Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs
anyone know how the decrease in condition time works when they’re together? and for dogged march, is the condition decrease permanent or is it every 10 seconds
there is base conditions duration let’s say 5s, if there is some “+” it adds plus, if there is some “-” in calculation on target, then it calculates that minus FROM BASE not from after duration.
BASICALLY if u go melandrulemongrass+dodge marche U won’t be IMMUNE TO movement conditions EVER.
dodge marche is permanent decerase, regen on thsoe condis is not permanent.
(edited by Hvaran.6327)
there is base conditions duration let’s say 5s, if there is some “+” it adds plus, if there is some “-” in calculation on target, then it calculates that minus FROM BASE not from after duration.
BASICALLY if u go melandrulemongrass+dodge marche U won’t be IMMUNE TO movement conditions EVER.dodge marche is permanent decerase, regen on thsoe condis is not permanent.
sorry I don’t understand the first answer you gave lol, I know about the + or – stuff but what do you mean about the mealdru + lemongrass + dodge marche thing? were you saying that I’ll be immune to movement conditions? so basically all of those “-”’s add up together up to “-100%” ?
the formula is
for ex-le
warrior A
flurry base duration – 4s
he has +50% condition durations, so tooltip says – 6s.
warrior B has, – condition duration stats
dodge marche – 33%
melandru runes – 25%
lemongrass – 40%
-98% condition duration (cripple, chill, imob).
calculation goes like 4×1,5-4×0,98=6-3,92=2,02 s – is the time for wich warrior A will immobilize warrior B with flurry (3 adren bars)
i meant totally opposite. Don’t get confused with number -98% condition duration, end number would be dependent on source +duration aswell alot. Though u will be almost immune to those who got 0 +condi duration
u can reach 98% of -cripple, chill, immob one engi and war with thier traits, but even -110% would not be 100% garantee.
I think he said if your enemy have a skill that gives 5 sec chill and had food with + 40 % duration you will have 7 sec of chill. All the food / traits that gives less condition duration take effect on the 5 sec chill and not on the 7 sec chill.
So 5 sec – 40% less duration (lemon grass) = 3 sec chill – 15% (Melandru Rune) = 2.55 Sec chill – 33% (DM) = 1.7 sec chill (with the 2 seconds from + 40% duration it would be 3.7 sec chill).
So you will never be imune to movement conditions. To all other condition you should remove the -33% from DM.
If the Removal % stack together then 40% + 15% + 33% = 88%
5 Sec Chill – 88% = 0.6 Seconds + 2sec from + % food gives 2.6 seconds Chill
(edited by silentnight warrior.2714)
silentknight warrior’s example is spot on.
I think he said if your enemy have a skill that gives 5 sec chill and had food with + 40 % duration you will have 7 sec of chill. All the food / traits that gives less condition duration take effect on the 5 sec chill and not on the 7 sec chill.
So 5 sec – 40% less duration (lemon grass) = 3 sec chill – 15% (Melandru Rune) = 2.55 Sec chill – 33% (DM) = 1.7 sec chill (with the 2 seconds from + 40% duration it would be 3.7 sec chill).
So you will never be imune to movement conditions. To all other condition you should remove the -33% from DM.If the Removal % stack together then 40% + 15% + 33% = 88%
5 Sec Chill – 88% = 0.6 Seconds + 2sec from + % food gives 2.6 seconds Chill
So -condi duration works on the base duration and +condi duration is additional duration that cant be messed with?
@Sigmoid:
Yes. So if your opponent has +40% duration and you have -40%, they’ll cancel each other out and the condition will last its base duration.
Example: 10 second cripple.
+40% would give it +4 seconds
-40% would give it -4 seconds
10 + 4 – 4 = 10
@Sigmoid:
Yes. So if your opponent has +40% duration and you have -40%, they’ll cancel each other out and the condition will last its base duration.Example: 10 second cripple.
+40% would give it +4 seconds
-40% would give it -4 seconds
10 + 4 – 4 = 10
But even with -100% condi duration it would still get you for a 4s cripple. I see i see.
Exactly!
The math for that would be
+40% would give it +4 seconds
-100% would give it -10 seconds
10 +4 – 10 = 4
The takeaway is this … you can essentially be nearly immune to these conditions from anyone that is not taking +condition duration … so you are unlikely to have to worry about these conditions from an opponent running a power build … which helps you avoid their burst.
Exactly!
The math for that would be
+40% would give it +4 seconds
-100% would give it -10 seconds
10 +4 – 10 = 4The takeaway is this … you can essentially be nearly immune to these conditions from anyone that is not taking +condition duration … so you are unlikely to have to worry about these conditions from an opponent running a power build … which helps you avoid their burst.
I play warrior and necro mostly so this fascinates me when combined with reapers chill output. Thanks for the lesson guys
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