how to make great sword not feel clunky

how to make great sword not feel clunky

in Warrior

Posted by: Jae.5138

Jae.5138

I feel that the main reason why great sword feels clunky is that ultimately, you end up using physical skills with them which in turn makes the sword feel clunky.

I think it’s a pretty simple fix, too:

1. make the physical skills like bola and bull charge INSTSANT CAST. I don’t even know why bola has a cast time considering it also has to travel to the target (not to mention short range) in order to hit. On top of that, it can be blocked, line of sighted, over terrible. If it hits, high reward, misses, its cooldown worthless.

Please make it more consistent with lower reward.

2. don’t make the physical skills go on a 3 second cooldown when used while facing the other way.

In other mmo’s, they wouldn’t even cast a spell like this unless you’re facing the target.

In GW2, if you cast the spell while you’re facing away from the target, for instance, it puts your skill on a 3 second cooldown (which is valuable in a pvp setting). this is unneceessarily long considering how fast line of sight changes in pvp.

Please make it ~1.5 second instead.

how to make great sword not feel clunky

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Posted by: redslion.9675

redslion.9675

I feel that the main reason why great sword feels clunky is that ultimately, you end up using physical skills with them which in turn makes the sword feel clunky.

I think it’s a pretty simple fix, too:

1. make the physical skills like bola and bull charge INSTSANT CAST. I don’t even know why bola has a cast time considering it also has to travel to the target (not to mention short range) in order to hit. On top of that, it can be blocked, line of sighted, over terrible. If it hits, high reward, misses, its cooldown worthless.

Please make it more consistent with lower reward.

2. don’t make the physical skills go on a 3 second cooldown when used while facing the other way.

In other mmo’s, they wouldn’t even cast a spell like this unless you’re facing the target.

In GW2, if you cast the spell while you’re facing away from the target, for instance, it puts your skill on a 3 second cooldown (which is valuable in a pvp setting). this is unneceessarily long considering how fast line of sight changes in pvp.

Please make it ~1.5 second instead.

No, please. Don’t make it that easy. It’s the only “hard” thing about GS. I’m a theorycrafter, I like warrior because there are so many different things that you can do. Don’t make it the “noob class”, a class that is supposed to be easier.

Bro Tip: try to use your physical utilities when you already are very close to the enemy. They will barely notice Bolas (which will have a much smaller chance to fail) and won’t be able to avoid Bull’s Charge.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

how to make great sword not feel clunky

in Warrior

Posted by: Jae.5138

Jae.5138

I feel that the main reason why great sword feels clunky is that ultimately, you end up using physical skills with them which in turn makes the sword feel clunky.

I think it’s a pretty simple fix, too:

1. make the physical skills like bola and bull charge INSTSANT CAST. I don’t even know why bola has a cast time considering it also has to travel to the target (not to mention short range) in order to hit. On top of that, it can be blocked, line of sighted, over terrible. If it hits, high reward, misses, its cooldown worthless.

Please make it more consistent with lower reward.

2. don’t make the physical skills go on a 3 second cooldown when used while facing the other way.

In other mmo’s, they wouldn’t even cast a spell like this unless you’re facing the target.

In GW2, if you cast the spell while you’re facing away from the target, for instance, it puts your skill on a 3 second cooldown (which is valuable in a pvp setting). this is unneceessarily long considering how fast line of sight changes in pvp.

Please make it ~1.5 second instead.

No, please. Don’t make it that easy. It’s the only “hard” thing about GS. I’m a theorycrafter, I like warrior because there are so many different things that you can do. Don’t make it the “noob class”, a class that is supposed to be easier.

Bro Tip: try to use your physical utilities when you already are very close to the enemy. They will barely notice Bolas (which will have a much smaller chance to fail) and won’t be able to avoid Bull’s Charge.

dont you think it sounds a little bit silly that the warrior has to be upclose just to use these ranged utility skills in fear of them missing (which they most likely will since bola can hit anything in its path first)?

how to make great sword not feel clunky

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Posted by: Gamgee.8612

Gamgee.8612

100b will basically shred anything in your way if you can pin enemys down. Making it easier to pin down enemies would make it more OP than it allready is. I don’t want these changes.

N I M S – Warrior of Judge Legends[JDGE]

how to make great sword not feel clunky

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Posted by: Scoobaniec.9561

Scoobaniec.9561

What physical abilities has to do with gs?

how to make great sword not feel clunky

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Posted by: redslion.9675

redslion.9675

dont you think it sounds a little bit silly that the warrior has to be upclose just to use these ranged utility skills in fear of them missing (which they most likely will since bola can hit anything in its path first)?

You will never be that far from the enemy to use those skills at max range.

What I say is: use Rush to clear most of the distance. Then throw bolas.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

how to make great sword not feel clunky

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Posted by: Olba.5376

Olba.5376

1. make the physical skills like bola and bull charge INSTSANT CAST. I don’t even know why bola has a cast time considering it also has to travel to the target (not to mention short range) in order to hit. On top of that, it can be blocked, line of sighted, over terrible. If it hits, high reward, misses, its cooldown worthless.

That would cause a few unhealthy issues. Bull’s Charge with no cast time? For all intents and purposes, that would be a 900 range teleport with a KD at the end. I am also not quite sure how something like Kick or Stomp would work animation wise with no cast time. You just stand there and boom, your enemy gets KB or launch?

The cast time comes from the need to have a proper animation for the character.

how to make great sword not feel clunky

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Posted by: runeblade.7514

runeblade.7514

Even if Throw bolas gets buffed.

Sword will do the job better. You get a leap + 4 second immobilize every 10 second vs. a 4 second immobilize every 20 seconds.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant