(edited by fillywit.4287)
help with Build
Did you link a wrong build? It doesn´t fit your description at all.
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Should I be reassured by the silence or disheartened?
It doesn’t really matter what you run in zergs. Warriors are most often taken for hammer and healing shouts and war banner in zergs but a back line zerker warr with piercing rifle wouldnt be bad either. Especially if you can somehow snipe the commander (just dont get killshot reflected)
ya like the aboive said if its just a zerg build it doesn’t make a differnce. Personally I don’t like builds that cant disengage and escape. Also I don’t like builds without swiftness and an inferior 25% mov speed makes it not so bad but without mobility its much worst.
Since wvw is spent most of the time traveling long distances and moving around mobility/escape is the key to what I like.
warrior and we’re the best class” Eugene
i really dont like valkyri… we already have a high health pool..
Changed traits also, so you get more adrenaline with both weapons and +10% damage on bleeding targets (rifle is bleeding on AA) also increased crit chance with 35% so its now 55%.. so you get more bleeding chance from precise strikes + 50% longer bleeding from trait.. this will make sure you will always benefit from the +10% damage..
Ok you lost
-3500 health
-15% crit damage
You get:
+10% damage
+35% crit chance (in total 55%)
+50% bleeding duration
+10% crit chance on burst
+ 1 adrenaline on crit for both weapons (volley!!)
With this build your sigils will also be more usefull.
(edited by nicknamenick.2437)
Ok you lost
-3500 health
-15% crit damageYou get:
+10% damage
+35% crit chance (in total 55%)
+50% bleeding duration
+10% crit chance on burst
+ 1 adrenaline on crit for both weapons (volley!!)
With this build your sigils will also be more usefull.
I do like some of the suggestions, such as making use of the bleeds (would also give me a reason to drop the axe, as I hate the AA animation), but is the plus crit chance worth it when the sig of intell is 100% for 3 attacks now? this is really making me with there was a power(m)/toughness(s)/crit damage (s)set.
Just use cavalier
Just use cavalier
did that, and even with Armored Attack, the power is still about 25% less(~3943), for only 12% more hp(~36164).
the extra pop you get from power as a a main stat is to nice for the gain in health, at least imo.
Your not making any sense. First off, 3900 power is insanely high. 2nd, cavalier doesn’t give HP, and 36000 hp is extremely high
Your not making any sense. First off, 3900 power is insanely high. 2nd, cavalier doesn’t give HP, and 36000 hp is extremely high
sorry, those were effective hp/power stats, not actual stats, my bad.
actual stats
Cav-
power-2350
hp-19372
toughness-2583
valk-
power-2537
hp-24142
tough-1496
significantly lower toughness, but the hp and power are higher
thanks for the help guys. if found that a a cross with cav armour and valk trinks gets me only ~100 less power for much more survivability
switched to sword for bleed uptime and the damage increase overall, beating the discipline trait, and shield was tossed for war horn for more mobility.
again, thanks and any more suggestions are welcome!
thanks for the help guys. if found that a a cross with cav armour and valk trinks gets me only ~100 less power for much more survivability
switched to sword for bleed uptime and the damage increase overall, beating the discipline trait, and shield was tossed for war horn for more mobility.
again, thanks and any more suggestions are welcome!
looks much better now! :-)
I do wonder if the 3x crit sigil and low crit chance is going to be enough.. not sure yet. but atleast you have way more defensive stats now also.