Yeah I know, so many of these. Not even sure if there’s any real reason to post it as I suspect the traits are mostly finalised now and its likely been suggested before, lost in an extensive thread, but why not.
Something I feel would fit well in the discipline line, without being a must have would be a trait that allows us to retain our adrenaline out of combat like we used to. I’m sure this function was taken away for a reason but is a trait slot a worthy tradeoff to get it back? Perhaps a trait that slows the degeneration, or something similar to burst mastery numbers instead, i.e:
3 Bars adrenaline when combat ends -> 1 bar retained
2 Bars adrenaline when combat ends -> 2/3rds of a bar retained
1 Bar adrenaline when combat ends -> 1/3rd of a bar retained
Not going to make comparisons with other classes as they are different for a reason. It’s not something I think would pigeon hole us because we have both functioned with and without adrenaline at the start of a fight so it’s not as if we are crippled without it and many would likely still take Burst Mastery instead, but personally I can see a use for it.
Apologies if it’s already been mentioned elsewhere
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