Would you give up your adrenaline for
no
/15 characters
f1-f2-f3-f4 abilities like mesmer/engi/ele/guardian have.
Adrenaline has been Warrior’s thing since Guild Wars 1. Taking it away would remove some of that iconicness.
If they removed the Burst Skill as the mechanic, they would have to make weapon skills use adrenaline. Would take alot of rebalancing, utilities skill changes, and trait changes because the skills cool down would have to be adrenaline.
Which would inevitably lead to “Nerf Warriors! Too easy to gain adrenaline with X build. They’re spamming Whirlwind attack!” and “Warriors need a serious buff or I’m quitting. I can’t stay on anyone to build adrenaline because I need adrenaline to use my mobility skills. This class is seriously broken” etc.
No thanks, I would like an F2 skill for a 2nd adrenaline skill for 2 handers (or one for our off hands).
Honestly I think warriors are pretty much where they should be apart from a couple of traits over or under-performing.
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”
I liked how adrenaline functioned in gw1. In gw2 you really only need adrenaline if going burst/dps or maybe support/defense cleansing ire
I like how initiative functions on thieves more than adrenaline works for warriors personally, but I still like warriors better