Hey guys here is the melee warrior build I run in WvW.
http://intothemists.com/calc/?build=-s7-h;1NK-N0g4oLVQ0;9;5T-JJ;148B;108-29-5JF7;2sV2DsV2D5BZ
The build revolves around using your axe as your main DPS weapon and switching to GS to run away or chase someone.
General play
This is a very jack of all trades type build with a focus on doing damage. It also can be adapted without respecing to a strong longbow build when out of combat.
The focus is using frenzy combined with axe combo of skills 3 – 2 – spam 1 to burst people down very fast. Then relying on your warhorn and greatsword swap to get you back out of the enemy zerg. Also pop endure pain when needed to ensure you survive or if you get stunned/knocked down. You get the 25% frenzy trait to spike people right after you kill them. Also immobilizing them right before gives you the fury proc you need to burst better which is why the combo starts with throw axe. Remember your weakness skill on warhorn, that will save you when people start to damage you.
Support stuff
That’s the main concept, but then you have the support abilities all wrapped up in it. Starting with your elite skill to revive someone that just got downed. You also have 3 ranged immobilizes which you can use to stop thieves and such from killing your allies. And buffs/condition removal from warhorn. Along with some weak traits to make rezzing people easier.
Healing skill
Your healing skill is up to you, I almost always run with signet because I don’t feel I have enough time when in melee to heal myself. Every other warrior heal is valid, you don’t use adrenaline and more condition cures is always nice so pick what you want.
Frenzy/Endure pain
Frenzy and endure pain can be switched out to anything you consider useful. This does kill what the build was made for but you do a lot of damage even without frenzy so adding some better survivability stuff could be fun. I really enjoy destroying people in seconds so I always use these 2. But they aren’t always up. This makes me do a fair amount of fighting without them and it is just as deadly. If anything I would swap out frenzy maybe for balanced stance.
Sigil
I don’t have much flavor in the sigils I use. I use the 5% crit and damage on my axe/horn simply because I don’t want to proc the sigil cooldown. I don’t want to proc it because I use Hydromancy on the greatsword. This sigil is to help you escape you pull out your GS do an AOE chill for 3 seconds and then just run away with spin and then Rush it works great. Putting the fire burst or lightning strike on the axe/horn is always valid even more so because your going to be in the middle of people here.
Armor
So armor I run a glass cannon armor setup because I need to do the damage, some differences though. So everything is Berserkers besides your rings, and pants, which are Knights. Doing this gives you a solid 200+ toughness along with the 200 vit you get from traits to give you that tanky edge without sacrificing much damage. You can switch out your helm also for ~50 more toughness if you want.
Runes
For runes I am just running Ruby orbs for the moment. If you want a more tanky setup then switch to divinity if you want to spend the money. Other than that you can pick runes to boost stuff like swiftness maybe add some way to get more might this build lacks might.
That is it for the main build.