(edited by yanoch.7051)
@josh: what about mending/physc skills?
HS heals for more than that and doesn’t have a cast time.
By how much? To the limit does aoe heal, aoe endurance, aoe condi removal. Its a nobrainer for any half decent shoutbow. Lets also not forget that it can get you full adrenaline for ez combu shot, swap flurry. HS doesnt even come close.
There is this, and also, they are nerfing the Healing Signet passive. At least, that’s what they announced. So I doubt it will even do 350HPS.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Well I think the need more communication between them, this is a royal mess and a lot people are confused (including me), I ’m already thinking on playing my Ele and leave my warrior rotting until they pull their heads out of their kitten and hear the community.
broken promises, empty promises everywhere!
said mending would be physical, then never happened.
As we mentioned nearly every other breath during the initial livestream, things are subject to change.
You also mentioned nearly every other breath during the initial livestream, “GIVE feedback, talk to us, post on forums”.
What is the purpose of these ready ups if you didn’t listen to a single feedback ? you could have just made the changes and just that.
Mending is Warrior’s worst heal, the skill that needs the real help, making it a Physical is enough as per your ready up.
Yet you make Healing Surge a shout thus AoE heal, 24s cd, Full Adrenaline and +25% AoE to Endurance !!!!??
How about you delete Mending and be done with it ? because clearly that skill is not going to be picked.
Not to mention all the feedback “which asked by you” we had in Warrior’s forum (Fast hands, Cleansing Ire, Baselines, Defense line, Embrace the Pain, Thick Skin, Warrior’s Sprint,etc…).
I mean its your game and all, you can do whatever you want with it and its fine by me, but please don’t ask for feedback again when you just throw it on the nearest wall.
broken promises, empty promises everywhere!
said mending would be physical, then never happened.
As we mentioned nearly every other breath during the initial livestream, things are subject to change.
You also mentioned nearly every other breath during the initial livestream, “GIVE feedback, talk to us, post on forums”.
What is the purpose of these ready ups if you didn’t listen to a single feedback ? you could have just made the changes and just that.
Mending is Warrior’s worst heal, the skill that needs the real help, making it a Physical is enough as per your ready up.
Yet you make Healing Surge a shout thus AoE heal, 24s cd, Full Adrenaline and +25% AoE to Endurance !!!!??
How about you delete Mending and be done with it ? because clearly that skill is not going to be picked.
Not to mention all the feedback “which asked by you” we had in Warrior’s forum (Fast hands, Cleansing Ire, Baselines, Defense line, Embrace the Pain, Thick Skin, Warrior’s Sprint,etc…).
I mean its your game and all, you can do whatever you want with it and its fine by me, but please don’t ask for feedback again when you just throw it on the nearest wall.
But guys they have been listening! look they changed Thick skin to 120 toughness! lol……..
You also mentioned nearly every other breath during the initial livestream, “GIVE feedback, talk to us, post on forums!”
They wanted POSITIVE feedback. Just like they were expecting us to be happy about the 50 bucks expansion without even an additional character slot.
Arrogance. Hubris. Broken promises.
Even now, they simply don’t understand why people are angry and why their reputation is being destroyed on social media.
But here’s my Wammo, so heal me maybe?
I mentioned Healing Surge in the other thread. It’s been renamed to “To the Limit” and is categorized as a shout. It also gives a flat 25 endurance to yourself and nearby allies (600 radius).
Healing Signet now gives 6 seconds of Resistance on activation.
Ok how does this work than sequence wise. does this mean Healing Signet now immune to poison on activation?
(edited by babazhook.6805)
What about signet hps? Not changed?
Your argumentation for the new skill-trait-system is inconstant. First you say, that every skill has to get into a catogory (That’s why you removed the guardian tomes, right?)
Now, Shelter, Mending and Ether Feast still do not have any category. Seems bizarre to me.
What is the question? Mending is not skill grouped and has no changes, as far as I can tell. Zerker stance did not get converted to resistance for 6/23 (still on the table, but hasn’t been decided yet).
Edit: Frenzy is converted to Quickness and the negative effect has been removed. Also gives 5 might on activation. Will update notes.
Mending did change, before the patch it removed 3 conditions now it removes only 2.
It was already unviable before the patch, what made you decide to nerf an already unviable skill?
Just to pop in here. Mending needs to be buffed, and made into a category. I haven’t found a good use for this skill yet.
Physical skills still seem weak.
I hope they don’t change berserker stance into resistance and allow boonrip to affect it. It would destroy many warrior builds.
That’s it.
I’m thinking of making a thread in the warrior forum on the skills that have been affected unintentionally by changes from the 6/23 update, along with skills that seem to have been missed by the balance pass.
The only thing that could really justify nerfing mending to two conditions is to actually make mending a physical skill.
For most builds Healing Signet is the only viable heal.
What is the question? Mending is not skill grouped and has no changes, as far as I can tell. Zerker stance did not get converted to resistance for 6/23 (still on the table, but hasn’t been decided yet).
Edit: Frenzy is converted to Quickness and the negative effect has been removed. Also gives 5 might on activation. Will update notes.
Mending did change, before the patch it removed 3 conditions now it removes only 2.
It was already unviable before the patch, what made you decide to nerf an already unviable skill?
next they will nerf rifle auto attack damage so we definitely don’t use it lol. nerf the things that are so bad no one uses them, surely this is the best thing to do.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Off topic, to devs
Wanted to ask this for a long time, any plans to make spear/trident a land weapon?
would love to use spear on warriors xD
On topic.
I thought once that Mending could have been classified as physical (Since you apparently, bandage yourself up with the skill), and the trait would have increased it’s healing effectiviness by 10-20-30% depending on adrenaline lvl, and perhaps remove 1 additional condition on full adrenaline.
In PvE, since foes never use heavy damaging condition builds, Mending is much better than Healing Signet in my opinion, heal up and remove conditions, then get back into the battle and kill the foe.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Mending as physical would give us a third good and different healing option. It would make sense also.
i rmb they did actually planned to make it physical in one of their earlier stream, last minute changes like engi’s explosion on pistol 1 and mesmer’s bleed/confusion on crit trait
So many things looking forward to just went poof
They also oops’ed and nerfed it too.
Before:
Cooldown 20 sec, healing 5745 (was mine), with 3 conditions removed.
After:
Cooldown 20 sec, healing 5465 (again my value), with 2 conditions removed.
They’ll buff it back up, same as last time, in a year’s time.