WvW Warrior Build and Tips

WvW Warrior Build and Tips

in Warrior

Posted by: Exos.3472

Exos.3472

When one has tasted the pre 23/06 patch cele shoutbow, one can only laugh at the miserable attempts to replicate such build in wvw.

This build is obsolete because anet has nerfed his main tools :

- warhorn does not convert condis into boons anymore and the number of affected players was reduced from ten to five.

- healings from shout have been butchered and now only give a measely 1k health on a 20 second cooldown. From what i remember we could do at least heal double that amount.

Honestly the only useful and unique thing a warrior can carry is the banner, which does no scale on healing power nor traits or defensive stats.

From a group-synergy perspective, a guardian will perform far better in any other frontline aspect, be it condi removal (purging flames adding the condi duration reduction to -93% factoring hoelbrack/melandru runes and food – and by providing 2-3 mandory shouts which can be further improved with soldier runes)

On a breakdown, warrior shouts provide :
- FoJ : 3 stacks of might (25 seconds), fury (8 seconds), 1k Health – 20 second CD
- SiO : 1 (2 if soldier runes) cleansed, 1k Health – 20 second CD

Whereas a guardian will provide :
- HtL : protection, 1 condi convert to boon & 1 condi cleansed (if soldier rune) – 28s C
- SyG : stability, 1 condi convert to boon & 1 condi cleansed (if soldier rune) – 24s CD
- FmW : fury, quickness, 1 condi convert to boon & 1 condi cleansed (if soldier rune) – 24s CD

Guardians can provide might through Honor via Empowering might and staff, which in conjunction with Hoelbrack runes gives long lasting boons.

So far, all i can say is that a guardian not using its virtues is a far better support, and tank (because of AH given you do not FFA and have allies to catch your boons) than the warrior will ever be. Add in its profession skills and we now understand why the melee train is and should account for at least 60% guardians.

BUT.

That is not to say a warrior has no place in zergs. Even though we have a pirate-ship shifting meta by the ever-growing necro spam-well warrior still stands out by its superior stats distribution : it is the only class that can stand in a zerg with full glass cannon setups (for experiences players though).

I believe warriors should go dps and leave the support to their fellow guardian. I’d rather have a staggering hammer-bombing and rez-ban backup than some half-kitten 1k heal every 10 second.

http://gw2skills.net/editor/?vJAQJASRnUJCdhglhAOeA0hghigS7ioPLsB4BCAc1bhUA-ThCEABQcBAY4AIYz+DOp8jLlgEcgCSU9HDeCAtpjBgDJQAAEgbezAbezbezH9oH9oH9odzhezhezbWGAmFA-e

Is what i generaly use in zerg fights, but tweaks can be make for people wanting a more offensive version (hoelbrack instead of melandru for instance). This also takes in account that most condi removal is kept in check by guardians shouts, althout the -73% condi duration reduction does help limiting the DoTs…