WvW/TPvP Hammer Warrior Build + Video
Great build that looks to be a great alternative to my 0/0/20/20/30. I’m starting to see the benefit of going Melandru/condi lowering food. Basically, you just don’t need to take any condi removal (besides the trait) nor do you actively need to worry about it that much. I have been running a shout build with solidiers and warhorn for condi removal, but it means you have to react defensively too often and be caught in sword/warhorn. This leaves you focusing on just smashing stuff.
I play almost the exact same WvW build except geared exclusively for big zerg battles, love it.
Warrior’s Sprint and Mobile Strikes for survivability through mobility. No Zerker pieces, only Cavalier, Valkyrie, or Soldier. Heightened Focus + For Great Justice! to compensate for the lost Precision.
But the playstyle is the same. Good survivability, strong Earthshakers on 7.75 cd. Unsuspecting Foe + Merciless Hammer + Heightened Focus + Fury + Sigil of Impact (or in your case DoE + Burst Mastery) + gear optimized for Power and Crit Damage = some hard hitting Earthshakers, Skull Crackers, and Shield Bashes.
Great build that looks to be a great alternative to my 0/0/20/20/30. I’m starting to see the benefit of going Melandru/condi lowering food. Basically, you just don’t need to take any condi removal (besides the trait) nor do you actively need to worry about it that much. I have been running a shout build with solidiers and warhorn for condi removal, but it means you have to react defensively too often and be caught in sword/warhorn. This leaves you focusing on just smashing stuff.
Shout/Soldier Runes builds are strong when your guild frontline is 5-10 warriors and guardians all running that build. The cross-healing and condition removal is really strong.
But I find if you’re running in a disorganized pug zerg or solo/small group roaming, the Melandru version is better. More selfish, but when you can’t rely on group condition removal as much, it’s a nice option to have.
I carry both sets with me and swap armor and retrait as the situation dictates.
Great build that looks to be a great alternative to my 0/0/20/20/30. I’m starting to see the benefit of going Melandru/condi lowering food. Basically, you just don’t need to take any condi removal (besides the trait) nor do you actively need to worry about it that much. I have been running a shout build with solidiers and warhorn for condi removal, but it means you have to react defensively too often and be caught in sword/warhorn. This leaves you focusing on just smashing stuff.
Shout/Soldier Runes builds are strong when your guild frontline is 5-10 warriors and guardians all running that build. The cross-healing and condition removal is really strong.
But I find if you’re running in a disorganized pug zerg or solo/small group roaming, the Melandru version is better. More selfish, but when you can’t rely on group condition removal as much, it’s a nice option to have.
I carry both sets with me and swap armor and retrait as the situation dictates.
^This.
My build is for solo roaming or small scale battles with guildies. For a real raid/GvG I’ll still use PVT/Knight gear with soldier runes, shouts heal, traited warhorn and hammer.
Like Kurtosis said if you’re running in a pugzerg you can go more selfish with melandru runes, it still works really well.