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Posted by: oxtred.7658

oxtred.7658

stab on warhorn?
Wait.
Stability? On a weapon skill with 15 sec cd?
Wait.
Stability? Really? Are you serious?

If you’re on EU and need help to get into dungeons, pm me.

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Posted by: Cygnus.6903

Cygnus.6903

stab on warhorn?
Wait.
Stability? On a weapon skill with 15 sec cd?
Wait.
Stability? Really? Are you serious?

He is not suggesting 10 seconds of it.

typical panicky reaction.

Although I disagree about warhorn needing buffs. It is fine as is, even though it is quite useless in PvP. Some weapons are just not meant for certain areas of the game.

Rifle is a different story. It is useless.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: oxtred.7658

oxtred.7658

Yeah it would be on par with all the weapons giving stability, like.. well, nothing.

If you’re on EU and need help to get into dungeons, pm me.

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Posted by: killahmayne.9518

killahmayne.9518

Warhorn is completely fine. Swiftness and cures chilled cripple and immobilize to 9 other players in a 1,200 range is amazing.

Also you get vigor, inflict weakness and get a blast finisher on call to arms. You can also trait for warhorn cooldown and condition conversion.

Not everything can be viable everywhere due to the fact that there will always be a best set up and other classes who can do it better.

Rifle definitely needs a buff. Volley is fine, #5 is fine, the cripple is probably OK as well. Killshot just isn’t very good whatsoever and the auto attack is really meh.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Purple Miku.7032

Purple Miku.7032

Warhorn is all around the best offhand for warrior along with sword, so I have no idea why the hell it needs buffing when you have obviously worse options like axe, which has always been a dreadfully awful offhand.

Rifle is and always has been pretty bad, so buffing that doesn’t sound like a bad idea.

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Posted by: Olba.5376

Olba.5376

1. While guardian’s Renewed Focus now becomes meditation skill that heals and grant fury, you did nothing on warrior’s warhorn skills since patch. I know warhorn is great in wvw but i am spvp user. and this warhorn work badly in spvp. you could grant at least stability also as warhorn is at bunker line.

Meditations healing requires a 30 point investment. And have you looked at the other Elites that a Guardian gets? The tomes cannot be used in water and replace your weapon skills, making them pretty useless.

The thing with Warhorn is that traiting for Quick Breathing is in a direct competition with Cleansing Ire and most people wouldn’t even consider making the trade. However, Warhorn makes a perfect compliment to a Shout build, because Shouts take 30 into Tactics to begin with and have their core traits in the Adept and Grandmaster tiers.

It’s not that Warhorn needs to be improved, it’s that Dogged March and Cleansing Ire can replace most of the functionality (clearing condis and movement impairments) without requiring a specific weapon. Heck, if you beefed up shouts somehow, you’d see people running around with Warhorn all over the place. And in case you haven’t been to WvW, most Warriors there run with a Warhorn.

2. Rifle is probably the most nerfed one since patch. they removed bleeding then grant double adrenaline only if you hit the target that is 4th skill’s vulnerability is applied, but who would you use that 4th skill that much? (the cast time of 4th skill is too long and not effective at all, low damage)

You’re conveniently forgetting that Vulnerability can be gotten from other sources, such as Rending Strikes from the same Arms traitline. Sadly, it competes directly with Crack Shot.

If you ask me, now that Rifle doesn’t have bleeds anymore, I’d move Crack Shot over to Strength, allowing people to do something like 2/2/4/0/6 to get Crack Shot, Rending Strikes, Cleansing Ire and Burst Mastery for a pretty solid setup.

The worst nerf, Kill Shot, which is the hardest one to make it hit in this game, now lose all adrenaline when it misses. Torment nerf is nothing as compared to this. Do something man do something. This killshot is actually the one in need of emergency repair but no one seem to care since most people uses longbow instead.

You say that after how long of Arcing Slice being useless? Heck, a lot of people agree that even the new Arcing Slice is useless because of its low damage.

But hey, if you want to fix Kill Shot, there’s two ways to go about it. You can either shorten the animation or make it less obvious. The former would make it harder for people to time dodges and getting out of range to cause a miss, but wouldn’t do anything for the misses that you’d get due to blinds. Changing the animation to be less obvious would be an overall better help, but it could easily end up on a course like Pin Down and Skull Crack, which were given a more obvious animation and increased cast time, respectively, mostly because the animations were hard to tell in some case, Asuras being a major source of complaints.

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Posted by: Fiorrello.8126

Fiorrello.8126

the warhorn has actually seen a lot of change.

they lowered the cooldown on the number 4 skill by 5 seconds in a stealth patch during season one. then later they changed it so that it only converts 1 condition instead of 2 when it’s traited.

the warhorn is honestly very strong in Spvp and WvW. but it’s strong in a sneakier none giant red number kind of way.

the rifle is underpowered and needs some serious changes. the entire weapon is clunky and unresponsive, the burst skill is trash and the volley skill needs to be sped up so it actually matches it’s tool tip.

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Posted by: Kitt.2567

Kitt.2567

guys i am not talking about wvw but spvp situation of warhorn usage. in spvp, bunker warrior mostly uses warhorn, however the thing is, this warhorn warrior have no stability while guardian bunker has. Therefore guardian bunker is a lot popular. I think call to arms need to grant at least 3 sec of stability. i think that bunker without stability doesnt make any sense but this warhorn is on bunker line. haha

Visit “http://www.twitch.tv/the_korean_gamer/profile” for best warrior builds!

(edited by Kitt.2567)

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Posted by: jingkangtan.6752

jingkangtan.6752

balanced stance
stability signet

dohh

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Posted by: Steelo.4597

Steelo.4597

i just want to make clear why traited warhorn is such a powerfull weapon, especially with shout condi removal:

it converts conditions into boons. someone building a heavy power build will apply vulnerability. you convert that into protection. someone building heavy condition will use poison – you convert that into regenaration. shout condi removal helps with getting the right condition being converted. the converted conditions are the soft-counter to the build you are facing, aka protection or regeneration. in addition warhorn offers very strong anti-conditions:

-weakness pretty much shuts down power users for the duration
-warhorn 4 removes chills & cripples & immobilize -> helps recovering against condi users and pushes that amount of conditions down to help remove/convert the relevant ones.

In addition the warhorn 5 is a blast finisher – yall know what to do with it.

So all this for only 2 skill slots in your weapon bar.. pretty kitten awesome. the only downside is 20 points into the vita line.. you usually dont want that if not running shouts!

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

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Posted by: Kitt.2567

Kitt.2567

If warhorn is that powerful, why almost no warrior use it in spvp? cuz it works badly in spvp. maybe they need to buff warhorn for spvp only, just like gw1 way that changes skills a bit different between pve and pvp content. and rifle also. mace and gs is recently buffed. so i hope in next patch i expect warhorn and rifle buff.

Visit “http://www.twitch.tv/the_korean_gamer/profile” for best warrior builds!

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Posted by: Simon.3794

Simon.3794

If warhorn is that powerful, why almost no warrior use it in spvp? cuz it works badly in spvp. maybe they need to buff warhorn for spvp only, just like gw1 way that changes skills a bit different between pve and pvp content. and rifle also. mace and gs is recently buffed. so i hope in next patch i expect warhorn and rifle buff.

Because warhorn is good for team fight support,
the two builds i know is bunker war, and the one tarcis used in ToG, shout heal cele support build.

bunker war is not as good as bunker guard with less utility and less survibility. so this build is out

shout heal cele support is decent because you can shout heal your team and stack a lot of might using warhorn 5 sword 2, lb3 and fire field and still out put decent damage, but really weak against burst and you have to give up a shout in order to have stability. good but not enough for the 5v5 meta imo.

so basically it’s not the warhorn is not good, but the builds which support warhorn is not good enough.