If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
would it be more viable to move out of discipline trait line and invest it in something else? i mean burst mastery now suck and dosnt give adrenalin back anymore ???
would a different trait line work better for hammers? say leave 15 in disp and shove it into arms(0 25 30 0 15), ye get 10% damage aginst bleeding foes and since arms give us more crit and 33% bleed chance we might not loose as much as we really thought
better yet, abandon fast hands and shove it into 30 in arms which result in 0 30 30 0 10 and get that triple adrenalin trait yay for faster adrenlin gain?
No dude , a typycal hammer build would be 0\20\30\0\20 it’s the same build but without burst mastery . You can use GS on weapon swap until earthshaker comes off Cd.
Weapon swap adrenaline gain, cleasing ire and you hiting something is enough to fuel adrenaline to land ES. Hell you can 100b after ES just to build adrenaline – chain attacks are great for that, dont event have to land last hit.
would it be more viable to move out of discipline trait line and invest it in something else? i mean burst mastery now suck and dosnt give adrenalin back anymore ???
That’s not what they’re saying.
The current tooltip for Burst Mastery says it provides the following effects:
The last effect is wrong. It’s not in the game. They are not nerfing Burst Mastery other than changing the damage increase from 10% to 7%. The adrenaline stays the same, they’re just fixing an error in the tooltip.
Unless of course you think that someone screwing up the tooltip means that the skill should be changed to reflect the tooltip rather than the other way around. Which by the way wouldn’t make much sense in this case. The current tooltip in practice would mean that using your burst at 1 bar would result in ending up with 1.5 bars of adrenaline afterwards, rather than none.
would a different trait line work better for hammers? say leave 15 in disp and shove it into arms(0 25 30 0 15), ye get 10% damage aginst bleeding foes and since arms give us more crit and 33% bleed chance we might not loose as much as we really thought
better yet, abandon fast hands and shove it into 30 in arms which result in 0 30 30 0 10 and get that triple adrenalin trait yay for faster adrenlin gain?
Unless you think that the 3% less damage on burst is that big, there really is no reason to change.
Well if burst mastery still gives adrenaline back then it’s better to go with
0\20\20\0\30 . We can survive without cleansing ire with Berserker’$ Stance
re roll an elementalist
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