I play Pvp/ until recently level 50 fractals/ guild missions/general PvE/run 5 alts.
Strength
Reckless dodge-Increase damage to be in line with vault.
Death from above- fine as is.
Restorative strength- Healing increased coefficients from might. Gain might from heals.
Peak performance- Increased damage on physical skills/even faster recharge.
Building momentum- fine as is.
Body blow-Change skill tree to arms. Increase bleeds from 2-4. Increase weakness duration.
Forceful greatsword-Change to forceful weapon. Effects all weapons.
Great fortitude- increase 10% vitality to a more attractive number.
Stick and move- fine as is. It should also be effected by reckless dodge.
Berserker power- fine as is, but weapon damage coefficients need to be lifted.
Distracting strikes-Move to more appropriate tree.
Axe mastery-Could be good if axe didn’t have back loaded damage on the third strike. Needs improvement.
Add-Hard knocks at grandmaster. Physical skills also knock down now.
Arms
Precise strikes-fine as is. Could be lifted to adept tier with longer bleed duration added.
Berserker fury-Move to strength line. Increase threshold to 50% health.
Signet mastery-fine as is. Signets need to change though.
Opportunist-gain fury when you immobilize, stun or knock down an target.
Rending strikes-change to 100% chance to cause 1 vulnerability on critical hit. Add ICD
Unsuspecting foe- Fine as is. Mace hammer need better damage desperately for this to be of any use.
Deep strike- Fine as is.
Blademaster-fine as is.
Bloodlust-Increase damage to foes with conditions. Your bleeds last longer 15%
Burst precision- All bursts skills will critically hit. +10% damage. Currently no reason to take this over sigil of intelligence.
Furious-fine as is.
Duel wielding. Increase attack speeds15%. Also includes torch. Speed increases with might stacks to go above 15%.
Defense
Thick skin- A straight universal increase in toughness or toughness increase as health decreases.
Shield master-fine as is.
Dogged march-fine as is.
Cull the weak-increased % damage to weakened foes.
Adrenal healing-Fine as is. Should be affect by adrenaline and the healing bonus from might stacks. Should not be static number affect by adrenaline alone.
Defy pain- A go to skill currently. Fine as is, but defy pain could do with a freshen up.
Armoured attack- Doesn’t deserve master tier status-Adept tier trait at best.
Sundering mace-Fine as is- mace attack speed/damage is the problem.
Spiked armour- Great trait. A trait that allows retaliation to be based off power would synergise well with this trait.
Last stand-Fine as is.
Cleansing ire-With all its fallibility of hitting or not hitting and how much adrenaline you have, it doesn’t deserve grandmaster tier. Condition durations on you affected by power. A powerful warrior vs weak conditon spammer=pea’s fired at brick wall. A powerful warrior vs condition spec=they have to work a lot harder with you.
Rousing resilience-Fine as is and befitting the defense tree.
Tactics
Determined revival- Gain toughness and increase revive speed.
leg specialist-good on paper, but fails to deliver in live play. A universal trait that allows any weapon a 33% chance at crippling would make this trait more desirable.
Quick breathing- Fine as is-warhorn is the issue. It got too nerfed.
Empowered-too similiar to revenant grandmaster tier. It suffers from identity crisis. Allies damage increased by 1% for each boon you place on them. 600 unit range.
Reviver might- feels like an after thought. Warriors make for terrible revivers currently. If someone goes down mesmer or guard is assigned the task.This trait needs a total rework.
Shrug it off-Increase healing. Breaks stun on allies as well in 900 range.
Burning arrows-Move to more appropriate tree. Recharges stay the same, attack speed and travel time decreased on bow.
Empower allies-Fine as is.
Inspiring presence-your presence reduces recharges on allies healing skill. 900 units. Combat only.
Powerful synergy- Not sure. Never used it. Neither has any other warrior. Ever. That suggest it needs a rework desperately.
Vigorous shouts-Shouts heal/gain adrenaline/reduce recharge on yours and allies shout abilities within 600 units. This would make for killer grouping with guardians and necros.
Phalanx strength-fine as is.
Discipline
Versatile rage-Fine as is. Remove combat only requirement. Yup. I said it.
Crack shot-move to adept strength line.
Warrior sprint-increase movement 25%. Increase movement to target by 33%. Combat only.
Venegful return_make baseline.
Fast hands-make baseline.
Inspiring banners-change to standard bearer. Reduces banner recharge. See idea’s on banners. Maybe not the right skill tree for it. Tactic would make more sense.
Destruction of the empowered-increase damage per number of boons. Not unique boons. Give might stackers a reason to be a little afraid when they see might at 20 stacks+vigor+swiftness+protection+regen
Brawlers recovery- removes 1 condition above 50% health. Removes 2 below 50% health. Will allows warriors to think about not having to use berserker stance at all with above suggestion of power affecting condition duration with cleansing ire.
Versatile power-One of the few very warrior traits we have-Perfect as is.
Merciless hammer- Why is it here? Seriously why is this here?
Heighten focus-Gorgeous grandmaster trait. Fine as is.
Burst mastery-Burst skills deal more damage. Blocked burst skills lose no adrenaline.
Berserker allow to settle into meta before changing for now.
Banners Banner no longer ground targeted. They are attached to warriors back. Pressing banner again changes first 5 skills on warrior. Recharges greatly shortened. duration shortened
Strength- Adds 1 stack of might for 4 seconds every 3 seconds.
1) Place might on allies with 600 unit to X value.
2) Renew might duration on allies within 600 units.
3) Allies with might gain swiftness.
4) Allies with might healing skill recharges faster.
5) Place banner away further reducing recharge.
Discipline
1) Increase allies precision.
2) increase allies ferocity.
3) Allies next 2 successful hits are critical.
4) Allies gain swiftness on critical hit.
5)Place banner away for further recharge reduction.
Defense and Tactics
You can see where I am going with this. It has a lot of room for potential growth in team dynamics. Can be used well for future raids and higher difficulty content.
Signets
Precision-Improves precision for you and allies passively. Active you and allies have increased critical hit increased to X value for X duration of time.
Strength- Passively improves allies power. Active-You and allies have 50% chance to penetrate blocks for X duration of time.
Stamina- In a fairly good place. Needs more team dynamic.
Dolyak-fine as is. A team passive effect would be nice. Active team dynamic would be awesome.
Physical skills
Just make them faster and cleaner. The warrior community is really tired of bull charge overshooting. The mesmer community appreciated the change to illusionary leap once they got used to it. Warriors would also be appreciative. Change throw bola’s to have an effect if it is blocked, or just make it unblockable. look at making frenzy a physical skill so it could synergise with changes suggested to peak performance and suggested hard knocks.
Shouts
Fear me- it only saw the light of day in the first 2 weeks of skyhammer introduction. Beyond that i tried to give mine to a ranger pet and even it said “no thanks” It has no practical use anywhere. Add torment to it at least and make it conditon user friendly.
On my mark yeah, this one could be soo much more..
Weapons
mace, hammer, longbow need more speed to them. The separation of damage and control was needed in hambow days, it is no longer needed. Hammer/mace rarely get used in PvE . Unless you wanna team break-bar and contributed nothing else.
dare I say it..time to shave some cast time off one hundred blades and over due that rush be made reliable.
Offhand mace/axe need a lot of love. I dare say you wont see offhand axe anywhere, in any facet of the game. It is just that terrible to use.
Yours respectfully.