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Posted by: Drek Thalon.5490

Drek Thalon.5490

Most of this is just crying. Condition build is one of the strongest warrior builds if you’re not a kitten about it. Sword chain is way better now you don’t know what you’re talking about.

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Posted by: Jzaku.9765

Jzaku.9765

Most of this is just crying. Condition build is one of the strongest warrior builds if you’re not a kitten about it. Sword chain is way better now you don’t know what you’re talking about.

What am I even reading here. Warrior isn’t able to blanket his conditions so they’re easily cleansed, it’s not remotely “the strongest warrior build”. It’s also largely single target with the bleeding spikes so it has absolutely nothing on what an engie or necro can do. It’s also true that sword chain has lost sustained damage, it has gained much better burst damage but over time you do less than you did before.

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Posted by: Folk.2093

Folk.2093

running a condition warrior is like going the speed limit on a Lamborghini.

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Posted by: Baltzenger.2467

Baltzenger.2467

I really like that people make suggestions and all. Don’t get me wrong.

But I will risk it here, and call you a liar:

“I propose some easy changes that will fix all the above in less than 3 days if you have atleast 1-2 decent programmers (Ive worked in the game industry so I can estimate this accurately)”

That, sir, is a lie. Making some sequence in RPGmaker doesn’t count as “worked in the game industry”. If you really believe that any balance change can be done in 3 days, then I can tell, you know so little about the game industry, that you can’t, in no way, estimate anything about this.

Now, as an indie developer (I truly am), I can give you my references later if you want. I can tell you that the best way to make suggestions, is to make them, like what you are, a player. Everything is information. You don’t need to pretend to be something you are not to give it more weight.

Now, to your suggestions, I will start saying this: Anet promised sustain and new forms of spending adrenaline. We’re still waiting.

1. Cleansing Ire should be changed to remove 1 condition every 10 seconds, and gain regeneration for 6 seconds. This would help bunkers, warrior sustain, and all builds in between.


With new ways of spending adrenaline (related to sustain, perhaps?) this change isn’t needed at all.

2. Sustain: I think all warriors should have the talent Adrenal health as a standard aspect to warrior, and it should tick every 1.5 seconds. This would add a little nudge to our longterm sustain across all builds. I would replace Adrenal Health with Armored Attack and put in the old Balanced Stance trait in the 25 spot.

— I believe adrenal health needs to tick every second (I don’t think anything can tick every fraction of second in this game, due to its architecture). Just that. With the same health we gain now, but every second (triple its effectiveness)

2a. On top of this I’d give warriors an increase in speed of 5% at 1 adrenal bar, 8% at 2 adrenal bar, and 12% at 3. This would STACK with swiftness/warriors sprint and give warriors that extra little edge in catching people that we currently lack.

— This seems interesting, but should be a trait.

3. Build Diveresity/Small Adjustments:
Sword: Making Condition Warrior a real spec.
3a. Return sword chain 1-2-3 to its original, sword warriors lost a lot of sustain damage with this change.

— I don’t agree with this. I think the new sword is actually, better. I don’t think the warrior should be really good at full conditions. But that’s my opinion. To give more build diversity, we should have more condition related traits on Strength line. (I see no reason why, for example, longbow should be pidgeon holed into tactics line, or sword on arms line, we see on other proffesions that weapons benefit from multiple trait lines)

3b. Keep the current leap and move parry to 3 from off hand. Replace off hand with old hamstring animation but call it poisening slash or something and have it add a 7 second poison

— I’ve thought about getting poison. I don’t think our class justify a poison on any weapon. But, maybe a trait related to bleed. For example, “Infected Wound”, chance of poisoning your foe if it is bleeding, chance on crit, 10-15 seconds cooldown.

Rifle:
Change Kill shot to something that is not always dodged, giving it a 1/4-1/2 second cast time doing 1/2 damage and adding 8-12-16 stacks of vulnerability for 7 seconds.

— What about a flying projectile? Make it naturally pierce, knock down? (that would be awesome, but a bit OP I think…yet, interesting, the only long range knock down)
I like the long cast heavy hitter skill. Maybe trait to get camuflage while casting it? I don’t know.

Mace:
Mace 1-2-3 chain. Reduce the last hit cast time to reliably hit more often.
Make Mace block work the same way as off-hand sword.

— Mace is very strong for its purpose, but I agree with this one.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I said i will stop giivng suggestion but..i can do it one more time.

Cleansing ire – f2 ability, Remove condition per bar and grants 1k heal per bar (10cd). Reason: build varienty increased as we don’t have to to pick a special trait for that, and we need some mechanic build into class by default

Sword

1: Hamstring does 2sec cripple
2: Stability for duration, unaffected by cripple/chill
3: Counterblow (can share animation of mh mace 2 and same damage) 10cd, grants vigor for 5sec on succesful hit
4. Impale as it is, rip a pull.
5. Damage increased to match mace 2, removed bleed, add 3sec regeneration
F1: Final thrust which will share the same damage of evi, cause immobilize on hit (current values). Castime reduced to whakittens was pre patch (its a must)

Blademaster also reduces cd on sword by 20% (im suprised that it still has no cd reduction, even lb got it)

Greatsword
1: Brutal strike increased damage by 10%, swiftness for 3seconds
2: Hb deleted/moved (will explain under). Make a counterblow on 10cd. Similiar animation to mace mh while blocking, (blow can share arcing slide animation or Counterattack of ranger gs). Same damage as mace 2, add 5sec retal if hit lands (blocks the same way as sword 5)
3. Unaffected by cripple/chill
4. Pull up to 5 as blade returns
5. Shares Leap of Faith animation. Keep it damage+add 3 stack of bleed that will last for 7sec. Cd reduced to 15sec

Hb simply doesnt belong to this game, i don’t see how it could be made to actually be viable. The olny thing that comes to mind is actually make it mobile on burst, and every hit will cause knockback effect, ur character will be following target (kind of like spear 5) but on the other hand its might turn into op ability against anyone without stability or teleports. Other than that make it just like spear 5, but without knockback.

If arcing slide will stay, increase its damage by 100% and causing knockdown effect based on adrenaline (up to 3sec). After all burst is a unique warrior ability whichc should act like finisher.

Also cleansing ire in current form is just bad. Its promotes brainless spamming buttom f1 every time its on cd to remove conditons.. I disagree with bursts working this way.
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Upgraded with boons+extra

(edited by Scoobaniec.9561)