can u still solo the lupicus?
I would say its posible, since i have holdet lupis agro long enough for my group mates to release and come back many times, but solo him comepletely would take very long and I dont know how he dealth with the grubs if he did so.
yea, its a lot easier then you think. Once you get him melee paterns down he becomes a joke just like the rest of the bosses in this game. Once people stop trying to ranged DPS people will realize how easy this guy is.
yea, its a lot easier then you think. Once you get him melee paterns down he becomes a joke just like the rest of the bosses in this game. Once people stop trying to ranged DPS people will realize how easy this guy is.
Right,put a vid to show us ( Without stealing one ) !
I would say they are horrible filthy hackers, dirty too.
This isn’t a “WARRIOR IS OP!” issue. This is a game design issue. Currently PvE is designed around Tank N’ Spank. Simply put Warrior and Guardian are the two classes that excel at it. Thus the current “perfect” instance set up: Triple warriors, one guardian.
They’re not OP. They just do their job right, and the PvE design overly emphasizes their job… Take for example Conditions vs. Power in PvE. In PvP the difference is perfectly simple: Power cuts through unarmored targets faster, conditions are better are killing heavy armor. There is balance. PvE mobs have very little armor. Their tankyness, when it exists, generally comes from their massive HP pools, emphasizing power in detriment of conditions. When they do have some form of mitigation it comes in the form of global damage mitigation, generally associated with the completion of some task. It’s not armor, it’s global damage reduction that also affects conditions, that needs to be removed through some task (like the Berserker in HotW that needs to be driven against a wall to lose his damage semi-immunity).
Thus, while in PvP Power and Conditions are overall balanced, with different situations favoring different choices depending on the target, in PvE Power > Conditions, because there simply aren’t significant situations that favor Conditions.
This is the same for many other areas of the game. With the current end game design being geared almost exclusively towards “Tank N’ Spank” warriors and guardians are it.