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Posted by: Sequel.8397

Sequel.8397

I just wanted to see what everyone thought about the warrior. The rule of this post is to make a change to a warrior this could be drastic or subtle that would buff the warrior but wouldnt break them.

Example: I want to change the sword burst skill from Flurry to something like “Amputate” and would instantly apply the snare without having to root you for the half second you start the animation for.

A small Quality of life change that would just give me some peace of mind from not canceling my flurry or just having to keyboard kitten myself to unroot myself

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Posted by: Elegie.3620

Elegie.3620

I want more leaps! GS #5, Rifle #4, Mace F1 could be turned into leaps of various range and damage (but the Sword #2 type, not the Bull’s Charge one).

I want to play Cleansing Ire + Rousing Resilience and Last Stand + Rousing Resilience, as I did before the June patch!

I want a lot of other stuff, but these shall do for now

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Posted by: Azure.8670

Azure.8670

off the top of my head, real simple changes

MH mace 1 15% more damage
Rifle 4 a knockdown, with a longer cd
Hammer 15-20% more damage, because its pathetic especially for a 2hander
Axe trait makes axe stack might like Phalanx STR for GS

Baseline fast hands obv

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Posted by: cryorion.9532

cryorion.9532

Just two things:
1st and the most wanted – fast hands to be baseline
2nd – leaving Gun Flame as it was in the last beta event

joking about the second one, obviously
fast hands being baseline is enough

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Posted by: Obindo.6802

Obindo.6802

Only suggesting change to traitlines/traits I’ve noticed, i.e, give a kitten about.
New Baselines: Fast hands, Embrace the pain and the movement part of Warriors sprint.
After cast of axe 3 reduced, it’s so annoying
Strength:
Minors;
Reckless dodge: Unchanged,, maybe deal the damage you avoided into the ammount u dmg.
Building momentum: Unchanged
Stick and move: Unchanged
Adept;
Death from above: Unchanged
Restorative strength: Swap place with leg specialist in tactics line.
Peak Performance: Unchanged
Rest of strength line, idc/not thought of
Defense:
Minors;
Dogged March: Is now minor. I hate you thick skin!
Adrenal health: Gain health when you use an burst ability. (Is discouraging/punishing to use atm, same issue as previous ’Berserker’s Power’, even if not noticable)
Spiked Armor: Unchanged
Adept:
Shield Master: Unchanged
Second slot: Free Slot.
Cull of the weak: Replace I guess, Idc.
Master:
Defy Pain: When you are below 25% healt, gain access to Defy Pain: Press F3 to activate Endure Pain (with seperate cd).
Armored Attack: Unchanged
Sundering Mace: Replace/change I guess, idc.
Grandmaster;
Last stand: 60 sec cd, not 40
Second Slot: Free slot
Rousing Resilience: When you are cc’d, gain health and 1k toughness for x (6?) seconds. y (10?) sec ICD.
Discipline:
Minors;
Versatile rage: Unchanged
Brawlers Recovery: Is now a minor in Fast hands previous slot.
Versatile power: Unchanged
Adept;
Crack shot: Unchanged
Second slot: The immob removing part of warriors sprint.
Vengeful Return: Meh idc, unchanged
Master:
Inspiring Battle Standard: Added cd reduction by 20%
Destruction of the empowered: Unchanged, (increased dmg to 4%?)
Merciless Hammer: Unchanged, Now master. Perhaps Convert some dmg modifier, to attack speed with hammer, to solve the issue where sometimes (certain combos) the attack does not get affected by the dmg modifirer, becuase there is a split second that the target gets out of the cc before the hammer hit hits.
Grandmaster;
First Slot: Free slot
Heightened Focus: Unchanged
Burst Master: Now also removes a condition for each bar of adrenaline spent.
Might be op, but numbers arer numbers. But imo this layout would be much more relieving/nicer =)

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Posted by: Paavotar.3971

Paavotar.3971

I would want to see mace to be more punishing weapon. It should punish other melee players a bit more than it already does.

  • Up the damage on the first two hits on the AA. Just a bit, not much.
  • Make the counter-blows hit part faster. It’s too easy to dodge / cancel out with another attack atm.
  • Reduce Pommel Bash cooldown to 10 seconds.
  • Make Tremor deal a bit more damage.
  • Change Tremor into blast finisher (only near warrior and not on the full lenght). This might be a bit too OP.

Change mace trait into this:
Inflict 8 stacks of vulnerability for 10 seconds when interrupting a foe. Reduce mace cooldowns by 20%.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger