain amount of sustain but also in some aspects making them squishier.
Circumstances is EVERYTHING, ive been hit for 9k before by rangers.. double the amount by thieves, because they landed their abbilities while my Frenzy was up, does that make it imbalanced? No it makes the circumstances highly unfavorable for me but I dont go about bashing them for it, rather so I reflect on the scenario and learn from my mistake, like the immobile guardian being bashed outside SM walls by multiple enemies perhaps should?
But let me get this straight, you also belive because of teamplay and synergy warriors should be scaled down significantly? Because X class brings an immobilize to the table, the chances are that he might team up with a greatsword warrior and make their combination extremely hard to endure or single handedly defeat, everyone should be penalized for this? Or wait, lets give a pre-cast timer to hundred blades of say 3 seconds, so you may be able to deal with he immobilize prior to the abbility landing. Rather than say.. you finding someone to team with and counter them?
I see, we need to balance things around would be super heroes and vigilantes on a one man army mission to conquer the world. I think you missed one of the M’s in MMO when you googled the acronym.
At the same time you agree that hundred blades is not that strong, or relieable without frenzy, adressing the real issue all of a sudden, the combination of blowing everything you have on your bars. But the interval is still fairly long, so when we add the fact you can avoid it with a single utility skill per opposing class out there, the chances to pull this off becomes lower and lower with every day, how big is the need to nerf greatsword warriors? My point exactly, make drastic changes to classes that are suffering significantly, rather than destroying what is actually working to an extend.
Some of the suggested changes that would come out of that however, would penalize other classes fighting them, but i.e. ill open the box and claim that a lot of the other classes need better elite skills, like say elementalist and rangers. More relieable and usefull elite skills, on a better scaling cooldown. Guardians in general suffer from the low baseline health and this is extremely dangerous to toy with for the developers because they would easilly trigger some very diffrent balance issues from what we see at the moment.
And im sorry to come off arrogant with this statement, but people losing fights to glass cannon warriors unloading like it was a scripted encounter, really need an A-B-C on Player versus Player in online games and if they aint glass cannons, well then you wont see these numbers at all.
As for killshot, adrenaline builds slower for a rifle warrior than most other builds, unless you sacrifice utility slots, traits or what not to increase it, even a secondary weapon set solely for that purpose, it all comes at a price. And this abbility is like hundred blades in a state where you rely on frenzy to pull it off effectively, or face an extremely high chance of being outranged, blocked, dodged or what not with its extremely obvious animation, damage wise, sure it hurts, but again its avoidable and without a relieable high generation of adrenaline, its exaggerated to say the least. Ever tried getting up close and personal with a glass cannon warrior that wants to frenzy kill you? Wouldnt want to see his combat log afterwards, im sure the numbers are no less than staggering!
(edited by BreeZe.1268)
just keep in mind, a lot of warrior’s ‘telegraphed’ skills such as Kill Shot are remedied by Frenzy speeding up the animations. Yes, it does mean that frenzy takes up a utility slot, but I mean, warriors do have plenty of ways to migitate their own weaknesses.
If someone has frenzy for killshot or hundred blades your skills will either do 150% damage to him for the duration, or he will have used yet another util slot for endure pain, and after using that he’s blown one for 60 seconds and the other for 90. No traits reduce it either, the best he can do is extend the duration slightly (if that’s not bugged, I forget).
Whenever I fight a warrior in WvW and hit him for 0 without the ‘block’ message, it’s like a ‘kick me’ sign lights up on his face. Just wait for the invul to wear off and unload all your high damage stuff into him, then stomp. Even better when he’s using a greatsword, since he probably has bull’s charge as his only remaining utility. 40s or 32s traited. It almost feels bad.
Because you are horrible, simply put.
tldr; didn’t read other stuff. Pulling out the “you’re bad l2play card” is the oldest trick in the book to pad yourself on the shoulder.
I’m just proving the point that even the highest armored classes in game can still be crit for ridiculous amounts by warriors so the “get more defenses” notion is pointless.
It’s perfectly human not to want to get your class nerfed, but thank God we have developers make our games and not players.
It’s not that Warriors are unbalanced, but really a small combination of skills are too good. Hundred Blades on my Warrior is annoying to use because of its long cast, but add in your own Stun, double attack speed, and or your buddies spamming roots/slows/ccs it turns into a chainsaw because you can Whirlwind and Bladetrail immediately after for extremely high amounts of burst.
I don’t know what the deal is with Killshot though. Adrenaline isn’t hard to build so I don’t understand why it has to hit so hard. It’s probably the hardest hitting ability in game right now.
Since you admitted you didn’t read his post he didn’t say “get more defense”. He said (in sumation) practice makes perfect.
Most people, in games or otherwise vastly over estimate their own skill level. So they automatically assume if they get beat by something it has to be over powered and nothing they could have done would have changed that outcome. In reality it’s actually much different from that.
It’s just people failing to understand what is actually required to pull that combination off and how easy it is to actually counter.
(edited by fellyn.5083)
Long story short, Warriors weren’t nerfed because much of the warrior kit that people complain about consists of moves that are easy to react to, and require setups to use.
And so do all the thief abilities that got nerfed into the ground.
And so do all the thief abilities that got nerfed into the ground.
Lies and poppykitten sir. I have a thief I use for pub stomping. People do not have more than a fraction of a second to recognize that I’m about to teleport to them, dealing high damage on crit, simultaneously stab them to invis which will crit, then backstab them for kitten high damage with crit. Leaving me plenty of initiative to actually continue the fight on the off-chance they survived.
Yaks Bend
Anet has stated on multiple occassions that warriors are exactly where they want them to be.
The majority of the war changes were tooltip fixes anyways.
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
Lets not mention that the thief is immune to damage during the cast animation, and that pistol whip also stuns the target for 1 second.
Because partial information in a vacuum is useful.
Lets not mention that out of the ~2.6s cast of PW, only about 1s of it provides evasion, and the stun is only 0.5s.
Because making stuff up is useful.
Anet has stated on multiple occassions that warriors are exactly where they want them to be.
The majority of the war changes were tooltip fixes anyways.
Exactly it’s not like they can go any further as other classes.
19k-25k hundred blades is okay… yet they nerfed pistol whip… I’m genuinely confused. Both root the character, both are channelled attacks, yet the guy with the heavy armour and high health gets to keep that ridiculous damage.
Confused.
You didn’t mention how pistol whip made you immune to damage for the duration, and it could be spammed at least 3-4 times in a row. Thanks for trolling
Eviscerate crit for 6,786 damage on me today. 3,186 armor.
Seriously, Warrior’s are trolling PvP right now.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer