just a thought about some weapon skill

just a thought about some weapon skill

in Warrior

Posted by: tontonUB.4687

tontonUB.4687

There are too many evade or near perma evade build (imo).
And there’s no counter (in WvW, since i don’t pvp anymore, because of perma evades clown builds).
Against block, there’s a “can’t be blocked” tag on some effects.

So why not add some “unavoidable” tag on weapon skill ?
Whirlwind skills look promising in this perspective.

I’d suggest to try something like this :
- traited greatsword > skill #3 = unavoidable
- traited axe > skill #5 = unavoidable

More skills may use a “unavoidable” effect on them (through trait system).

Any thought ?

just a thought about some weapon skill

in Warrior

Posted by: Hitman.5829

Hitman.5829

The reason there is perma dodge is because of :

  • Traits (Thief)
  • Utilities that refill endurance (Signet of Agility)
  • Food (Bowl of Orrian Truffle and Meat Stew)
  • Sigils (Sigil of energy)

The traits are enough to make Thief OP, but when you add food, utilities and sigils, you have a recipe for disaster. Currently, thief is the noobs choice. I started playing thief about 1 month ago and it is the easiest class to play.

All I have to do is stealth, dodge and hit. I have killed countless people in WvW with my thief and I am a complete noob with thief.

I like the idea of making some skills not dodge-able, everyone has access to blocks and immunities, so if you don’t want to get hit by an un-dodge-able skill then use a block or damage immunity.

(edited by Hitman.5829)

just a thought about some weapon skill

in Warrior

Posted by: coro.3176

coro.3176

Unblockable/Unevadable are bad game design.

Why?

They put the burden of knowledge on the opponent to know what they can and can’t do to defend. I mean, GW2 has already gone down that road with Unblockable, and it was a terrible decision. As it stands now, a player must know almost every skill and trait commonly played in the game to be confident in their defense. They need to know which classes have unblockable attacks, what the animations look like, how long they take, their cooldowns, etc.

I would prefer we not add to the problem by introducing more things like that.

just a thought about some weapon skill

in Warrior

Posted by: Choppy.4183

Choppy.4183

Outside of thief, I don’t see any permanent evading going on. If it’s deemed a problem for that class only, I’d favour a change specific to that class. At most, a minor tweak to reduce endurance refunds from traits and maybe foods.

Also, whirlwind attack is waaaaay too powerful to not allow an evade. I’ve outright killed glassy builds from full with that skill.

I’m Biff Rangoon, and I approved this message.
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(edited by Choppy.4183)