(edited by dooger.2640)
Nothing earth shattering, but allows me to do good damage and take punch and go in and out of combat (our sustain is runnning away briefly :P) post patch.
Basic spread is:
0-30-20-0-20
Knights armour +Hoelbrak and zerker everything else.
25 stacks of bloodlust + stones + food based on situation (regen/-cond or pure dps increase)
What I like about the spread is allows for alot of reconfigurations with trait changes and not respecing on the fly. I can grab traits for: Axe, Gs,rifles, sword or hammer as needed.
I was swapping between:
- axe/shield + GS
- Axe Shield + Rifle
- GS + longbow
- sword/shield + hammer
and it played well in its role. Common Tactic selection for build:
http://gw2skills.net/editor/?fIAQNAR3ejcOxutQGPMxBEkCNsKOPAQmg8UKsDAA-jEyAYLioZCTgoPwJwioxWBLiGruGT5SEVbwLiWtQAlHDA-w
(builder does not show cleansing ire and destruction of impowered properly yet
The main thing I found post patch is builds with points in tactics for some util (leg specialist/warhorn) end up wing armed wonders. I do miss hammer with leg specialist greatly. I just cant find a way to make any points in tactics work post patch, same with any pvt gear. We just cant sacrifice other stats or key traits to go there anymore
Survival requires:
- occasional retreat out of combat to heal
- building adrenaline before fights (hit a deer if needed)
- weapon swap with offhand energy gives us more dodge
- selecting right weapons for fights, it pays to range somedays
- killing stuff, we are a burst class eviserate kills we cant sustain other classes
- Tagging stuff to rally in zerg fights
- Always need to have food, bloodlust and stones running
(edited by dooger.2640)
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