Your Warrior changes!
I want more leaps! GS #5, Rifle #4, Mace F1 could be turned into leaps of various range and damage (but the Sword #2 type, not the Bull’s Charge one).
I want to play Cleansing Ire + Rousing Resilience and Last Stand + Rousing Resilience, as I did before the June patch!
I want a lot of other stuff, but these shall do for now
off the top of my head, real simple changes
MH mace 1 15% more damage
Rifle 4 a knockdown, with a longer cd
Hammer 15-20% more damage, because its pathetic especially for a 2hander
Axe trait makes axe stack might like Phalanx STR for GS
Baseline fast hands obv
Just two things:
1st and the most wanted – fast hands to be baseline
2nd – leaving Gun Flame as it was in the last beta event
joking about the second one, obviously
fast hands being baseline is enough
Only suggesting change to traitlines/traits I’ve noticed, i.e, give a kitten about.
New Baselines: Fast hands, Embrace the pain and the movement part of Warriors sprint.
After cast of axe 3 reduced, it’s so annoying
Strength:
Minors;
Reckless dodge: Unchanged,, maybe deal the damage you avoided into the ammount u dmg.
Building momentum: Unchanged
Stick and move: Unchanged
Adept;
Death from above: Unchanged
Restorative strength: Swap place with leg specialist in tactics line.
Peak Performance: Unchanged
Rest of strength line, idc/not thought of
Defense:
Minors;
Dogged March: Is now minor. I hate you thick skin!
Adrenal health: Gain health when you use an burst ability. (Is discouraging/punishing to use atm, same issue as previous ’Berserker’s Power’, even if not noticable)
Spiked Armor: Unchanged
Adept:
Shield Master: Unchanged
Second slot: Free Slot.
Cull of the weak: Replace I guess, Idc.
Master:
Defy Pain: When you are below 25% healt, gain access to Defy Pain: Press F3 to activate Endure Pain (with seperate cd).
Armored Attack: Unchanged
Sundering Mace: Replace/change I guess, idc.
Grandmaster;
Last stand: 60 sec cd, not 40
Second Slot: Free slot
Rousing Resilience: When you are cc’d, gain health and 1k toughness for x (6?) seconds. y (10?) sec ICD.
Discipline:
Minors;
Versatile rage: Unchanged
Brawlers Recovery: Is now a minor in Fast hands previous slot.
Versatile power: Unchanged
Adept;
Crack shot: Unchanged
Second slot: The immob removing part of warriors sprint.
Vengeful Return: Meh idc, unchanged
Master:
Inspiring Battle Standard: Added cd reduction by 20%
Destruction of the empowered: Unchanged, (increased dmg to 4%?)
Merciless Hammer: Unchanged, Now master. Perhaps Convert some dmg modifier, to attack speed with hammer, to solve the issue where sometimes (certain combos) the attack does not get affected by the dmg modifirer, becuase there is a split second that the target gets out of the cc before the hammer hit hits.
Grandmaster;
First Slot: Free slot
Heightened Focus: Unchanged
Burst Master: Now also removes a condition for each bar of adrenaline spent.
Might be op, but numbers arer numbers. But imo this layout would be much more relieving/nicer =)
https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
I would want to see mace to be more punishing weapon. It should punish other melee players a bit more than it already does.
- Up the damage on the first two hits on the AA. Just a bit, not much.
- Make the counter-blows hit part faster. It’s too easy to dodge / cancel out with another attack atm.
- Reduce Pommel Bash cooldown to 10 seconds.
- Make Tremor deal a bit more damage.
- Change Tremor into blast finisher (only near warrior and not on the full lenght). This might be a bit too OP.
Change mace trait into this:
Inflict 8 stacks of vulnerability for 10 seconds when interrupting a foe. Reduce mace cooldowns by 20%.
Mouggari – Warrior – Candy cane Avenger