(edited by nicknamenick.2437)
@josh: what about mending/physc skills?
What is the question? Mending is not skill grouped and has no changes, as far as I can tell. Zerker stance did not get converted to resistance for 6/23 (still on the table, but hasn’t been decided yet).
Edit: Frenzy is converted to Quickness and the negative effect has been removed. Also gives 5 might on activation. Will update notes.
(edited by Josh Davis.6015)
Mending is not skill grouped and has no changes
You wot? Rip anything outside heal signet.
What is the question? Mending is not skill grouped and has no changes, as far as I can tell. Zerker stance did not get converted to resistance for 6/23 (still on the table, but hasn’t been decided yet).
these things where told by you:
Mending will be a physical skill
Healing surge > shout
All physical skills would also get a buff (stomp would stomp further.. etc)
Nothing about that??
What about Healing Surge becoming a shout and buffing/nerfing Healing Signet?
As well as rampage becoming a physical?
What is the question? Mending is not skill grouped and has no changes, as far as I can tell. Zerker stance did not get converted to resistance for 6/23 (still on the table, but hasn’t been decided yet).
What about Healing Surge? No changes i assume as well?
Healing Signet?
What about Physical skills, which right now we get 100% damage increase 100% of the time with trait.
but after the patch, it will be only 30% with full adrenaline, you sure have done anything to those already not viable at all Physical skills right?
What is the question? Mending is not skill grouped and has no changes, as far as I can tell. Zerker stance did not get converted to resistance for 6/23 (still on the table, but hasn’t been decided yet).
Edit: Frenzy is converted to Quickness and the negative effect has been removed. Also gives 5 might on activation. Will update notes.
What about healing surge? I remember them saying Surge would be a shout and mending a physical.
Warlord Sikari (80 Scrapper)
Rip physical skills hype, rip mending, rip surge. Hail healing signet our overlord.
Meanwhile Heal as One: This skill is now categorized as a shout skill. <rangers now can enjoy 10sec of swiftness, 10 sec of regen and 407hp/s (without counting that regen).
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
Ofc lets buff shoutbow to its TOP!! because thats all warrior is?
What about other builds?? why cant zerker wars be a thing in pvp?
Why are we forced into shoutbow?
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
Ofc lets buff shoutbow to its TOP!! because thats all warrior is?
What about other builds?? why cant zerker wars be a thing in pvp?
Why are we forced into shoutbow?
Sorry, I must have accidentally replied to this thread.
Let me know if anyone wants to converse in a civil manner.
Healing Signet now gives 6 seconds of Resistance on activation.
You think you guys can reduced the casting time or make it instant so we can at least activate it at the right time?
(edited by darkaheart.4265)
broken promises, empty promises everywhere!
said mending would be physical, then never happened.
broken promises, empty promises everywhere!
said mending would be physical, then never happened.
As we mentioned nearly every other breath during the initial livestream, things are subject to change.
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
Thanks Josh for taking the time to reply, the Warrior forum has been ina state of confusion since the Tuesday stream so we really appreciate you clarifying things for us.
Is Healing Surge/To the Limit still going to heal based on how much adrenaline you have? And are you going to reduce the passive healing or increase the cooldown of Healing Signet with this change or leaving it as is?
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
Can you tell us how much healing it provides and what the cast time of it is? Also the cooldown.
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
That’s nice to hear, but still, what about the physical skilsl :oqq
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
Can you tell us how much healing it provides and what the cast time of it is? Also the cooldown.
“To the Limit” is a 30s CD and the healing is now set at 6,450 base. It does not scale with adrenaline. However, it now is affected by shout CD redux so it can go down to 24s CD. This also means you get the 1k~ heal from Vigorous Shouts.
Edit: “To the Limit” now heals for 6500~ and does not scale with adrenaline.
(edited by Josh Davis.6015)
Do you have any plans regardless mending, physical utilities (nerfed with trait changes) in general and most important – rifle? We all know that is rifle is.. well not so good.
Well that skills going to replace HS for shoutbow…
is Josh Davis the guy that was put in charge of warrior changes?
broken promises, empty promises everywhere!
said mending would be physical, then never happened.
As we mentioned nearly every other breath during the initial livestream, things are subject to change.
Maybe you need to mention it more? Add an extra person to all the livesteams, just chanting “Subject to change” in the background.
Looks like fun =)
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
Ofc lets buff shoutbow to its TOP!! because thats all warrior is?
What about other builds?? why cant zerker wars be a thing in pvp?
Why are we forced into shoutbow?
Sorry, I must have accidentally replied to this thread.
Let me know if anyone wants to converse in a civil manner.
Hey Josh,
Emotions run high only because we love the game, so please don’t take it personally. I think more people want developer feedback in the class forums so please don’t avoid them in the future.
It’s not so much the “subject to change” that bothers me, but all of the changes that could have reinvented warrior was discarded. Some changes are fine, but this is a pretty big deal.
Nvm dindt noticed edit.
Sorry, I must have accidentally replied to this thread.
Let me know if anyone wants to converse in a civil manner.
Appreciate you taking the time to update us, Josh. Some people are a bit overwrought about some of the announced changes, but I’m sure most of us recognize that more information and dialogue are vastly superior to QQ and pvf.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Edit: “To the Limit” now heals for 6500~ and does not scale with adrenaline.
Does it give adrenaline?
Thanks, Josh
(edited by darkaheart.4265)
Nvm dindt noticed edit.
Nor did I. Looks like I’m sticking with HS afterall. Nothing new to see here.
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
Can you tell us how much healing it provides and what the cast time of it is? Also the cooldown.
“To the Limit” is a 30s CD and the healing is now set at 6,450 base. It does not scale with adrenaline. However, it now is affected by shout CD redux so it can go down to 24s CD. This also means you get the 1k~ heal from Vigorous Shouts.
Edit: “To the Limit” now heals for 6500~ and does not scale with adrenaline.
Ouch, that’s even worse than before 2013 when it got it’s healing buff. I guess now it’s more of a support heal instead of a selfish heal. I really hope you are not making all these changes based on Shoutbow healing, because not every Warrior runs Shoutbow.
Edit: “To the Limit” now heals for 6500~ and does not scale with adrenaline.
Does it give adrenaline?
Thanks, Josh
Yup
Thanks for the reply Josh!
Are you still thinking about some changes to physical skills? Maybe not for this patch, but are the ideas you talked about in the first stream still floating around?
Mending was not viable even with the old restorative strength.
not sure how it would be viable with no changes and with the new restorative strength which only gives 5 might, but we will see.
i’m kinda hyped about the new signet and surge tho
Josh, what are your plans for other weapons? The community consider that there is only one viable build for PvP (Shoutbow) and two for PvE (Shoutbow and Phalanx Strength) which are honestly boring to play and fill very specific niches.
I mean, we are warriors, we’re supposed to go in the middle of the fight first, kill kitten, survive and walk away until the end. I don’t want to be trash-talked by the rest of the entire game’s community because I’m not running Shoutbow. It doesn’t feel like a true warrior, and we all feel any other weapons are incredibly subpar to Shoutbow in terms of effectiveness.
What gives?
Josh is not the one who balances classes so(i think), he’s just telling us what he knows
Digging these changes Josh, they sound kick kitten . Thank you for the info!
I remember you guys mentioning that Physical skills may get increased effects if you have Adrenaline accumulated. E.g. Kick punting further and so on.
Not in this update or have you decided against this change?
I’m really bummed that Mending isn’t becoming a physical skill. The CD reduction might have made its healing/second somewhat close to Healing Signet. Without that change though…I don’t think it’ll see any use.
I was hoping that at full adren it would get a healing boost, like the old healing Surge but not as obnoxious. I would really like to be able to use all the heals.
Also, I too noticed that we aren’t getting increased Physical effects based on endurance that was mentioned before, that would have added a bit more skill to the skills.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Mending was the heal most in need of help, yet it’s the one they decided not to change. Ok.
Question Josh!
Can you confirm or deny if Warriors are going to be ‘Guns a-blazing’ in HoT?
:D
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
i’m going to miss the old healing surge, but at least it synergizes well with the shout traits and runes.
i would also suggest the following changes: (meant as food for thought for future considerations)
healing signet:
~passive: apply 3 seconds of regeneration every 3 seconds, up to 5 allies, 300 range
~active: heal for 3500. apply 1 stack stability for 3 seconds. 15 second cooldown.
regen scales really well with healing power compared to strait health heals, so shoutbows would still benefit from using the skill. also, the heal itself is too small to be on such a long cooldown, which is one very big reason why nobody every uses the active. reduce the cooldown to 15 seconds, (12 seconds when traited for signets) and the loss of the passive doesn’t hurt near as much.1 stack of stability isn’t much, but is still an incentive to take the skill in PvP after i nerfed the passive heal so much.
if nothing else, the cooldown for heal sig should be reduced to 15 seconds (base) because the heal is so small.
mending:
~ now a physical skill
~ heal for 7000 (30-35 second cooldown), and remove 1 condition per tier of adrenaline. (the trait would add 2 seconds resisitence and vigor per tier of adrenaline)
this would synergize very well with the strength specialization. it would encourage dodging more with vigor, and since the minor traits proc damage at the end of a dodge roll, and booat damage while endurance is not full, this new version of the traited heal really encourages the zerker playstyle for a warrior.
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
The 25 endurance part… here you say that Healing Surge is getting it, while in patch notes it says Healing Signet. I think you mixed something up. Somewhere.
This just seems super odd all around.
Healing surge now a 30s shout that grants endurance to allies and keeps the old adrenaline gain mechanic?
What in the world? Josh I think you may have gotten some things mixed up, either that or somebody developing for this is somehow bad at shoutbow. I didn’t even think that was possible.
Elementalist – Necromancer – Warrior
Sorry, I must have accidentally replied to this thread.
Let me know if anyone wants to converse in a civil manner.
Appreciate you taking the time to update us, Josh. Some people are a bit overwrought about some of the announced changes, but I’m sure most of us recognize that more information and dialogue are vastly superior to QQ and pvf.
Absolutely! Thanks Josh for taking the time for the conversation. Please excuse some of my fellow warriors. I think they hit their Signet of Rage button a few too many times : )
OK, it is cool that they followed through with Healing Surge, so now at least shoutbows have a choice between Healing Signet/the new Healing Surge (pretty good if you rune soldier runes), but Mending is still pretty much crap? I thought making Mending a physical skill was going to make crazy Bull’s Charge/Stomp builds at least somewhat viable.
I am rather curious that “to the limit” still grant adrenaline or not, i know josh said yup but since it sounds too good to be true, as a heal skill grant adrenaline and endurance while also benefit from shout trait…
can we have a double confirm here please?
Thank you!
the new healing surge “to the limit” will grant 5 adrenaline via the vigorous shouts trait.
So let me get this straight, To the Limit will fill your endurance by 25%, give you adrenaline (a full bar?) and have synergy with Vigorous shouts? A Celestial warrior heals for what, 2k when using a shout? So that’s a 8500 heal every 24 seconds, that’s over 350 HPS. RIP Healing Signet.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
HS heals for more than that and doesn’t have a cast time.
HS heals for more than that and doesn’t have a cast time.
By how much? To the limit does aoe heal, aoe endurance, aoe condi removal. Its a nobrainer for any half decent shoutbow. Lets also not forget that it can get you full adrenaline for ez combu shot, swap flurry. HS doesnt even come close.