Wvw build
As always, it depends on what you want to accomplish (heal/dps/tank/cc/melee or range). If you’re fighting in a zerg with gun, you’ll need Arms VII.
What equipment are you wearing (what stats are on them?). What traits are you using from vitality line?
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Here’s mine- http://gw2skills.net/editor/?fIAQJASTngO08YyDSBxEZAApwKuOKoSp0jyQLNA;TIALLGQA
What im trying to get out of this build is a mix of survivability and DPS. The thing that kills me the most in wvw is condition damage. I use Solider runes (toughness + vitality + shouts remove conditions) and mending, so i can remove 6 conditions in fights. The small amount of healing they give is also very useful. As soon as i get a condition casted on me, i use For great Justice, then On my Mark, then Shake it off. (Mending if i need to)
I like the Hammer a lot more then the GS. I can cripple run-away thieves and smash them into the ground. The burst skill is great, knocks people off siege, interrupts, stuns and does damage.
as for the long bow, well I just use that to get hits on downed players that i wouldnt be able to get if i used a melee weapon. the combo fields are nice too, and also has an immobilize skill.
For armor, Its all PTV. My jewelry is a mix of Ruby and Coral pieces. Since my armor gives me a lot of power, i decided to go for crit chance + damage. unbuffed, my crit chance is 35. in big fights I always have fury, increasing crit chance.
I really like this build, but i’m always looking for ways to improve. the one thing i don’t like about this build are the traits in arms. I mainly spec’d into it for the precision.
@gibson:
Defence II (Turtle Defence) is nice if you’re in melee alot. Considering you’re going to be removing those debuffs (criple/chill/stun/immob) alot with your shouts, consider going for I (Embrace the Pain) instead. More Adrenalin to burn
I’d swap Tactics VI for IV (increased LB range). Longbow is a great weapon for WvW, especially during Siege/Def. Damage per Boon (IV) is 2% afaik, so usually that’ll result in 6-8% with 3-4 boons on you. You’ll top that damage if you often manage to direct the LB Burst towards the enemy zerg’s rear.
I’d always try to grab Discipline IV (Inspiring Shouts) with a Shout build (the only option here is to take 10 points from Arms). Considering you only have ONE Stun, the 50% increased Crit Chance can only do so much for you.
Lastly, with regards to your gear, I’d aim to increase my Critchance to at least 50% (pre-Fury). Aside from using Ruby/Coral Jewlery you want to swap out Glove/Shoulder/Boots and then 1H Weapons/Amulet for Berserker’s.
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