axe mace shield hammer

axe mace shield hammer

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Posted by: Azure.8670

Azure.8670

these suckers need a buff, especially with berserker out now.

Mace is somewhat good, both offhand and mh, but it has no place to go. Its a slow power weapon that can condi? Mace needs a big change; make it condi full blown. Let it confuse on AA or something, anything, as of right now its just not being used in any game mode.

Axe is my baby and I love it dearly, but it directly competes with GS and THAT sucks. This is probably the only high dps weapon that still doesnt get love, and its all because of phalanx strength. PS is just so good, I WISH axe had something similar. PLZ give axe some reason to exist. It has lovely AA damage, but with the birth of rev, it shows us how a true AA should be. also axe 3 has NOTHING on rev axe 4, even they work the same (to an extent).

speaking of axe 4, off hand axe has been terrible forever. Please make axe 5 stack might per hit or something, so axe axe can be a viable replacement for GS, or anything… just anything.

Shield looks cool and isnt cool. The block is nice, and the 4 is meh, ive seen it work well in conjunction with axe, but overall it needs a buff. The cooldowns it got were VERY nice, but it needs something more. Again, compared to Rev (sounds familiar) our shield is super meh. I like how we are mobile during shield 5 but we should get a bonus, or a buff when attacks are blocked. Maybe a stacking dps buff per blocked hit like other classes get from attacking.. I think… yep, what do you know? Rev has that! Or, make it so blocking reduces CD on our adrenaline bar/berserker… anything!

lastly, hammer sucks guys. This big, massive, cool wielded weapon does no damage. its a control weapon, a decent one at that, but it hits like my grandmothers church group. Theres no reason for a RANGED hammer to do MASSIVE amounts of more damage… isnt that such a dumb idea… ranged hammer, who would have that? Oh yea.. Rev….

btw, this is in no way meant to hate on Rev, I think Rev being made so recently compared to the other classes obviously, had a lot of its weapon skills looked at and adjusted to how the game ACTUALLY works vs when the other classes were made, and the skills were adjusted to HOW THEY THOUGHT the game would work.

plz buff

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Posted by: Arewn.2368

Arewn.2368

With regards to axe: GS already does the might thing, so maybe branch out in a different direction instead.
Strength Grandmaster trait: Axe Mastery
When you apply fury to yourself while wielding an axe, copy it to nearby allies (radius 600). Gain ferocity for each axe you are wielding. Reduce recharge on axe skills.

And maybe make Throw Axe grant yourself fury. Or make it so that you can pick up your axe after throwing it, gaining fury. Or something like that, basically just a main-hand axe source of fury.

A different approach:
Apply X seconds of fury to nearby allies (radius 600) when execution a Whirl finishers while wielding an axe. Gain ferocity for each axe you are wielding. Reduce recharge on axe skills.

Basically, GS has might, axe can do fury.

Though strength’s trait selection for an axe build is pretty bad. Adept and Master have very mediocre options, and the Grandmaster competes against Berserker’s Power.

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Posted by: Azure.8670

Azure.8670

With regards to axe: GS already does the might thing, so maybe branch out in a different direction instead.
Strength Grandmaster trait: Axe Mastery
When you apply fury to yourself while wielding an axe, copy it to nearby allies (radius 600). Gain ferocity for each axe you are wielding. Reduce recharge on axe skills.

And maybe make Throw Axe grant yourself fury. Or make it so that you can pick up your axe after throwing it, gaining fury. Or something like that, basically just a main-hand axe source of fury.

A different approach:
Apply X seconds of fury to nearby allies (radius 600) when execution a Whirl finishers while wielding an axe. Gain ferocity for each axe you are wielding. Reduce recharge on axe skills.

Basically, GS has might, axe can do fury.

Though strength’s trait selection for an axe build is pretty bad. Adept and Master have very mediocre options, and the Grandmaster competes against Berserker’s Power.

yeaaa but fury is nothing speciial, especially aoe fury. Tempest and Rev for example can pump out 40+ seconds of fury, aoe, like its nothing. Fury on axe would be cute, but theres no way it would change your opinion on it.

It needs to generate might, or do more damage than GS but a good amount.

If it doesnt get either one of those, then it needs boon strip.

Also I think mace could remove boons

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Posted by: Cerby.1069

Cerby.1069

I’d like eviscerate to get a bonus of some kind. It just seems so lackluster even in just base damage compared to the GS or Rifle Burst which also grant berserkers power boons (10% extra damage). I mean its only 1 enemy to begin with that gets hit, and its easily avoidable and hard to land. Why isn’t the damage value upped? Either that or give some other bonus for hitting the enemy with it.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Asato.5479

Asato.5479

Well, imo, one of the reasons, if not the main, Warrior is in a bad spot is that Revenant directly compete with him. Thus direct comparisons are completely justified. And if it’s seen by someone as hatred toward Revenant, I’d say it’s very childish to think that.

Revenant wears heavy armor and has the most recently “tools” if I may say and makes Warrior look really ridiculous. Both are, in a RP way, bruisers with great burst ability.

Revenant can equip less weapons but benefits from Legend swaps and offers more counter-play options. The weapon skills are way too optimized and make us wonder finally why we’d need more weapon access on Warrior?

Warrior can equip way more weapons and got free-access to a lot of utilities, but only 4 or 5 of them are usually taken and became necessity to Warrior’s efficiency (&/survival). The weapon skills are from another age. It’s really outdated… Just the sword-3 on Revenant makes the Warrior’s greatsword-2+3 rook ridiculous..

I think a lot of re-work is needed on Warrior at this point (PvE sorry, but you might benefit from it), giving him right tools. Rework on traits, weapon skills, utilities (healing included) would be really nice and make the class look like a new one.

You can adopt Riot’s policy, as I see you doing it, and you can take a lesson from them and re-work your old / dead classes. We’re allowing you to do it, we’re asking for it…

Anyway, as I’ve seen the Anet on GW2, I’ve lost hope and I’m sure they are just going to do nothing, hoping for miracles, keeping the 0 communication policy.

It makes me sad to see so much “re-work” threads from users, they are giving really good ideas and 100% of them are wasted.

Now concerning your suggestions :

-Mace :
I kind of think is the most well conceived weapon, from a PoV of dev’s making effort into it, not saying they are lazy. I find the damage of the AA’s really good for a control weapon, I’ve found myself surprised by it’s damage, good times…
But berserker’s F1 kind of killed it… the how berserker works… it uses adrenaline and it replace your F1 …. I mean, why would I pick a mace now if I’m playing berserker control oriented burst build. You can’t switch on/off the berserker mode at, meaning it’s unavailability of the normal F1 for 15s, and you can’t use normal F1 and berserker mode… it’s so kittening paradoxical.
And they added a berserker F1 that’s condi oriented… and it doesn’t make more sens, as the weapon itself has no condi oriented skills …. I don’t know what they were thinking. But so yeah, it would add little sens to it they added confusion somewhere (AA like you suggested) even if I don’t like the idea of it going full condi.
I’d also suggest to add little more range to the 3 (or add a leap? but it’d be real op but interesting), and make faster the counterblow (2). The off-hand ones are good, imo, but maybe add a reflect projectile effect on the 5 and lower the CD of 4?

-Axe:
Yeah the AA need some love if the 2 and 3 have to be this kittenty… maybe add vulnerability? so this way they can rework the 2… that’s really laughable now.
The 3 has no more reason to exist… as we can’t root/immo with leg specialist (tactics) in a Power/berserk build, and it’s really outdated. Complete rework is need… my suggestion is that either you make it a pull with cripple, or a leap with root/immo (as description: You throw your axe nailing down the foe if hit and do ferocious jump toward him)
The off-hand 4 and 5… are still complete jokes. 5 works better on thief…
My suggestions are : make the off-hand axe a chained one → 4) you throw your chained axe and pull your enemy toward you. 5) Either add projectile destruction as on the thief one, or as it’s a chained axe, you gain massive range? Or both…

-Shield:
4) is fine imo but it needs to work better at close distance -_- it’s badly scripted. when <130 range, I don’t need my char to do a levitation on himself, write on a sign “Attention, I’m doing to stun you, hihi hihi, you better dodge!” and show it to my target… It works better at >130 though…..
5) The mobility is appreciated, either for offensive and defensive options BUT disputable because of the conquest mode. And I must admit that Revenant one is really superior to Warrior shield, the healing changes a lot. Maybe something like : removes all current conditions (= resistance buff though, which would still last little longer after shield stance is off) and give it a breakstun? This would really favor the mobility side of our shield stance.

-Hammer :
Revenant hammer, I couldn’t believe when I discovered it was a ranged weapon… xD and I’m not ok with it, that’s why I don’t play it but, who cares…
The engi hammer made warrior one ridiculous too, imo.
I have no really no idea what to change on hammer… it’s always been my fav weapon but since I came back (at HoT launch) I didn’t play it much… No opinion. It should still be good, specially the F1!

Anyway there’s so many ideas… and as Anet is stubborn, they won’t consider them. And as they don’t communicate, we shouldn’t support their game ._.

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Posted by: Azure.8670

Azure.8670

Well, imo, one of the reasons, if not the main, Warrior is in a bad spot is that Revenant directly compete with him. Thus direct comparisons are completely justified. And if it’s seen by someone as hatred toward Revenant, I’d say it’s very childish to think that.

Revenant wears heavy armor and has the most recently “tools” if I may say and makes Warrior look really ridiculous. Both are, in a RP way, bruisers with great burst ability.

Revenant can equip less weapons but benefits from Legend swaps and offers more counter-play options. The weapon skills are way too optimized and make us wonder finally why we’d need more weapon access on Warrior?

Warrior can equip way more weapons and got free-access to a lot of utilities, but only 4 or 5 of them are usually taken and became necessity to Warrior’s efficiency (&/survival). The weapon skills are from another age. It’s really outdated… Just the sword-3 on Revenant makes the Warrior’s greatsword-2+3 rook ridiculous..

I think a lot of re-work is needed on Warrior at this point (PvE sorry, but you might benefit from it), giving him right tools. Rework on traits, weapon skills, utilities (healing included) would be really nice and make the class look like a new one.

You can adopt Riot’s policy, as I see you doing it, and you can take a lesson from them and re-work your old / dead classes. We’re allowing you to do it, we’re asking for it…

Anyway, as I’ve seen the Anet on GW2, I’ve lost hope and I’m sure they are just going to do nothing, hoping for miracles, keeping the 0 communication policy.

It makes me sad to see so much “re-work” threads from users, they are giving really good ideas and 100% of them are wasted.

Now concerning your suggestions :

-Mace :
I kind of think is the most well conceived weapon, from a PoV of dev’s making effort into it, not saying they are lazy. I find the damage of the AA’s really good for a control weapon, I’ve found myself surprised by it’s damage, good times…
But berserker’s F1 kind of killed it… the how berserker works… it uses adrenaline and it replace your F1 …. I mean, why would I pick a mace now if I’m playing berserker control oriented burst build. You can’t switch on/off the berserker mode at, meaning it’s unavailability of the normal F1 for 15s, and you can’t use normal F1 and berserker mode… it’s so kittening paradoxical.
And they added a berserker F1 that’s condi oriented… and it doesn’t make more sens, as the weapon itself has no condi oriented skills …. I don’t know what they were thinking. But so yeah, it would add little sens to it they added confusion somewhere (AA like you suggested) even if I don’t like the idea of it going full condi.
I’d also suggest to add little more range to the 3 (or add a leap? but it’d be real op but interesting), and make faster the counterblow (2). The off-hand ones are good, imo, but maybe add a reflect projectile effect on the 5 and lower the CD of 4?

-Axe:
Yeah the AA need some love if the 2 and 3 have to be this kittenty… maybe add vulnerability? so this way they can rework the 2… that’s really laughable now.
The 3 has no more reason to exist… as we can’t root/immo with leg specialist (tactics) in a Power/berserk build, and it’s really outdated. Complete rework is need… my suggestion is that either you make it a pull with cripple, or a leap with root/immo (as description: You throw your axe nailing down the foe if hit and do ferocious jump toward him)
The off-hand 4 and 5… are still complete jokes. 5 works better on thief…
My suggestions are : make the off-hand axe a chained one -> 4) you throw your chained axe and pull your enemy toward you. 5) Either add projectile destruction as on the thief one, or as it’s a chained axe, you gain massive range? Or both…

-Shield:
4) is fine imo but it needs to work better at close distance -_- it’s badly scripted. when <130 range, I don’t need my char to do a levitation on himself, write on a sign “Attention, I’m doing to stun you, hihi hihi, you better dodge!” and show it to my target… It works better at >130 though…..
5) The mobility is appreciated, either for offensive and defensive options BUT disputable because of the conquest mode. And I must admit that Revenant one is really superior to Warrior shield, the healing changes a lot. Maybe something like : removes all current conditions (= resistance buff though, which would still last little longer after shield stance is off) and give it a breakstun? This would really favor the mobility side of our shield stance.

-Hammer :
Revenant hammer, I couldn’t believe when I discovered it was a ranged weapon… xD and I’m not ok with it, that’s why I don’t play it but, who cares…
The engi hammer made warrior one ridiculous too, imo.
I have no really no idea what to change on hammer… it’s always been my fav weapon but since I came back (at HoT launch) I didn’t play it much… No opinion. It should still be good, specially the F1!

Anyway there’s so many ideas… and as Anet is stubborn, they won’t consider them. And as they don’t communicate, we shouldn’t support their game ._.

This is great feedback thank you.

I agree with you, Warrior hammer is one of my favorite weapons, but its damage is so poor is unbelievable. It should arguably be our strongest weapon dps wise, with axe being 2nd due to having off hands available. GS is fine how it is, might stacking of course and mobility.

What kills me is anet makes huge changes when they make them, but not to the things we EVER see as the problem, and sometimes it makes the class stronger/better, but we STILL get stuck on the same issues (3 years!!) and the builds have barely changed…