(edited by fullren.6031)
WvW roaming condi ss/Lb, thoughts ?
It’s not tanky enough and you have some weird trait choices.
You should swap the 4 in Tactics to Defense. Get cleansing ire and Dogged March.
Change DWA to Furious. The goal of the build is to cast your burst skills on cool down and Furious will let you do that far better than DWA.
You should use Koi Cakes and Toxic Crystals as your nourishment which will get you to 100% bleed duration.
For Runes I would suggest aristocracy. The Might stacking element will allow you to gain significantly more offense. That would also mean changing one of your sword sigils to Strength is recommended.
Personally, I prefer a 02606 trait spread because it’s a bit tankier and isn’t as reliant on Furious to frequently burst, and it has better might stacking. Here is my build…
You could also use Dire gear to make it even tankier, but it will lessen the value of your Strength sigil and isn’t really needed anyway.
www.twitch.tv/nike_dnt
Thanks for taking the time to analyse my build.
I totally see how Furious is better than DWA and don’t know why I didn’t think about it earlier.
I thought about Dire stuff too but since I relied on “apply when crit” bleed trait, I really needed that precision, and I also need that precision when swapping DWA to Furious.
I see how your build is tankier but I’d also say it’s different, since mine focused on a defensive gameplay (read defend my mates) and yours has two “when hit” traits which implies you’ll be playing more aggressively therefore get focused a lot (am I right?) in short It seems to me that your build and mine only have in common the fact they’re condition based
what I could do is withdraw “shrug it off” to get “dogged march” but I still need 2 in tactics for my leg specialist/opportunist/furious/PS combo. you don’t use that combo in your build (that’s part of what’s making me think our build have a very different gameplay), do you still think it could prove useful the way I build it ?
you stated my trait choice was weird and i’d like to understand why since I believed they were quite coherent (except for DWA let’s say)
I like the idea of aristocracy runes + sigil of strenght though !
(edited by fullren.6031)
The build I’ve used for Condi Roaming in WvW, the last point in Defense can be moved around wherever you like, I just prefer the extra raw stats it gives.
One of the interesting things about Warrior condi is that their weapons still have skills with solid power coefficients, making gear like Carrion a very solid choice. You don’t lose out on Condi damage, but pick up some raw power at the cost of precision (leg specialist+Opportunist helps with that anyways)
In terms of how you are looking to play the spec… it sounds pretty much exactly like how I’ve enjoyed it. You’re a terrifying threat if people ignore you to focus a teammate, and anyone who lets you start stacking bleeds and burning is going to end up downed pretty quickly without a fair amount of Condi removal on their part. You do need to be a bit careful when they focus you, especially if they have conditions of their own (One reason to take Cleansing Ire, it’s just too good with a longbow.) But as long as your friends peel for you and you peel for them, you should have quite a bit of success with your setup.
In short: Yes, for what you want to do your build will work. There are a lot of variations and changes you can make to it, but the core idea you have is exactly the one you need for Condi Warr Roaming.
@Derren Thanks !
Your post just cheered me up
Your build looks quite like mine except you rely less on crits and more on pure power, and our traits differ a bit for that reason as well (you don’t use Furious for example)
You chose vitality over toughness. TBH I chose toughness because all I read on classes forum is that condi builds are not as popular as power build so I thought I’d prefer having less HP and more Armor. But I lack roaming experience to be sure about that.
Both of your comments are very useful to me and I think I could incorporate them into a new build :
http://gw2skills.net/editor/?fJAQNAscTjMdU2ZXIOewJigkgC5onBnDgC4mVVFpmBA-T1REwAj0Hg4BAKBlp+DjzAA99HAY+LoyPSBAzyK-w
differences from initial build :
-> might stacking with aristocracy runes + sigil of strenght
-> Furious instead of DWA to take advantage of Rabid gear
-> Abandoned “Mobile Strikes (MB)” for “Cleansing Ire” which both of you recommend (so I guess it’s pretty important, even though I don’t totally get why, i’d love to hear some explanation about that)
-> Abandoned Bull Charge since I don’t have MB anymore, to get Berserker Stance
-> Swapped from Shrug it Off to Dogged March which both of you recommended, and I can see why.
what do you NikeEU and Darren think about the new outcome ? because it now comes as an hybrid between both of your builds and my initial idea.
Anyhow i’m really glad you say that my gameplay/build idea is viable and not a weird non-realistic theory
(edited by fullren.6031)
I think your problem now is you don’t have Fast Hands. Without having fast hands you are going to be auto attacking on Longbow far too often and basically doing nothing.
www.twitch.tv/nike_dnt
Glad I could help
-> Abandoned “Mobile Strikes (MB)” for “Cleansing Ire” which both of you recommend (so I guess it’s pretty important, even though I don’t totally get why, i’d love to hear some explanation about that)
Cleansing Ire is good for 3 reasons.
1) Extra Adrenaline when you’re struck: This allows you to build up to full Adrenaline much faster, allowing you to Burst more often and get more benefit from Adrenal Health (Defense Master Passive)
2) Adrenal Health: Not really a benefit of CI itself… but the two do synergize very well. More passive health regen makes you harder to kill and punishes opponents who swap off of you, benefiting the playstyle you’re looking for.
3) Condi Removal: 1-3 conditions removed when your Burst skill hits. Best case scenario (Using a 3-bar Bust skill that hits every ~9 seconds or so) you’re removing an average of 1 condition every 3 seconds… that is powerful.
Even outside of the best case, that removal helps a ton when fighting condition builds… or even power builds that happen to apply conditions (Usually cripple, chill or Immobilize… sometimes weakness or damaging conditions) Combine that with the fact that Longbow’s Burst skill cannot miss (Literally. It can be interrupted, it’s effect can be avoided, but the skill itself cannot miss) taking CI with a Longbow gives you guaranteed condition removal pretty much on demand.
Yes, condition builds tend to be less common than power builds, but even then CI is useful for the increased Adrenaline gain. Also, what condition builds you will run into while roaming tend to be very powerful and annoying. You will want that condi cleanse against them.
@NikeEU
I haven’t been able to try the build yet but I trust your experience that this will eventually be a problem. I don’t really know how to find this point without breaking the whole synergy though :/ I could eventually drop Furious to see if it my dps drops that much..
@Darren
Thanks for the explanation !
This offers me a good condition removal indeed, didn’t know that longbow F1 coudln’t miss, now I get why CI synergizes with longbow.
My inclination is to say that you are overvaluing Leg Specialist. You have Pin Down and Flurry both of which are very long duration. I don’t think you need Leg Specialist in the build to do what you want to do.
www.twitch.tv/nike_dnt
i’m struggling with condi builds due to practically every blooming player having enough Condi removal stuff; am I the only one with this issue?
i’m struggling with condi builds due to practically every blooming player having enough Condi removal stuff; am I the only one with this issue?
In WvW its a bigger problem due to the -40% duration. The key is baiting out the condi cleanse. Generally speaking if you hit them with a pin down they will use a condi cleanse. That’s when you know you can swap to sword and Flurry since they just blew their cleanse. If they have a second cleanse, thats when you Impale them, swap to bow and fan of fire them.
The basic strategy I use is to parcel out my conditions in bursts to bait out cleanses and then once I’m confident they are out I will go for the overload. Knowing the profession you’re dueling helps since you can have a decent shot at guessing the amount of cleanses they have in reserve.
www.twitch.tv/nike_dnt
im trying out this rampager build i made and then upload a video to show you guys how i do…so far i found a 20606 war that beat me, tied with a hybrid engi, 2/2 won vs a guard and same guard beat my shout gs/hm 2/3, won 2/2 with 2 different rangers, all solo fights
im trying out this rampager build i made and then upload a video to show you guys how i do…so far i found a 20606 war that beat me, tied with a hybrid engi, 2/2 won vs a guard and same guard beat my shout gs/hm 2/3, won 2/2 with 2 different rangers, all solo fights
I really like your build Dark! what would you say the key is?
@nikeEU: thank you for the tips!!!
Am I getting ready to pick up my condi weapons again?
im trying out this rampager build i made and then upload a video to show you guys how i do…so far i found a 20606 war that beat me, tied with a hybrid engi, 2/2 won vs a guard and same guard beat my shout gs/hm 2/3, won 2/2 with 2 different rangers, all solo fights
I really like your build Dark! what would you say the key is?
@nikeEU: thank you for the tips!!!
Am I getting ready to pick up my condi weapons again?
and here i was ready for someone to talk snack about the build lol honestly is a rampager hybrid support build because it runs healing shouts. the key is perma fury and might stacking to increase both power and condition, the build on its own can easily stack 15-20 stacks. combine that with combustive shot—>arcing arrow and +3 stacks for everytime you land it. its great for soloing, thats my thing lol and small group roaming. the downside is the cap of power and condition. unlike other builds that only focus on one thing, they can go reach higher stats with stacks of might while mines doesnt because it has support in it
but its great for soloing and small group roaming just remember that, and condi warriors are not that good in zergs btw
i just came up with it 4/17/15 and im still testing it, so dont go and build it and then be disappointed if it doesnt work for you lol you can take a risk and go ahead though
(edited by darkaheart.4265)
@Darkaheart
- Is Burning Arrow that great ?
- Why rampager mix instead of full Rabid since your weapon set & Sigil choice is about condition damage, is the power stat that much interesting for you ?
@NikeEU
- I’ve tested the build we’ve discussed and then I tried removing leg specialist to get Fast hands, and since I don’t really care for the minor trait “+toughness when reviving”, I took Mobile Strikes too, so I can get out of immo with Sword2.
I must say it worked quite good, took out an lb ranger, a power necro and a tanky hammer war on duel.
I’ve realized that leg specialist isn’t that good since the cripple duration on sword1 and 2 is extremely short, and an immobilize that short isn’t that useful when you can almost spam Pin Down and Flurry. I enjoy spamming skills more thanks to fast hands!
I’m really happy with the outcome of this condi warrior build.
For now i’m just a bit afraid of CondiPU mesmers and good thieves in general. In short the build is very fun and quite efficient against targets I can see (with my actual mastery)
I’m a little apprehensive about not going down the precision line, just because precision + extra condi damage is just so kitten good. Also, if you are going rampagers, the bonus to damage from precision is pretty insane + extra chance to proc bleeds from increased crit chance, and blademaster.
I’m going to try a rampager build later to see what I can pull off XD
anyone with videos? keep your WvW feedback coming!!
oh boy, inc condi warrior roaming in large groups in wvw >_<