Oh boy! talk about late. Due to college i’ve been away for a while and haven’t had chance to get HPs to get berserker.
i got berserker two nights ago and spent some time in sPVP, I found the rage skills kind of interesting it almost feels as if the utility bar becomes a third weapon set this is an idea is rather liked but there is a problem. …. sustain and conditions. To be quite frank, the warrior is easily one of the worst classes in virtually all aspects in GW2. Low DPS only survivable in very specific builds (shoutbow axe/bow) most importantly. This was a problem i was well aware of and to be frank having played sPVP for a good while and rather enjoy it i didn’t the differences to much after all it was fun.
However, the berserker is by no means fun. if you use more than 2 rage skills then your chances of becoming hyper offensive becomes a big issue. You will struggle to bring enough cleanse to be effective at condition cleanse which is as everyone should kind of common in all areas of this game PVP is no different. This is particularly troubling as you need some form of mobility outside of your simple leaps. Otherwise, expect to get kited and killed. This is the in a ironic way sort of perfect the what is hurting the warrior (high cast time for Damage) is KILLING the berserker. Bloody reckoning is virtually worthless heal since you have that chance to not crit and thus no damage. Essentially the problem is extraordinary simple mediocre power dps does not make for a good heal when divided by 3. Compound this problem by the fact that Berserker has good access to burn but your burns don’t heal you. So unless you do large sums of damage maybe a berserker set of armor your healing is likely to be mediocre. Secondly, if your in full berserker you now are ultra-fragile and are going to just get squashed, and god help you if poison is on you during the six seconds this trait is active your screwed.
Next let’s talk about wild blow. At best in a zerg you can knock some people back but it’s very close range so I guess the main point is more damage, but it is not worth it. Its damage is ok at beast but it’s range is very lacking. The control effect seems pretty poor. The ability to send a group of people in a zerg flying neat, but you have to survive long enough to get into the zerg thus the skill becomes lack luster at control and only ok at damage in my experience. will say that I think this skill is kinda viable on a power zerker build it does have a good base damage and always crits, but that is still not enough to be effective in high end pvp. Because you’re going to die to quickly a lot of the time or you’re going to need to be in melee range of a large group of people.
Now shattering blow, this is a good condition skill no doubt about it. Over all this skill has no major problems about it other than the reflect is outright useless it doesn’t last long enough to be effective, but if you consider the reflect a bonus and the fact that shattering blow has a 15 second CD it is easily one of the high lights of the entire skill line.