[Brief Introduction of Author]
Frequently used to be within Top #1-5 range of previous PvP Leaderboard with Warrior (Before PvP grinding patch). Veryyyy long time ago though.
[Motivation of Making this Build]
The build focuses on the use of benefit of GS’s mobility and Rifle’s long range.
[Build Address]
http://intothemists.com/calc/?build=-w;4RKkN0X4JLkQ0;9;4dgh;0246037157;4Ww05Y;1CqNYCqNYo-k35-NN;3kbk6lbl6mbm62oVKV3H0;4cW5PcW5Pq
[Used Trinket]
Zealot trinkets(power,prec,heal). This will let you heal a lot more than meditation guardian while having good physical damage as well.
[Pros]
Good ally-Support from shout since WvW ia about zerging, good 1vs1 capacity from rampage, good mobility, good damage.
[Cons]
1. No Cleasing Ire, only shout condi remove and brawler’s recovery : You have to rather run away and heal then come back to fight when you are likely die bececause of incoming condi(s). And I think using “Berserker’s Power + Building momentun + Reckless Dodge” is a way better than just “Cleasing ire plus some other defense traits”. Btw you can just run away and heal fast since you have shout+zealot trinket and come back to fight again anyway. (Personally I also believe that you really don’t necessarily need to use Cleasing Ire unless you run a longbow or go full melee with Warrior’s Sprint trait)
2. No Crack Shot due to Warrior’s Sprint. Warrior’s Sprint is better skill than Crack shot. In fact, anet didn’t buff Crack Shot at all but just switched trait line.. Thus no multiple target. In fact I rather be sad about why anet had to make Crackshot compete with Warrior’s Sprint lol
[Usage]
Only fight close when you use GS. Use Rush and Whirlwind attack to make distance between you and your enemy. DON’T USE RUSH TO MELEE ATTACK unless it is definite win. Bind 2 keys that shows backside of character. You will use this when you untarget, use Rush to run away, shows backside, re-target. When you got distance, switch to Rifle. Utilize chill sigil and aimed shot, that immobs with leg specializlst trait, not to make your enemy get closer when you use rifle. How well you can run away and hit well with rifle will determine the fight as well as how many killshot you inflict.
There are 4 ways to inflict Killshot:
1. Fear me + Killshot (I personally recommend only use this combo when enemy is too got closed when you use rifle.)
2. Quickness from discipline’s trait then Killshot immediately.
3. Quickness from Rifle Sigil, Killshot whenever you see this.
4. Volley then Killshot only if you saw enemy dodged your volley : due to he lost some amount of his endurance.
Lastly, use all shout skills before turning to Rampage mode. Beczu CD time will be decreasing while you are in rampage mode. So, full heal->rampage->full heal again (after rampage ends)
[PvP Usage]
No. Because there is no zealot amulet in sPvP. You might go with zerker amulet but you will see youself die so fast because with zerker amulet, warrior heals lower than guardian since anet nerfed it hardly. (But strangely you heal more than medi guardian with zealot trinket in wvw) And anet didn’t divide self-heal and party-heal that heals more than self-heal but it heals equally. With this fact it also lacks in supportive as well. Therefore, this is build for WvW, not PvP.
[Frequently Asked Question]
Q. Why you need to go rifle with GS?
A. Because rifle only can be able to fire when enemy is in front you. Not side or back. Even currently firing Volley will be stopped if your enemy goes back or even left or right side of you : So you need distance. Only GS or Sword has mobility skill that would make distance. But unfortunately sword is hybrid weapon. This is why.
Hi. Recently I made this build utilizing GS’s mobility and Rifle’s distance plus number of ways to killshot successfully.
I only made shout version of this build because I rather like to focus on all the aspects that can be happened in many situations while stance war builds mostly focuses on beating some1. Well you can make stance warrior version of this build.
But I must say that, shout version is always a lot better than stance warrior in team fight or raid fight, while having a little bit less 1vs1 capacity than stance warrior. (But it’s ok since you have rampage : just stick to “full shout heal->ramapage->full shout heal again when rampage ends” mechanic I explained above Usage section). And, you know, WvW is definitely not all about 1vs1.
Having said this, it is totally up to you
Thus, if you are interested in using Rifle, thank you very much if you might try it.
Plz let me know if there is some bad points that I have to alter/fix the build as well.
Thank you!
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
(edited by online.1278)