WvW Build?
Utilities: Adrenal health, balanced stance, signet of stamina, endure pain, signet of rage
This build is primarily focused on mobility. You have around 39s/48sec of signet of rage up-time, really good movement skills on both sword and GS.
Usually, the aim of this build is to get into a zerg, do damage and get out alive. In order to do that you have mobile strikes (works with GS 3,5, sword 2 and shield 4), shield block, endure pain and balanced stance.
You are also very mobile as you can even chase down an Ele by matching the mobility with both sword 2, and GS 3,5.
Individual fights, your goal is to damage them with whirlwind, blade trail and if they are out of dodges etc., shield bash > Sword Burst > swap to GS > 100b > whirlwind.
If you feel more daring, swap out all cavalier trinkets for berserker trinkets. This brings your crit chance from 81% to 91%, but reduces damage reduction from 30 to 20%.
0/10/30/30/0
10 – 50% crit chance on stunned opponents.
30 – Adrenaline when hit, hammer trait, balanced stance trait.
30 – 1 second immobolize on cripple, shout recharge faster, shout heal.
Superior Soldier runes, rest is full cleric but I’ll end up making the PTV ascended back and my weapon will also have PTV with the sigil of sanctuary since it comes with the Juggernaught when I make it.
Skills – Fear me, great justice, shake it off, war banner
Hammer, sword/horn. Sword/horn is mostly for travel and to get out of the middle of a zerg with sword skill #2.
Absorbs a lot…a lot…of damage(I’m that warrior that gets in the middle of the zerg, knocks you around and then is able to exit the zerg and live if your peeps is taking a few too many casualties,) CC is good, helps to buff with fire fields or you don’t really have much DPS. Solo fights don’t do too well but damage isn’t really the point though, CC is where it is at and you would typically push with the zerg. Get a team and you can lock up quite a few.
(edited by CreativeAnarchy.6324)