Why would I want to push enemies away

Why would I want to push enemies away

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Posted by: samo.1054

samo.1054

… With Hammer primal burst?!

Wouldn’t it make more sense if Hammer primal burst would pull enemies closer to where warrior landed when he did his hammer burst?

You know… Oooooh just brainfarting here, since we’re a melee class and we preferably would like to have our enemies closer to us during the battle, rather than pushing them away…

Just a thought…

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Posted by: Henry.5713

Henry.5713

… With Hammer primal burst?!

Wouldn’t it make more sense if Hammer primal burst would pull enemies closer to where warrior landed when he did his hammer burst?

Would make a lot more sense. Not really a fan of using a leap skill as a finisher to your melee chain. You end up interrupting your own chain if you use in another order.

The longbow burst skills isn’t that great either. One of the reasons why I was really disappointed with my attempt to try berserker hambow.

They’d probably still work when fighting in some big WvW group, though.

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Posted by: Doon.2364

Doon.2364

I agree. Hammer primal burst should pull enemies toward the warrior. Pushing them away doesn’t help the warrior out.

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Posted by: VentiGlondi.9830

VentiGlondi.9830

Rupturing smash is very counterintuitive.
Especially considering berserk was made with spamming bursts in mind.

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Posted by: Chrisco.5732

Chrisco.5732

I always wondered this about warrior skills. The problem is keeping enemies near you, the last thing i want to do is push them away.

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Posted by: Caedmon.6798

Caedmon.6798

I always wondered this about warrior skills. The problem is keeping enemies near you, the last thing i want to do is push them away.

Gives you the idea that these skills have been brought in by someone not familair with this class,at all.Or perhaps one side of it.

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Posted by: Vavume.8065

Vavume.8065

It was clearly a band aid rushed job, very little thought went into this skill, it is far to situational, it is about as useful as deathblossom for a power dagger dagger thief, which sadly I have been stuck with for 3 years.

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Posted by: Pyrophobia.6592

Pyrophobia.6592

From what I’ve seen, it looks pretty great. I can see it being used for taking advantage of ledges, splitting up groups, or just keeping enemies off of a downed ally. Plus the warrior has a lot of gap closers now. So it could be useful for singling out a target. This is just my opinion though.

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Posted by: Xaylin.1860

Xaylin.1860

I would prefer a knock down. A pull doesn’t make any sense.

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Posted by: runeblade.7514

runeblade.7514

The burst is fine.

It doesn’t knock the enemy back far enough to be annoying. You can use Hammer 5 right after and hit the enemy just as easily.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m assuming the idea is hat you push them off a point in PvP then run up with Backbreaker so you can decap. In WvW it could be fun to push enemies off ledges. It’s not bad compared to the GS Primal Burst which has almost no use.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Ice.5162

Ice.5162

Reverse the rock animations to burst inward, pull enemies to the point of impact, problem solved.

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Posted by: Doon.2364

Doon.2364

I would prefer a knock down. A pull doesn’t make any sense.

Pull would work well if it has a good range. Imagine a 900 range pull. Tell ur teammates ur going to pull and they all aoe ur spot. For pve u can kill trash mobs much faster than running around.

However, if we are going to stick with knockbacks I hope it increases the range of the knockbacks to 900 range. That way if I am planing to disperse enemies I want it to be effective.

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Posted by: samo.1054

samo.1054

I would prefer a knock down. A pull doesn’t make any sense.

Pull would work well if it has a good range. Imagine a 900 range pull. Tell ur teammates ur going to pull and they all aoe ur spot. For pve u can kill trash mobs much faster than running around.

However, if we are going to stick with knockbacks I hope it increases the range of the knockbacks to 900 range. That way if I am planing to disperse enemies I want it to be effective.

Exactly this. A pull + maybe 2s cripple with radius slightly larger than current earthshaker and have your teammates drop aoe damage on warrior. That would be something with application worth mentioning…

I really can’t see how that doesn’t make sense…

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Posted by: Brawl.5178

Brawl.5178

A pull would be so useful! Probably won’t happen tho because anet does the opposite of what warriors need lol

I are a warrioh

(edited by Brawl.5178)

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Posted by: ShakeyStorm.7180

ShakeyStorm.7180

A pull would be so useful! Probably won’t happen tho because anet does the opposite of what warriors need lol

This. I imagine them nerfing it further by giving us Immobilize /Launch because of the “quake” we created. LoL.

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Posted by: Valik Shin.9027

Valik Shin.9027

Almost all the primal burst r worst than the standard ones. Sword is strong for condi and mace is solid but rest are weak at least in pvp

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Killyox.3950

Killyox.3950

Make it lauch enemies up in place like daredevil’s Uppercut does

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Posted by: Xaylin.1860

Xaylin.1860

I would prefer a knock down. A pull doesn’t make any sense.

Pull would work well if it has a good range. Imagine a 900 range pull. Tell ur teammates ur going to pull and they all aoe ur spot. For pve u can kill trash mobs much faster than running around.

However, if we are going to stick with knockbacks I hope it increases the range of the knockbacks to 900 range. That way if I am planing to disperse enemies I want it to be effective.

Exactly this. A pull + maybe 2s cripple with radius slightly larger than current earthshaker and have your teammates drop aoe damage on warrior. That would be something with application worth mentioning…

I really can’t see how that doesn’t make sense…

I said it didn’t make any sense because… how do you pull with a Hammer? I’m aware that games aren’t always the best place for logic. But a pull feels wrong conceptually. Knock down is the next thing which fits.

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Posted by: nacario.9417

nacario.9417

Because the berserker is an illusion and is glorified but not functional, u push em away with ur gap closer so that u can take some more beating, cuz u take it to the face like a real man

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Doon.2364

Doon.2364

I said it didn’t make any sense because… how do you pull with a Hammer? I’m aware that games aren’t always the best place for logic. But a pull feels wrong conceptually. Knock down is the next thing which fits.

It still makes sense because you smash the ground so powerful that it bends the fabric of space which pull the enemies toward the hole like how gravity works in Einstein’s theory. A knock down is no different than a stun in normal Earth shaker, we don’t want two of the same. Give us a pull would improve the effectiveness of warriors in group pvp.

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Posted by: samo.1054

samo.1054

I said it didn’t make any sense because… how do you pull with a Hammer? I’m aware that games aren’t always the best place for logic. But a pull feels wrong conceptually. Knock down is the next thing which fits.

Yes, this is a fantasy game. Logic and realism should not be in the way of making something useful.

In this game people cast burning rocks falling from the sky, they shoot bullets that teleport them to their targets, they raise the dead, they shoot ten arrows from a bow in a second, they cast orbital strike in a world that just barely discovered ballistic weapons that fire projectiles propelled by gunpowder explosion, they blink around and make illusions of themselves.

… Oh but poor warriors, only limited to the simplest of newton’s laws. Not even any advanced physics or physics that allow a bit of fantasy.

Shooting fireballs by swinging your sword is ok tho.

And talking about explosions and all that. Every explosion creates a pull after the initial blast. As it pushes the air out with initial blast, the point of impact suffers from severely decreased air pressure. Once the blast reaches it’s maximum radius, the air that was pushed out comes back rushing in with almost same severity as the initial blast.

Thats why nuclear bombs have 2 devastating stages.

So there you go, we can push them out and then we can pull them back in, if that makes more sense

P.S. One more thing to add. The kind of thinking where physical warriors should be limited by physics in a fantasy world is exactly the thinking that made so many MMORPGs kitten in balance. Developers for some reason thought that mages as magic users should get all kinds of awesome damaging and CC skills… well because they use magic, while on the other hand, warriors would get hardly any more than a simple swing of a great sword…

Guys this IS a fantasy world. Use your imagination equally for magic users as for those that deal "physical " damage…

(edited by samo.1054)

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Posted by: Xaylin.1860

Xaylin.1860

Yes, this is a fantasy game. Logic and realism should not be in the way of making something useful.

No, it doesn’t. But there still is a design and concept behind each class and weapon. And a pull on Hammer just doesn’t make any sense at all. I get that it would be nice and convenient but that hardly is an argument. A knock down would still get the job done and wouldn’t feel out of place.

If you wanted a pull, Rage/Physical skills might be the better place to put them, really.

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Posted by: Zietlogik.6208

Zietlogik.6208

They could give it the same treatment as the new Guardian trap, or hammer ring on guardian, it could create a burning wall of rock that traps foes inside and burns them if they touch it.

Think almost like Cataclysm from the League of Legends champion Jarvan: http://vignette2.wikia.nocookie.net/leagueoflegends/images/c/c0/Jarvan_IV_RVideo.ogv/revision/latest?cb=20130812151713

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: samo.1054

samo.1054

Yes, this is a fantasy game. Logic and realism should not be in the way of making something useful.

No, it doesn’t. But there still is a design and concept behind each class and weapon. And a pull on Hammer just doesn’t make any sense at all. I get that it would be nice and convenient but that hardly is an argument. A knock down would still get the job done and wouldn’t feel out of place.

If you wanted a pull, Rage/Physical skills might be the better place to put them, really.

Saying that something doesn’t make any sense at all is quite ignorant. It leads to think that someone thinks that they know and understand everything and based on their infinite knowledge of everything they conclude that something makes no sense. People used to think that earth being round makes no sense at all either.

Hammer primal burst creating a gravitational pull towards the point of impact makes at least as much or more sense than most skills in this game. Yet I’m not complaining about those skills…

The point of this whole debate is still that hammer primal burst push is a bad counterproductive skill design that doesn’t help warriors at all… I wouldn’t mind a knock-down mechanic on it though.

P.S. @Zietlogik

Something like that could work as well I guess and it would fit the current design of Berserker…

(edited by samo.1054)

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Isn’t it to stop the stomp of a teammate? Or knock someone off point? I understand a knockdown would be more beneficial selfishly, but the skill does have its uses.

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