WvW Axe/Horn-Bow Build Suggestions

WvW Axe/Horn-Bow Build Suggestions

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Posted by: Dicey.3165

Dicey.3165

Was hoping someone could give some advice on builds that utilize the Axe/Horn and the Bow for WvW and the occasional dungeon. Getting tired of using the GS and wasting utility skill slots to accomodate the 100b combo. I never run solo so 1 vs 1 is not important.

My gear consists of Knight’s armor and Berserker weapons/jewelry.

I appreciate the suggestions

WvW Axe/Horn-Bow Build Suggestions

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Posted by: Khalous.7430

Khalous.7430

20-0-0-30-20 works well, not the sturdiest, but has a good balance of healing and damage.

got for adrenalin dps boost, axe crit dmg, boon damage, warhorn cleanse, and healing shouts.

run with full 30s dur shouts, but two shouts are usually enough if you want to change one up

I ran with this for a long time with full zerker gear, and did great, had near 100% crit rate with 110% crit damage…

WvW Axe/Horn-Bow Build Suggestions

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Posted by: Dicey.3165

Dicey.3165

Thanks for the response! I put this together with your feedback. With Horn, Signet of Stanima, and Shake It off… is that too much condition removal?

Also, is “Quick Breathing” more important than 20% shorter shouts? I understand that Empower and the “Quick Breathing” synergize.

Here’s the build:
http://gw2skills.net/editor/?fIAQNBjODbE0J5t5R4hJOAYU8TQKFw5W6RZslGA

Thanks!

WvW Axe/Horn-Bow Build Suggestions

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Posted by: kitai.7638

kitai.7638

20% shorter shouts will give you more healing from the shouts and more condition removal if you have 6 soldier runes, Quick breathing gives you the option to ignore soldier runes for other runes such as boon duration( up to 40% from runes alone) to allow you to give other forms of support but still retain the same amount of condition removal as having full soldier runes ( or you can have soldier runes too and become an full cleanse warrior :P) and yes, the warhorn synergises more with empower since it converts conditions to boons, giving you boons you wont get from your own skills such as regen from poison and protection from vulnerability( or was it weakness?) etc…..

as for signet of stamina…. its taking up a slot for just yourself, it dosent do anything for your team, if you put in a shout you could at least heal everyone and you already can remove just about all conditions with your warhorn skills and shake it off ( chilled, crippled, and immobilized base for warhorn 4 +1 additional convert, 1 more convert from warhorn 5 and 1 more from SIO) so as long your as you time your skills properly, like not shaking off 1 stack of bleed :P your condi removal without SoS should be enough.

As for gear, thats your choice, more dmg go zerk, more surv go knight, more heal go cleric, seems like you know what each set does so pick the one that fits your playstyle, i used to run shouts but given the recent patch to heal limits i run banners more in W3, but i still trait back to shouts in dungeons but the warhorn is always on me :P ( for your info i run boon duration with 70% total + boon duration so i can keep perma swiftness for my zerk in W3 runs :P)