add 3 stability to Stomp
They could add 20 and stomp would still suck.
Yeah it might as well just be a full 25 stability stacks. It only lasts a second, so even with extreme boon duration you’re not going to be getting much more than that. The point of that stability is to make it so you can’t be interrupted on your use of stomp, but having just the one stack can prevent that sometimes.
But maybe they want it that way for a sense of counterplay? I dunno, seems like a weak excuse to me, especially since stomp is an uncommon utility to bring at the best of times. You can cancel the stomp animation and move around for a bit with the stability, which is useful for getting out of rings of warding, but that’s a fault of the skill design itself. It should either have a uncancellable animation or just work some other way.
stomp activation time is too long, animation too obvious,
everyone with enough endurance can dodge it easily.
Yeah it might as well just be a full 25 stability stacks. It only lasts a second, so even with extreme boon duration you’re not going to be getting much more than that. The point of that stability is to make it so you can’t be interrupted on your use of stomp, but having just the one stack can prevent that sometimes.
But maybe they want it that way for a sense of counterplay? I dunno, seems like a weak excuse to me, especially since stomp is an uncommon utility to bring at the best of times. You can cancel the stomp animation and move around for a bit with the stability, which is useful for getting out of rings of warding, but that’s a fault of the skill design itself. It should either have a uncancellable animation or just work some other way.
also if animation is canceled it goes on full cooldown.
Yeah it might as well just be a full 25 stability stacks. It only lasts a second, so even with extreme boon duration you’re not going to be getting much more than that. The point of that stability is to make it so you can’t be interrupted on your use of stomp, but having just the one stack can prevent that sometimes.
But maybe they want it that way for a sense of counterplay? I dunno, seems like a weak excuse to me, especially since stomp is an uncommon utility to bring at the best of times. You can cancel the stomp animation and move around for a bit with the stability, which is useful for getting out of rings of warding, but that’s a fault of the skill design itself. It should either have a uncancellable animation or just work some other way.
also if animation is canceled it goes on full cooldown.
Yep, makes it real annoying if you hit a bit of lag because it’s really easy to cancel it and suffer the full cooldown without getting the stomp. Why this thing has ever been cancellable is beyond me.
the animation is similar to engineer rifle 5 skill so why not just make it that so it has a small ground target leap.