Hello friends, acquaintances, and strangers!
http://intothemists.com/calc/?build=-kittenVP0f4oKkQ0;9;4dfh;0236036156;4Tw06n;16TsW6TsWN-kKNLX5-VYL8wV1X6Y9ZH4Ma6Z-870H;9;9;9;9;9;9;14N8o
Alright there’s the build, go have fun…
…
Wait what, oh right you probably want an explanation. Fine.
What I have devised and have been using even before last week’s patch is a sort of ‘Do it all’ build catered to what the Warrior does in melee, which is leaving a huge impact. I wanted to make a build that, regardless of solo, group or even zerg-fighting, it could play a role in all of those with..actually decent results.
Before the traits got reworked, I would often go around WvW seeking fights small or large and just go in, with the gear I had set-up I could easily take quite a few hits.
…Of course, back then I had used Dogged March and ran with Signet of Rage, but after the trait changes what was once a fairly fun and ‘duel-tastic’ build to play with, turned into something ridiculous! Let’s talk:
- First, this is an Attritionist/Bursty build. Knight’s Armor gives toughness at the cost of higher critical damage, meaning that unlike the current fluctuating meta of everyone running zerker, I choose to trait some of that critical damage to reduce thief Backstabs down a few thousand points. I admit, Power damage seems extremely appealing, but with everyone and their grandmother running such low health these days without any sort of armor…you tend to punish mistakes immediately. You do have to run with a bit of skill though as in if you know the openings of every single power burst build, you can retaliate and win pretty nicely.
- Conditions are your nightmare, I do not run Melandru or Lemongrass for no reason. Worst case scenario are Dire builds, a Dire SwSh/LB Warrior you probably won’t win against unless he plays poorly for instance. However, you aren’t completely helpless, as some of the more glassier condition builds you could win within the time-frame of a well-used Berserker Stance. Just don’t trust any miracles, and no you are not going to beat a Perplexity Mesmer, just don’t even ask me how. I do hope Burning gets toned down sooner though…
So why do I call it ‘Trick-Ham’? Kindly if you will scroll down to the Sigils. Notice how the Intelligence Sigil is on the Hammer while Axe has a Doom? Guess how many opponents will attempt to dodge your Eviscerate and leave themselves open from a Merciless Hammer/Intelligence/Impact Berserker Hammer? Try a hell of a lot of them.
While engaging the enemy, depending on who or what they are you are going to do your very best to lock them down with all sorts of CCs, you can go in with Hammer or Axe drawn, it doesn’t matter too much. Pressure them hard to bait their escapes, you want to set up the Hammer Burst, Hammer 5 into Hammer 2 for maximum pain, these three hits will end any low health, low toughness player except for a well-timed Deathshroud or a beefier Warrior. If they pop a breaker, keep up the pressure because:
1) If they were glass, they will have no choice but to pop a heal or disengage at a distance, meaning that when they re-engage you have Ax/Sh to back you up on top of Berserker Stance to immune their conditions or Defy Pain if somehow, they manage to get through you enough times to bring you that low.
2) If they were beefy, unless they are condition you and them will have a good back and forth.
3) If they are a Berserker Ranger with a Longbow, Press Shield 5 when you see the stream, and proceed to stomp them.
There are a bunch of other perks with this build that you can probably figure out on your own, but overall, this is what I have run around with quite a bit with a lot of success. Enjoy at your leisure! …And yes I will answer any questions, I do have a rationale for a lot of these.
Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”