Q:
Will Rage skills work with Peak Performance?
Game Designer
A:
Rage skills are a new skill type. They are not considered Physical skills and will not gain a bonus from Peak Performance.
Robert, I’d like to say (hopefully without sounding like a shameless kiss kitten ) that I appreciate you taking the time to engage the forums as you develop the Berserker. I’m sure I’m not the only one.
I’ve also read that you were involved with developing the Chronomamcer and adjusting the mesmer traits generally, the most interesting specialization and most synergystic trait lines in the game. Whatever the result, the warrior appears to be in good hands.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Rage skills are a new skill type. They are not considered Physical skills and will not gain a bonus from Peak Performance.
Thanks for the clarification, and for taking the time to answer our questions. I do look forward to seeing what Berserker brings to the table for Warrior.
Robert, question: If all adrenaline bars merged into one, then cleansing ire only cleanse one condition?
P.S. thanks for actively and constructively engaged in conversation. A stark contrast in some certain forum I could name.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
Whatever the result, the warrior appears to be in good hands.
Not particularly Fast Hands though.
Fast Hands baseline w h e n
Robert, question: If all adrenaline bars merged into one, then cleansing ire only cleanse one condition?
P.S. thanks for actively and constructively engaged in conversation. A stark contrast in some certain forum I could name.
That was already answered so many times, including the ZAM article
It’s one bar but it will count as 3 for traits like Cleansing Ire, Berserker Power, etc etc
Whatever the result, the warrior appears to be in good hands.
Not particularly Fast Hands though.
Fast Hands baseline w h e n
Indeed. I’m really hoping Robert looks at this and comes to the same conclusion most of us have – that making FH baseline would open up so much build diversity potential without much power creep, if any.
If it did result in a particularly OP build, the build could be dealt with accordingly without sacrificing diversity.
There was another excellent thread here somewhere with suggestions on how to divorce our current weapon traits from specific weapons, again increasing the potential for build diversity without necessarily power creeping (though higher risk than baseline FH I think). Anyway, hopefully he considers it as a way for the warrior to better utilize the large weapon diversity that’s intended as a class feature concept.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)