WvsW vanilla build....now vs then

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

then (back when HoT first shipped):
http://de.gw2skills.net/editor/?vJEQNAR8ejMdQXIWFC2dAnIG6BKsG6hcwCgPIC02I8DDA-TlDEABZfAB6QDTb6Ag4gA8wBQoLlgJq+j7HIQzAAXgAmU+42DA4JlQRcEASZ/hAAIA38mZz2M4oH9oDdoDtrbzbezbezSBMxCA-w

now:
http://gw2skills.net/editor/?vJEQNAR3ejMdQXIWFC2dAnIG6BKsG6hcwCgPIC02I8DDA-TVDEABZpEKR1fI4BAky+DMp8BgDSQuaYg4CA4+BQ0I0mugHOSAZfAB2SJ46gDgxGLxKWwczN3bv9WDI2YjN2YlCIwlRA-w

After many many builds in between it’s proven to just be a 360 degree turn back to the burst build.

THings reallly haven’t changed much….burst builds are just too darned effective to giveup. Endurance regen builds are great….fun….give you lots of control…..they aren’t as effective though in the current meta.
I like running signet of stamina over might for guild/zerg runs but outside of that signet of might trumps all.

The current/now build:

-replace sigil of air with sigil of night for ur night gs.
What…? You don’t have 2 gs, one for night and 1 for day….? You are doing it wrong…

-use sword (marauder)/shield until you are about to engage….swap to axe when u find ur fight.

-swap out signet of might for stamina when running exclusively with a zerg (guild run). sigil of fire over air as well if u feel like it….just for the potential extra 4 adrenaline procs. I mean over a 10 second period its like 3 vs 10 max adrenaline procs

-You don’t have many moves, and you have to guess what the enemy is gonna do to land ur combo/burst quickly enough.

-You have only a set amount of tank (pure blocks) to distribute over each 60 second cd period.

-You hit like a truck. Jump into a shield wall….proc ur unblockable and mbe endurepain/berserker stance…swap to gs and 100 blades cleave everything to death. use whirlwind….dodge back into the frey to proc reckless dodge….swap to axe for another dodge….cleave and kite till gs ready to swap to again.
I switch to gs in combat….and if hydromacy crits AND air triggers its an automatic 5k damage on a single target and all i did was swap weapons….i mean whats better than that? Well….3k hit + 10% extra gs damage is gonna be better (@ night) but still. Plus its 2 adrenaline procs.

-other: can replace endure pain with bulls rush for getting around the map or kiting/avoiding enemy zergs; can take radiation field (asura knows best) over endurepain/signetofmight for certain situations

-Weaknesses: daredevils, prolonged fights, heavy ‘condition’ ‘kiters’
-Strengths: any and everything else

I mean don’t get me wrong….I swap to gs and whirlwind and i instantly down a competent full hp daredevil no problem. Chances to land that are so slim though and they often kite and condi spam you to death…not having extra dodges (from stamina/food) reallly does leave you helpless after the first few seconds. Running air on the axe/shield and stamina over signet of might (and mbe a sigil of energy on the gs or somewhere…mbe not) is a great anti-daredevil variant….just ur pretty screwed against dh noaw without that unblockable. So just….learn to be a bit weaker against daredevils than you otherwise could be, its alll for the greater good.

I ran weird sigils all over the place in between these two builds and this combo fits me best atm it seems…..I’m throwing sigil of agility in the garbage (it was a weird phase). Sigil of force is kitten as welll….KITTEN CRACKERS. my formatting is terribad this post. ur main cleave is gs… all ur burst revolves around that brief period where you swap to gs and trigger and cleave all ur damage out. Best to engage the enemy with axe/shield so you have early burst….swapping to gs right after shield 4 almost always works on the kind of wvsw players you see these days. Then you can screw around and use ur gs abilities…use up ur dodges (might wanna save 50% of ur endurance) as well while ur doing that if they are of use then swap to axe/shield and that gives you a 3 second block (shield 5) and another dodge that you can use to buy even more time with…2 dodges tends to equal 2 seconds anyways so ur pretty much invulnerable unless the enemy cc’s/conditions/or uses an unblockable on you. Having fury uptime is relatively important so if u want the early eviscerate for 20% extra damage on ur next gs burst then you should have signet of might proc’d. Otherwise go for arcing slice over eviscerate if adrenal health isn’t needed while axe is up….everyone dodges eviscerate anyways so don’t go harping on about always using ur burst as soon as u got it.

For duels its kinda nice ‘sometimes’ to swap signet of might for stamina…the majority of the time you should resist this urge though. I mean even against other warriors its equally good to have might running over stamina…they expect their mace/shield blocks to block, when they don’t they freak out. Many keys to victory in such mirror matchups rely in doing things in unpredictable ways and guessing what ur opponent is going to do and taking a gamble countering it ahead of time. You do so much damage that its gonna be one kitten of a payoff should it work. I just can’t get over those warriors that jump dodge roll and feint (weapon stow before attack) and all that kitten stuff CONSTANTLY…only to end up dead cause i ‘gamble countered’ them with signet of might. I mean I would love to be able to do all that cool stufff but i can’t…but why should I do it anyways? feinting ur greatsword 4 is all well and dandy but with ur melee sets theres reallly no other point when fighting. I mean if it takes any resources at all for you to feint/jumpdodge then you shouldn’t do it….you should be focused on the actual fight. Otherwise im gonna be laughing my kittens off if a feinter/jumpdodger gets beat cause of a signet of might.

Down and repeat.

Get night gear. Max ur bloodlust. Grab a gs. Use only damage stats.
Come join the 3k club.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

WvsW vanilla build....now vs then

in Warrior

Posted by: Choppy.4183

Choppy.4183

You’ll do more damage with Cruelty stacks over Bloodlust stacks with that build. Oil over stones too.

But yeah, it’s a fun time.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

WvsW vanilla build....now vs then

in Warrior

Posted by: KhainPride.3987

KhainPride.3987

lol

how about get 3k power without stacks

dont ask me how

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

Choppy, I honestly did look at the chart (https://www.reddit.com/r/Guildwars2/comments/2vjoef/balancing_powerprecisionferocity_based_on_ep/) and fooled around a bit with my utility slot before posting this. The chart is dated though is it not? The precision value → crit rate values are off,
51.42% crit rate is not 1996 precision according to that chart. Stuff like that raises question on already questionable calculations. Not gonna lie though, I didn’t understand how ferocity changes fit into the damage maximization.

What I know is the following:
1) Power always counts, it scales everything including: lightning strike, non-crits
2) I get 1-2 might stack from crit hits…lightning and burst combo’s rely on crit hits.
3) Ferocity/Precision doesn’t count against siege cleave (not really important but still)
4) Ferocity only counts towards things that crit, and when it does hit in my personal experience its really no different than the equivalent power alternative. With a 100% crit rate…..honestly I’m of the opinion atm that power is pretty much equal to ferocity when it comes to damage output (link me evidence to discredit this plz, I’d be thankful for more info).
5) maximum damage when you crit is probably gonna be determined by a build that has the lowest precision values but instead maxes all possible ferocity…but like I said earlier its probably also not much of a difference from a power maxed build..and if u toss in ur noncrits its gonna make power seem better. If I have 100 points in stats to choose from and a 1% crit rate…and I want to max the damage I get from a singular crit…..how much of that 100 should be ferocity and how much should be power? My opinion atm is that the entire 100 should be power.

other questions:
a) is ferocity better than power when getting the most out of ur hydromacy? (the damage for crit and noncrit scales with power…. is that scaling stronger with power overall since its different than normal scaling?)

I mean I don’t get how to use the chart to determine my custom power-precision-ferocity ideal triforce values…..I haven’t looked at the link to the calculations that I’m assuming would allow me to do (I probably wouldn’t understand it either given i didn’t get the ferocity thing in the chart). The chart itself is just a rough guidelines, no? I can’t figure out singular values from the chart alone unless I’m right on the rounded value marks (70% crit rate…+2.1 ferocity would give me a value to shoot for but i don’t have values right on the marks).

So I mean, when you say I’m better off with 250 ferocity vs 250 power (on kill stack) and 100 precision vs 100 power (utility)…did u go through and figure out my build’s custom value or did you just use the chart as a rough guideline?

Regardless i will gladly take the time to test these proposed changes to see whether it works/outputs better than what I currently run. I think I’ve just said no to you 2 times in the past, if I remember correctly, when you tell me to get more ferocity….so given this is the third time I’ll finally oblige.

Actually running the build is what made me change one of my stats to earrings to assassins and replace the oil with the stone though…..I’m getting higher values and seem to be doing more overall damage running the higher power values. I’m always all ears for a perfect damage formulae and value to aim for….such things don’t seem to exist in gw2 though, so I take everything with a grain of salt and factor personal experience into my decision makings.

I mean ur proposed changes put me in the 2.3 ferocity column. So the corresponding precision values i’m looking at are (rounded down by 1%) just 55% and 75%..for which I have power values of 2770 vs 3190 respectively.
I’m assuming 100% fury uptime with my build though…..so that puts me @ 75% with ur proposed changes does it not? so 3190 becomes my ideal power and yet I’d be running a measly 2736 power with ur proposed changes. Am I reading the chart wrong or did you not consider 100% fury uptime?

I’m assuming 10 stacks of might (+300 power) and 100% fury uptime when I look at the chart. 10 stacks since that’s typically what I have in hard pvp fights where I’m not landing alot of hits….and those are the situations I need my build to pull through for me the most. So sticking between 2.1 and 2.17 ferocity and 70 and 75% crit rate…..I’ve got a box of 4 values: 3375 – 3270
3484 – 3283

And I wanna be a little down from 3375 and a little more to the right from it….so let’s go down and add 20 power…and then go to the right and take away 35 power. so -15 power from 3375 gets me 3360 ideal power. Add in a +-50 power marker of error….3410-3310 power is where I wanna be sitting probably.

10 stacks of power puts me at 3398 so I’m a little high based on the chart and should add a little precision/ferocity….with the 50 error region though I’m fine.

illll edit/finish this thouught this better later

lol

how about get 3k power without stacks

dont ask me how

Well this is 3k power with bloodlust but without might stacks….u probably gonna have to settle for one or the other. Ur looking at up to 3848 power with 25 stacks of might running….not to mention that kitten that is ‘bloodlust bloodlust’ from shrines (30-50 extra) + 100-200 from objective aura….4098 power sound good? For might stacks tho, as a solo you will likely only max out against pve stuff….you can get over 10s of 25 stacks solo against camps if u stack all enemies ontop of eachother. Its rather funny to attack a camp being defended by another player….immediately drag all the pve to a corner and use it to get these stacks while the defender thinks they have the advantage with pve protecting them. You emerge from ur corner 4-5 seconds later with 25 stacks and it becomes very apparent to the defender that the pve is gonna get them killed.

You really gotta go one or the other for 3k power as far as I can see atm for vanilla warrior. If you wanna convert 10% extra damage (sigil of night) to a pure power value I’m sure ur hitting 3k power without any stacks. You could go 15% extra damage with a force ontop but after spending quite a bit of time with it I can say that said combo is a waste of a sigil spot.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvsW vanilla build....now vs then

in Warrior

Posted by: Choppy.4183

Choppy.4183

@Cerby
It looks to me like the chart was made before Anet rounded up the base values (i.e. moved them from a base of 937 to a base of 1000). That change didn’t affect the precision→crit chance calculation though, which is why ferocity calculation still checks out.

Remember, the chart just tells your the break points for when it’s better to start investing in power or precision (or ferocity). The reason ferocity is the better choice for your build is because power scales with crits.

Basically, given how high your precision and power are (when factoring in might and the signet), you get more value channeling resources into increasing the multiplier on the power you have that you do investing in more power.

True, that doesn’t help you against things you can’t crit, but it’s so rare and the impact is negligible. After all, you’ll still have a very high power build on your hands.

It also won’t help you when you’re unlucky and just not critting, but that’s offset by the times when you are lucky and critting all the time. But that’s just the nature of probability. This speaks to your point 5 in “what I know”, but the chart factors in the probability so that, even though you’ll get the biggest possible hit by channeling into ferocity and power, dumping precision will kill your overall damage because you’ll rarely get that big hit. That’s why the closer you get to the bottom right corner of the chart is what brings you to the most optimized damage for your build.

As for your questions:

Since Hydromancy crits, the chart absolutely applies to it and cruelty would boost you more than bloodlust there. Sigils that don’t crit but scale with power would obviously benefit more from bloodlust than cruelty stacks.

Your calculations are all on the right track, but to speak to my assumptions: I also assumed perma-Fury and about 18 might stacks (which is trivial for you to hit in a fight with this build) and max Cruelty stacks. That should put you at the theoretical maximum that I’ve been able to achieve, and you can spend most of the fight there). In long fights, you’ll have more power through higher might, and at the beginning you’ll have less power until the first 5-10s have elapsed.

I’ve totally taken the chart being correct for granted rather than doing a calculation. I know it’s not hard to do the calc, but I don’t have the time to do it just now. Seems to me though that if the math was wrong in your case it would be wrong in all cases, and too many people have seen and used the chart (including unabashed min-maxers) to not have noticed such an error.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

WvsW vanilla build....now vs then

in Warrior

Posted by: KhainPride.3987

KhainPride.3987

Thanks for the respectful reply cerby

I would advise you to watch 7burts GW2 videos on youtube, he is an EU player with same philosophy as me. MAX POWER

I consistently hit lvl 2 evis 14k on light classes

I always hit 11k decaps, highest being 17k decap using defense over str(but it doesntg really matter except for the stick n move minor trait)

playing vanilla warrior, i hit 22k lvl 3 killshot on mesmer/chrono. no might no bloodlust/cruelty

ok other point is cruelty versus bloodlust(which i use in zergs.. have multiple weapon sets)

I feel i hit harder with bloodlust..like i said.. I FEEL. I do the same damage honestly

also to choppy

The guy using str/tactic/zerker traitline, he has one good point of being bunker and condi because thats what condi is. (different thread)

We survived as warriors for years without ez mode adrenal health. I roam without defense lines for the lulz and honestly only have trouble with other berserkers(not warriors) because of easy mode AoE burst proc for their adrenal health.

WvsW vanilla build....now vs then

in Warrior

Posted by: KhainPride.3987

KhainPride.3987

I will test again the cruelty, been long i havent…

WvsW vanilla build....now vs then

in Warrior

Posted by: Choppy.4183

Choppy.4183

also to choppy

The guy using str/tactic/zerker traitline, he has one good point of being bunker and condi because thats what condi is. (different thread)

That’s the thing is , based on his mace+torch comment in another thread, I’m guessing he’s running a Distracting Strikes condi build with bow as the alt set. If so, it’s not really bunker. Maybe he’s using rabid or carrion, but even then, without the sustain from defense I doubt it’s very bunkerable.

It might still work (don’t know, haven’t tried it), but I can’t see it being particularly faceroll like he’s suggesting. At least, not in comparison to the other zerker condi builds out there.

I will test again the cruelty, been long i havent…

Let me know how it goes, Master Yoda. :P

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

@Choppy

“I also assumed perma-Fury and about 18 might stacks (which is trivial for you to hit in a fight with this build) and max Cruelty stacks.”

I’ll agree that me assuming my baseline should be 10 stacks of might for pvp (in wvsw) is a bit low (even 1vs1)….but 18 seems way too high to me as well. I’ll check again tonight while im running wvsw…maybe i can make my baseline 15 stacks when using the chart (I’m sure 18 is too high for my playstyle lol, I’m either terrible and not hitting enough, not reading the might stack numbers correctly, or im just a slow dueler hehe…).

anyways ill also swap stone for oil and bloodlust for cruelty as suggested and see what happens…. ill pm u or post back here whenever i finish the experiment…could be a day, could be a week

The prospect of doing more damage always makes me giddy. Luv that cleave.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

Ok just humour me for a sec here.
If I’m using this build:
http://gw2skills.net/editor/?vJEQNAR3ejMdQXIWFC2dAnIG6BKsG6hcwCgPIC02I8DDA-TVDEABufAENCps/ATKfSU9nc1wAxFAoNdBE8AAy+ACAwBJYLlgPckAySJUAAEgbezsZbGc0je0hO0h21t5Nv5NvZA-w (no food buffs here)
Our base power is 2718

And lets say i want to find out what does more damage on my axe 1 first attack when it crits….is it 250 power or 250 ferocity?

If we swap from bloodlust to cruelty and amp both to 25 stacks we get the following values on the axe 1 first attack:

Power (bloodlust)
775 (damage)
2.12 (our crit multiplier)
=1643 (our damage when we crit)

Ferocity (cruelty)
709 (damage)
2.2867 (our crit multiplier)
=1621.2703 (our damage when we crit

I’m doing 21.7297 less damage ‘on crit’ with 250 FEROCITY.

The ferocity on the build editor behaves the way the wiki says it should. 15 points ferocity adds 1%. 250 ferocity therefore adds 16.67%.

Am I missing something here? I mean forget the table here….this is how ferocity works is it not? Why should there be any point where power.

Or lets assume 15 stacks of might. with the build. our base power is 3168 power.

with bloodlust (+250 power) we have 3418 power.
892
2.12
1891.04 dmg

with cruelty (25 ferocity)
827
2.2867
1891 dmg

I screwed around with other power values….ferocity gets better and better as power goes up…but its a terribly terribly slow process. it breaks even on crit at the 3186 base power point if i compare the value of adding 250 power vs 250 ferocity. Meaning 3418 power > or equal to 3186 power + 250 ferocity. And I shouldn’t care about power values above 3418……i hardly get those to begin with. So therefore ferocity is a waste of space compared to power given my crit isn’t 100%…no? At 25 stacks of might my base power is 3718…..with 250 extra power i get 2056.4 dmg….with 250 ferocity i get 2069.46 dmg…13.06 dmg increase in favour of ferocity.

i knew ferocity was kitten..i went through this last year comparing bloodlust with cruelty. and its hardly any differnt.
If I’m missing something here please enlighten me. maybe the scaling of precision and ferocity work similarly in complimenting power….but this still says that power is king and the other 2 are just adjusters, but ferocity is an adjuster with no other factors like precision (which has might on crit). Therefore Power > Precision > ferocity still holds true all the time for reasonable power levels. Its only gonna change slightly and in special situations that won’t apply to wvsw fights. Exception might be when people can maintain near 100% crit rate in a group like in dungeons…in which case power is still king until the 3400 or so point and precision-ferocity ratio is gonna change in favour of adding more ferocity. I should care about the ferocity – precision ratio, and nothing else for my build….but that really just boils down to luck burst in which case something like 50% crit rate and then all power followed by all ferocity is the ideal.

Td:DR Power should ALWAYS be chosen over ferocity for ‘my build’ is what this tells me. The relationship between power and precision though….is something entirely different and the table can probably be used for that.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

WvsW vanilla build....now vs then

in Warrior

Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

signet of might over balance stance?
stacking sigils over intelligence on axe?
last stand over cleansing ire?
Not my cup of vanilla tea tbh :/

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

signet of might over balance stance?
stacking sigils over intelligence on axe?
last stand over cleansing ire?
Not my cup of vanilla tea tbh :/

Well mine is vanilla tea…without the tea. I hit hard AND I go home. Ain’t got time to play footsies with mesmers and dh….with druids I seem to have to make the time anyways but ITS LESS TIME!

I won’t discredit the use of intelligence sigils, but the alternative leaves you a bit more room for run and gun burst potential. If I sit and play weapon swap all the time it limits my versatility. I mean you want 250 extra cleave power or you want 3 crits you have a decent chance of getting anyways? Stuff like that kinda goes through my head when i thinkk about intelligence. I want moar than just intelligence, I’m a warrrior!
I mean I up my precision a bit to makeup for lack of it, which lowers potential damage slightly, but increases my lucky bursts to a more sustainable degree…..and those lucky bursts are still worth more to me than the guaranteed output of intelligence.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

WvsW vanilla build....now vs then

in Warrior

Posted by: Choppy.4183

Choppy.4183

Alright, may as well do the damage calc and see how things turn out:

Damage = (Weapon strength * Power * Skill coefficient * Positive multipliers) / (Armor)

Let’s assume a weapon strength of 1000, a skill coefficient of 1, and target armor of 2000. We’ll also assume 15 stacks of might, 25 sigil stacks, and perma fury. The bloodlust build will use sharpening stones, and the ferocity build will use oil.

We won’t factor in additional multipliers, which do play better off of higher crit damage. It’ll just make things messier, and the original chart doesn’t account for them anyway.

Bloodlust Build:

Power: 3548
Crit chance: 71.43%
Crit damage: 214%

((1-0.7143)(1000*3548)+(0.7143)(1000*3548*2.14))/2000

Average damage = 3218.57

Ferocity Build:

Power: 3186
Crit chance: 76.76%
Crit damage: 230.67%

((1-0.7676)(1000*3186)+(0.7676)(1000*3186*2.3067))/2000

Average damage = 3190.82

Huh… so, unless my damage calculation above is incorrect, bloodlust works out better than cruelty after all. Sure, it’s marginal (less than 1%), it’s still more damage with bloodlust.

Other factors to consider when choosing between the two sigils:

  • The advantage on the bloodlust build will be greater earlier/without stacks
  • Bloodlust build will be more effective against things you can’t crit
  • Cruelty is much cheaper than bloodlust, if cost is a factor
  • Cruelty probably surpasses bloodlust when you factor in additional positive multipliers like Berserker’s Power, Stick and Move, Forceful Greatsword, etc.
I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

WvsW vanilla build....now vs then

in Warrior

Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

I dont know. When I enter the borderlands, and I see some duelers then I want to be able to duel right away. Im not going to say like Hey enemy, wait up, Let me kill twentyfive mobs first oke? Its also lame to use in 1v1. Or when people want to duel in OS, then the sigil becomes useless. Just to many reasons for me to not take the sigil. Even If I had 4 sigil slots on each weaponset then I think I still would choose other sigils over stacking sigil. Butyeah, everyone plays like hé want to plays.

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

WvsW vanilla build....now vs then

in Warrior

Posted by: Furajir.3815

Furajir.3815

Running max power on anything just doesn’t seem fun. This game has made those options available, which is great, but I prefer a balanced character.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

WvsW vanilla build....now vs then

in Warrior

Posted by: Cerby.1069

Cerby.1069

Alright, may as well do the damage calc and see how things turn out:

Huh… so, unless my damage calculation above is incorrect, bloodlust works out better than cruelty after all. Sure, it’s marginal (less than 1%), it’s still more damage with bloodlust.

Other factors to consider when choosing between the two sigils:

  • The advantage on the bloodlust build will be greater earlier/without stacks
  • Bloodlust build will be more effective against things you can’t crit
  • Cruelty is much cheaper than bloodlust, if cost is a factor
  • Cruelty probably surpasses bloodlust when you factor in additional positive multipliers like Berserker’s Power, Stick and Move, Forceful Greatsword, etc.

So….for the sake of my build though I get to be ‘mostly’ right for once? And should stick with bloodlust +stone instead of cruelty +oil?

That doesn’t really make me happy though since I did want more damage…and those stones r expensive (even the 1 hour one which seems to be the cheapest is 25s or soemthing) : (

On another note: shouldn’t the value it shows under axe 1 be the damage u calculated using the real formulae? I mean I could test it i guess but that would take a bit of doing. What are those values they are showing on ur 1-5 weapon skills? They should be what u calculated there should they not? In other words: ignoring the end results, my simplistic my way of calculating was right or wrong?

Running max power on anything just doesn’t seem fun. This game has made those options available, which is great, but I prefer a balanced character.

When you get frustrated with whatever build ur using (and you will if its not condi), humour me and try the 3k club. You will see why I always keep coming back to it….as much as I would like to play using ‘dodges/quickness/healing/tank’ types of playstyles I keep coming back to the clunky 3k club. I wanna smear Vaseline all over my char’s joints each time I use it….she moves like CLUNK CLUNK CLUNK as if she were the tinman from wizard of oz…yet the end results always quells the frustrations I get from using the other power builds.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

WvsW vanilla build....now vs then

in Warrior

Posted by: Choppy.4183

Choppy.4183

So….for the sake of my build though I get to be ‘mostly’ right for once? And should stick with bloodlust +stone instead of cruelty +oil?

That doesn’t really make me happy though since I did want more damage…and those stones r expensive (even the 1 hour one which seems to be the cheapest is 25s or soemthing) : (

On another note: shouldn’t the value it shows under axe 1 be the damage u calculated using the real formulae? I mean I could test it i guess but that would take a bit of doing. What are those values they are showing on ur 1-5 weapon skills? They should be what u calculated there should they not? In other words: ignoring the end results, my simplistic my way of calculating was right or wrong?

Haha, yeah, you done good. I didn’t try any other variations, so I’d suggest seeing how oil plus bloodlust comes out by adjusting the above formula accordingly.

Also, for what it’s worth, dropping down to the 5% stones (instead of 6%) is a major price reduction for no real loss. I mean, I haven’t been running food or utilities for the last couple of months (even though I’m sitting on more than 1000 dumplings and a stack of stones and a stack of oil), and I’m still beating people up. So if price is a factor, just downgrade a bit.

As for why I used a value of 1 in the calculation…. As I understand it, the value shown on your weapon skills has already done a damage calculation using the strength of the weapon, your power, and the weapon skill’s damage co-efficient (against some armour value that I don’t know).

By using simple values for all of those (except power), it helps to show the relationship between everything much more clearly.

Just know that if you’re using a weapon skill with a co-efficient (the number in brackets when you look the skill up on wiki) that’s higher than 1, or your opponent has less armor than 2k, the advantage the bloodlust build has over the cruelty build will be larger. When the coefficient is lower than 1, the weapon strength is lower than 1k, or the armour is higher than 2k, then the difference will be less. If stacking multipliers ends up making cruelty better, then switch bloodlust and cruelty when reading the first two sentences of this paragraph.

Basically, they’re pretty comparable to each other unless I screwed something up, which is a bit disappointing.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

WvsW vanilla build....now vs then

in Warrior

Posted by: Obindo.6802

Obindo.6802

WvsW vanilla build....now vs then

in Warrior

Posted by: Trepidation Lost.3469

Trepidation Lost.3469

WvsW vanilla build....now vs then

in Warrior

Posted by: Obindo.6802

Obindo.6802

WvsW vanilla build....now vs then

in Warrior

Posted by: Trepidation Lost.3469

Trepidation Lost.3469

WvsW vanilla build....now vs then

in Warrior

Posted by: Obindo.6802

Obindo.6802