the greatsword is a very powerful weapon when properly traited, but the weapon skills themselves lack a lot of utility and synergy between themselves.
i’m fine with a weapon that only does damage, but we already have the axe for that, and the axe arguably has better combat utility then the greatsword does.
1. fast potent auto attack chain
2. skill for quickly gaining a lot of adrenaline, plus vulnerability, plus whirl finisher
3. ranged cripple, projectile finisher.
the greatsword on the other hand is primarily used in WvW for either A. running from objective to objective or B. running away from fights.
i propose a change to improve the greatswords in-combat mobility, while at the same time reducing its out of combat mobility and making it as a weapon more desirable. so instead of being something you use if you want to troll other people and run away from engagements it becomes something you use for its strategic use in combat and because you want to defeat your opponents.
the big problem is the number 5 skill [rush]
remove it entirely. it’s a problem and there is no reason to fix it. its just not a good skill.
instead the new skill would look like this.
5. [shove] 1/2 second cast time, push your opponent back 200 units.
so now the number 5 skill becomes an interrupt skill, but more importantly it puts them withing optimal range for the number 3 skill [whirlwind attack]. so with this proposed change you can now interrupt an opponents telegraphed attack while setting up the greatswords trademark attack.
the second problem with the greatsword is the f1 burst skill. its boring, it has no combat utility, it doesn’t synergize with anything else the greatsword does. all it does is do a small amount of damage and grants you fury. basically it is an example of a bad burst skill, there is no good reason to use it at less then full adrenaline, and other then for the fury no good reason to use it at all. its slow, single target and it interrupts the flow of your attacks and defense.
my proposal is thus.
f1 [arching slice] 3/4 of a second cast time. 450 range leap finisher. gain fury when you strike your foe.
this will allow you to better stay on your target when they try to kite you, while at the same time improving the damage you do as a result. it adds the leap finisher to the utility of the greatsword and makes [arching slice] useful at any stage of adrenaline.
all in all i would summarize the pro’s and cons of my suggestion for the greatsword thus.
pros.
1. better in-combat mobility
2. added a leap finisher to the weapon kit
3. added an interrupt
4. better combat initiator
5. because burst skill is a movement skill, better use from the trait [x mobile strikes]
cons. 1. its a change, and people will always complain about any change
2. number 5 skill will no longer deal good damage
3. much more difficult to flee from any fight
4. weapon will feel slower out of combat