exotic explorable mode tank'ish set?
Vitality as a warrior isn’t very effective. What matters in PvP and PvE is EFFECTIVE health (over the course of a fight, how much health do you lose vs gain when factoring in mitigation, and healing). Once you have enough HP to not get flat out burst in 1-2 seconds (which is never really an issue for warriors, with heavy armor and over 20k base health at 80), extra health adds little to no value. Vitality only offers SHORT-TERM survivability at the start of the fight; once that extra few K health is remove, your vitality is useless for the remainder of the fight until combat resets. Toughness, on the other hand, gives IMMEDIATE and LONG-TERM survival strength. The only downside of toughness versus vitality is that the former doesn’t work for condition damage, while the latter does (but with a heal, signet, and shout options for removing conditions, you rarely end up with the situation that vitality would save you where toughness wouldn’t).
The better option, IMO, is a set of “Knight’s” gear (power/precision/toughness). It actually has MORE toughness than the Power/vit/toughness gear, meaning more mitigation, and you keep a good amount of offensive power (by keeping precision, you keep your “on-crit” effects viable). I know Arah has a set like this, and it’s craftable unlike Power/Vit/Toughness.
(edited by Xyrm.5602)
AC offers Power/toughness/vitality gear.
crickits 80 ranger
crickets 80 warrior – current main
I know AC and HotW offer power/toughness/vitality
but I suggest knight’s gear instead too. Warriors already get a huge health pool. Even more health would just allow more room for dodging mistakes. However, more damage means less time spent fighting the enemy, which means less time where you or your party could make a mistake.
I suggest Knight Gear.
It gives you precision.
This is useful because it opens up a lot of sigils like Sigil of Blood which you can then get a chance to lifesteal on crit.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant