Koffix [xxx] (all the rest)
[Phnx] Phoenix Rises from the Ashes | Crystal Desert
I’ve been using this in lately WvW for solo & very small group roaming. The goal of this build is to spend adrenaline to ward off condi. Healing surge can get popped if things get hairy.
http://gw2skills.net/editor/?fJAQNApeRj8cU5ZnHuewJagjgC9p3B3txA4mVuFTBA-w
Weapon Set: Mace/Shield. Gives one stun, one daze, blocking builds might, skull crack (extended stun)
Skill Set: Healing Surge, FGJ, SIO, FM, SigOfRage
Favored rotation (starting with m/s): 7,3,1,2,5,4,F1,~,2,1,9,3,4,5,~, …
Favored rotation (starting with gs): 9,7,5,~,3,1,2,5,4,F1,~,2,1,3,4,5,~, …
Traits: 4 0 6 0 4
Strength: IV, VII:
StrIV helps w/ Guardians.
StrVII makes the auto-attackers die pretty quickly when combined with M/S.
Defense: II, IX, XII:
DefII seems to be a duh in WvW
DefIX since I’m using my adreline for the skull crack 100B combo might as well get som condi clean too.
DefXII mainly for thieves but also handy for eles
Disciple: I, IV
DisI for shield skill 5. (Mace skill 2 does not seem to trigger it.)
DisIV for quick gain of adrenaline.
Honest feedback appreciated.
You have one foot in condi and the other in power. Pick one.
Also, your equipment/food needs filling out.
You have one foot in condi and the other in power. Pick one.
Also, your equipment/food needs filling out.
You nailed something for me. I’ve been playing around with armor/trinkets and food combos, and I think one of the reasons I’m coming up short is that the build is not hyper focused exclusively into power or condi.
I’ve played straight power, and I’ve played straight condi (rather go with a necro for that). I’d hate to lose some condi effects if only for the novelty – you can almost see confusion as a warrior applies confusion. At the same time, those effects are useful against fair to middling players (of which there are many).
Do you think it’s not possible or just not optimal to synth power/condi?
Power/Condi hybrid is fine. I use a similar build sometimes when roaming. -
http://gw2skills.net/editor/?fJAQNApcTjMdUFahHmhwJaghgC5rXCGDgfW9ZsGdBA-w
Although I do not use Greatsword. I opt for the Longbow, both a condi and power weapon so it fits, also the Burst is used more often than the Greasword giving the ability to condi-cleanse whenever you need.
I also swap out Shield for Sword in the off-hand for an extra Condi (torment), it also helps when chasing players, they either stop running so you catch up, or they die as they run away. – Rip also does massive damage.
You have 6 in defense, going for retal procs, yet you have lots of blocks/invulnerability. (Mace block and Stuns/daze, Shield Stun +block and Greatsword Whirlwind Evade) all of this prevent the enemy from hitting you and getting anything from retal hits.
I would recommend going 6 in Discipline and taking Burst Mastery for more adrenaline up-time and adrenal healing minor procs. – also Healign surge can then be swapped for healing Signet which works best as it ticks when you are blocking/Stuning/Dazing the enemy and they can’t hit back.
Vigor on stances and Stamina Signet gives great endurance regeneration. – Dodges and good use of Stuns/Blocks are what keep you alive.
This is a fun build but more 1v1 than 1vX. You can see some slight changes to what you are running but that is what I use and find it super fun and powerful against most others.
Power/Condi hybrid is fine. I use a similar build sometimes when roaming. -
http://gw2skills.net/editor/?fJAQNApcTjMdUFahHmhwJaghgC5rXCGDgfW9ZsGdBA-
I’ve yet to play a Necromancer, so what’s it like being as mobile as them?
Thanks for the feedback, Kuper! You gave me some things to think about.
Power/Condi hybrid is fine. I use a similar build sometimes when roaming. -
http://gw2skills.net/editor/?fJAQNApcTjMdUFahHmhwJaghgC5rXCGDgfW9ZsGdBA-w
Although I do not use Greatsword. I opt for the Longbow, both a condi and power weapon so it fits, also the Burst is used more often than the Greasword giving the ability to condi-cleanse whenever you need.
I also swap out Shield for Sword in the off-hand for an extra Condi (torment), it also helps when chasing players, they either stop running so you catch up, or they die as they run away. – Rip also does massive damage.
I’ve done LB before (for the longest time I did toyed with axe/sh & LB). Sword offhand is pretty nice. I’ve done axe/sw~mace/sh before and gotten pretty decent results.
You have 6 in defense, going for retal procs, yet you have lots of blocks/invulnerability. (Mace block and Stuns/daze, Shield Stun +block and Greatsword Whirlwind Evade) all of this prevent the enemy from hitting you and getting anything from retal hits.
I would recommend going 6 in Discipline and taking Burst Mastery for more adrenaline up-time and adrenal healing minor procs. – also Healign surge can then be swapped for healing Signet which works best as it ticks when you are blocking/Stuning/Dazing the enemy and they can’t hit back.
The main reason I have retal procs is my experience with thieves… whose numbers continuously grow in WvW. It’s auto defense from their 2-3 shot gib. I solo cap camps and roam around, but I never really look to duel 1v1, but thieves always wanna play.
The HSig v HSur depends on my playstyle for the day. Passive healing is nice, but HSur can really get me out of a bind.
Vigor on stances and Stamina Signet gives great endurance regeneration. – Dodges and good use of Stuns/Blocks are what keep you alive.
This is a fun build but more 1v1 than 1vX. You can see some slight changes to what you are running but that is what I use and find it super fun and powerful against most others.
You hit on the big flaw with this build. I have Sup Sigil of Energy on both weapons. Keeping up weapon rotation helps, but the more prolonged a fight gets the more I find energy regen to be an almost breaking point.
Your play style and mine seem kind of similar; so I hope you don’t mind if I steal some stuff from your build!
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