(edited by Juken.5391)
WvW Banner/Vigor build
Since you are going for a team support build with higher survivability you can try going Hammer over Greatsword for the increased CC. Having only 10 in Arms and no Strength you lose out on “Forceful Greatsword” and “Slashing Power” so you won’t be getting the most out of it. If you invested more heavily into Defense instead you can get more value with “Shield Master” and “Merciless Hammer”.
Hi,
I unfortunately believe that there are two issues with the build:
- your choice of weapons (GS, Sw, Sh) can work well together, but only in an individualistic manner. They do not serve an objective of group support, as they lack boons sharing and control. If you want a truly supportive build, then I think that you’ll have to play other weapons, such as a traited warhorn or a hammer.
- you seem to want to include lots of things in your build, which I fear dilute its potential: direct damage (you’re not lethal enough, by far), tankiness (yours is good), mobility, traited banner support, vigor for self.
If you’re ready to accept to contribute less to the group, then you can keep your set of weapons, and empower them quite a bit. Using that set, I’ve successfully run some hybrid build in the past: good condition damage (including confusion on interrupts), good direct damage (growing with bloodlust), good tankiness, good mobility (weapons’ choice, “Mobile Strikes”), acceptable synergy between weapons and skills (you can immobilize, knock down and stun in order to throw hundred blades), average condition management (only berserker stance and cleansing ire; depending on your needs, change the healing skill).
Now, if you’re ready to take on the warhorn, keeping the Sw and GS, which should give you a reasonably close gameplay to that you’re looking for, then consider the following: a direct damage build, good tankiness, superb mobility (we now add the speed/vigor from the warhorn), more control thanks to “Leg Specialist” and hydromancy signets (more opportunities to use hundred blades), very nice condition resilience / removal.
This might not have been the answer you’re looking for; but I hope that some of the ideas proposed will help you find a build you’re comfortable with.
Regards.
EDIT: I have updated the second build proposed, as going hybrid there was a bad idea.
(edited by Elegie.3620)
so switch out warhorn for shield and 10 points of defense into precision.
means more vigor, more condi clear and more greatsword cd’s in exchange for what shield has to offer and dogged march, 150ish extra power for everyone.
You do make a point in going hammer but honestly that weapon’s skill set is sorta boring. Also you can’t really chase down people with the hammer as easy. I understand it is still decent chase but not as great as the greatsword/sword combo. Perhaps if I invested in leg specialist the build would be more successful?
The builds the 2nd guy posted is sorta… odd. Yea getting perplexity runes is cool and all but the only interrupt i have is shield so why would i invest in 6 runes of it? Why would I invest in swiftness on crit and bleeding duration?
(edited by Juken.5391)
The first build is hybrid, meaning you get as much as condition damage as direct damage. It brings out the sword true potential. Note that you have two interrupts, not one (and these are generally enough for me to get interruptions in my duels, but YMMV). You get swiftness on critical because one your main theme is mobility – and bleeding duration because part of the build is condition-based. To put it differently: you have enough condition damage to be able to kill by bleeding, and enough mobility to kite a bleeding opponent. And of course, you have decent direct damage as well.
The second build is direct damage only, with a warhorn. The gameplay should not be that different from Sw/Sh + GS, and you’d gain in mobility, vigor and group support, which were emphasized in the build / comments that you have posted.