dual wield agility?
It just doesn’t really give enough to justify taking it over other things, really. You don’t gain enough offensively from it to justify choosing it over something else for PvP and in PvE it’s just not better than other options are most of the time.
It has always seemed a little strange to me that it would be a grandmaster trait, because it needs for a fight to be very long to take proper advantage of in terms of DPS.
In PvE it’s best to take for niche situations, for example like Mai Trin in FotM, however pure axe builds are very rarely optimal.
The problem with speeding up your strikes is…. You’re opponents never stand still long enough to benefit from faster attacks.
You may get 1 extra attack out before they evade you thats not worth the slot.
Weak to a GM tier. Need be +25% atk spd.
Is it just me or does last chance seem more appealing? I never really saw a purpose to using dual wield agility for a mere 10% attack speed even if it is on 100% of the time, quickness is just so much stronger not being tied to a negative effect.
break. I feel like they should be back by now..”
Whoever designed dual wield agility, I just want to punch some sense into their face. Think about all the time it took for devs to plan, discuss, write code, revise, test, write code, test, implement…only to end up with this abysmally horribad grandmaster trait. So much time wasted.
Most likely a PvE trait or 46004 Sword/Axe + Axe/Mace or something. There is no point on picking that over better versions though of DPS Warrior though.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Whoever designed dual wield agility, I just want to punch some sense into their face. Think about all the time it took for devs to plan, discuss, write code, revise, test, write code, test, implement…only to end up with this abysmally horribad grandmaster trait. So much time wasted.
How can you say it’s weak? It allows you to deal infinitely times more damage in some cases.