does this elite make sense?

does this elite make sense?

in Warrior

Posted by: Nemesis.6938

Nemesis.6938

The “big damage” class gets even “bigger damage” trough the elite…does that make sense? Arent the elite’s supposed to balance classes more and make them more versatile?

does this elite make sense?

in Warrior

Posted by: Purple Miku.7032

Purple Miku.7032

Actually the “big damage” class got a terrible damage elite specialization. Tempest is pretty awful for damage.

does this elite make sense?

in Warrior

Posted by: Knighthonor.4061

Knighthonor.4061

Actually the “big damage” class got a terrible damage elite specialization. Tempest is pretty awful for damage.

Thats because tempest is meant for support and defense in group content.

does this elite make sense?

in Warrior

Posted by: Nemesis.6938

Nemesis.6938

thats exactly what i mean – tempest is great, cause it fills another role and give a ele more versatility…warrior elite just shoots into the same hole

does this elite make sense?

in Warrior

Posted by: Pridedemon.3041

Pridedemon.3041

I don’t know what you mean by even bigger damage, do you mean more dps for pve?
Because if so then that’s simply not correct. From what i understand after reading the latest update, the berserker elite specialization is focused around torch and burning build (so in other words, its a condi heavy build) and we all know that Condi is just inferior to pure ppf build, so no its not even bigger damage for pve.

Where does it make warrior stand in spvp, we will have to wait until we can actually get the hands on experience during beta.

does this elite make sense?

in Warrior

Posted by: Nemesis.6938

Nemesis.6938

well
a) enhanced burst skills
b) much more frequent burst skills
c) no drawbacks so far known on existing skills
seems like quite a buff to me
besides the moving firefield of course!

does this elite make sense?

in Warrior

Posted by: Pridedemon.3041

Pridedemon.3041

a) again burst skills are not super useful for pve, they are primarily for pvp, in dungeon (especially for boss fights) you want to keep your adrenaline at max because it gives damage boost to you for the amount of adrenaline you have build, you only use burst when the mob/boss is about to die and the burst will finish them off.
b) the tradeoff to moving fire field is that you are forgoing the superior dps of either greatsword or axe/axe mace/axe build for a might stacking field which isn’t needed because you already have 25 might stacks, it might be useful for solo’ing purposes but for a dungeon/fractal parties, world bosses i don’t see it as something better then what warrior already have.

does this elite make sense?

in Warrior

Posted by: DeceiverX.8361

DeceiverX.8361

I don’t know what you mean by even bigger damage, do you mean more dps for pve?
Because if so then that’s simply not correct. From what i understand after reading the latest update, the berserker elite specialization is focused around torch and burning build (so in other words, its a condi heavy build) and we all know that Condi is just inferior to pure ppf build, so no its not even bigger damage for pve.

Where does it make warrior stand in spvp, we will have to wait until we can actually get the hands on experience during beta.

This is just strictly not true. The ranger has a condition build option that is some of the best DPS in the game and are strictly better than all of its power variants, even when factoring in group support.

I fear that an over-abuse of burning is going to make the class overpowered. I’m hoping we can expect some burning tweaks in then near future since the condition as it stands right now is wildly overpowered on all of the builds it shouldn’t be strong on, and feels too limited on the builds that are designed around it.

does this elite make sense?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I fear that an over-abuse of burning is going to make the class overpowered.

This made me laugh a bit buddy.

To be fair, what class do you mean here?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

does this elite make sense?

in Warrior

Posted by: Arewn.2368

Arewn.2368

It provides a new playstyle for the warrior.
No, the role doesn’t particularly change, but does that matter? There’s already complaints that GW2’s professions are too homogenized do to role cross-over. Should elite specs really be making it so that every prof can do everything exactly equally?

Yea the elite specs present an opportunity to give professions things they’re severely lacking in, AoE for mesmers through wells, ranged for guardian through bow, but I don’t think that means every elite spec needs to provide the profession with a new role.

Just giving us alternatives to how we do our job is already interesting. It gives us new toys to play with, new playstyles to enjoy. It doesn’t need to give us a new role.

does this elite make sense?

in Warrior

Posted by: Harkan.9017

Harkan.9017

a) again burst skills are not super useful for pve, they are primarily for pvp, in dungeon (especially for boss fights) you want to keep your adrenaline at max because it gives damage boost to you for the amount of adrenaline you have build, you only use burst when the mob/boss is about to die and the burst will finish them off.

When was the last time you played Warrior? Warriors have to use burst skills to maintain 20% damage boost now.

does this elite make sense?

in Warrior

Posted by: Atticus.7194

Atticus.7194

It provides a new playstyle for the warrior.
No, the role doesn’t particularly change, but does that matter? There’s already complaints that GW2’s professions are too homogenized do to role cross-over. Should elite specs really be making it so that every prof can do everything exactly equally?

Yes it does matter, just getting minor variations of existing skills passed off as major changes is not really that exciting. I want to see how creative ArenaNet can get with warriors, give me something that’s new and innovative and makes me want to play not just more of the same in the form of the most played out literal interpretation of the word “Berserker” possible.

Yea the elite specs present an opportunity to give professions things they’re severely lacking in, AoE for mesmers through wells, ranged for guardian through bow, but I don’t think that means every elite spec needs to provide the profession with a new role.

Yes, yes it does. When the entirety of a elite spec is “more of the same” it’s not exciting, its not innovative it’s not something that is going to make players want to play. I mean so far we’ve got: minor updates to burst skills (both of which include strange “upgrades” no one really asked for), physical skills that grant adrenaline (oh boy), a new offhand weapon that provides with another ranged cripple (of which we already have 5), a way to cleanse conditions with fire (something guards and ele already do) and a mobile fire field (kind of cool actually). Finally we come to the berserk mechanic which is seriously the most straight forward cookie cutter interpretation of this spec possible, did they not even try to think outside the box?

Just giving us alternatives to how we do our job is already interesting. It gives us new toys to play with, new playstyles to enjoy. It doesn’t need to give us a new role.

They haven’t really given us alternatives though, it’s more like warriors now with spinning rims! Just a little flash to distract us from the lack of substance. And I’m also curious what this “new playstyle” you’re talking about is because none of these updates changes how warriors will function and play at all.

(edited by Atticus.7194)

does this elite make sense?

in Warrior

Posted by: DeceiverX.8361

DeceiverX.8361

I fear that an over-abuse of burning is going to make the class overpowered.

This made me laugh a bit buddy.

To be fair, what class do you mean here?

Anything given enough burning becomes pretty OP. That’s my fear; they’ll nerf the warrior after giving it too much burning instead of nerfing the condition itself like everyone is asking them to.

does this elite make sense?

in Warrior

Posted by: MrForz.1953

MrForz.1953

This Berserker spec keeps making me think of the Hellborn specced Krieg, the Psycho from BL2. I personally find this awesome.

Disgruntled Charr Engineer and Thief – Jade Quarry.

does this elite make sense?

in Warrior

Posted by: skowcia.8257

skowcia.8257

Burn warrior or condi warrior in general will never leave hotjoin ranks so nothing to worry about when it comes to nerfs.

obey me

does this elite make sense?

in Warrior

Posted by: Arewn.2368

Arewn.2368

Yes it does matter, just getting minor variations of existing skills passed off as major changes is not really that exciting. I want to see how creative ArenaNet can get with warriors, give me something that’s new and innovative and makes me want to play not just more of the same in the form of the most played out literal interpretation of the word “Berserker” possible.

Yes, yes it does. When the entirety of a elite spec is “more of the same” it’s not exciting, its not innovative it’s not something that is going to make players want to play. I mean so far we’ve got: minor updates to burst skills (both of which include strange “upgrades” no one really asked for), physical skills that grant adrenaline (oh boy), a new offhand weapon that provides with another ranged cripple (of which we already have 5), a way to cleanse conditions with fire (something guards and ele already do) and a mobile fire field (kind of cool actually). Finally we come to the berserk mechanic which is seriously the most straight forward cookie cutter interpretation of this spec possible, did they not even try to think outside the box?

They haven’t really given us alternatives though, it’s more like warriors now with spinning rims! Just a little flash to distract us from the lack of substance. And I’m also curious what this “new playstyle” you’re talking about is because none of these updates changes how warriors will function and play at all.

When you log onto an MMO, any MMO, do you look at all the damage classes as being exactly the same?
I’d think not. Despite the fact that their roles all consist of doing the same thing, dealing damage, they can still be unique and have distinct playstyles that are each individually worth delving into and trying.
That is my argument here.
That the same role is being fulfilled does not automatically mean it’s being fulfilled in the same way. There can still be new, exciting, unique, innovative additions that still fulfill the exact same role.
If we are still playing the same way, the playstyle is unchanged, there’s no unique or innovative mechanics being introduced, then that itself is a problem. But not because it fulfills the same role.

Your argument falls apart when you consider that there are other classes in this game. Let’s say the new spec gave us really strong group support, it brought that as a new role for warriors to excel at. But guardian can already do that. In GW2, such a thing is not unique, or innovative, exciting, or worthy of making players want to play. It already exists, you’re just changing the skin by bringing it to the warrior.

It is my argument that it is not the role that is fulfilled which makes or breaks a spec fun-wise, but rather the playstyle and mechanics it bring to the table. Role and playstyle/mechanics are often intrinsically connected, but distinguishing which is the relevant factor in a particular situation is important.
And here, it is the playstyle which I think is important, not the role which is being fulfilled.
Granted, unique roles are important in avoiding homogenization and assuring a feeling of importance in the players.