lol souldbeast and holosmith
Anet hates the warrior class and the players that play them, no ifs or buts.
Soulbeast also gets 3 short duration endure pains with the black bear and signet of stone..
I can agree with holosmith, even then it has limitations with the heating mechanism but soulbeast is garbage , riddled with bugs, smoke assault is nerfed and is only a portion of the time and doesn’t even proc evades.. While the idea of soulbeast might seem like it’s “more warrior than warrior” , it’s not , it’s a really bad class and it is only even mentioned because of the pet bug that allows it to do 40k+ dmg , which will be fixed.
Spellbreaker is a really good spec and while I main ranger, I’ve actually had a fun time on spellbreaker and might even swap over. I’m still not done testing with scourge or mirage though.
I can agree with holosmith, even then it has limitations with the heating mechanism but soulbeast is garbage , riddled with bugs, smoke assault is nerfed and is only a portion of the time and doesn’t even proc evades.. While the idea of soulbeast might seem like it’s “more warrior than warrior” , it’s not , it’s a really bad class and it is only even mentioned because of the pet bug that allows it to do 40k+ dmg , which will be fixed.
Spellbreaker is a really good spec and while I main ranger, I’ve actually had a fun time on spellbreaker and might even swap over. I’m still not done testing with scourge or mirage though.
Doesn’t matter trash tier or not, soulbeast is so versatile, merging with tank pet gives you heavy armor tier armor and some pets gives you F skill stunbreak was something warrior need for a long time so we can actually take more offensive utilities, instead of trashing them for years..tons of evade frame that makes on your face warrior style melee more reliable as well and a damaging roar…tell me that’s not warrior and i’m purely taking about game play concepts. Doesn’t matter trash tier or not, soulbeast is definitely more warrior like then warrior
Anet hates the warrior class and the players that play them, no ifs or buts.
That’s what almost all the players say about their respective professions…
I think you should play soulbeast again before saying something so controversial. Spellbreaker was mega fun and mega powerful in the right hands.
Holosmith, however could really tone it down.
Anet hates the warrior class and the players that play them, no ifs or buts.
Lol. People say this on every class forum. There’s literally nothing more irrational than believing that Anet is motivated by malice to make a class underpowered. Well, maybe believing in biblical literalism is equally irrational.
I can agree with holosmith, even then it has limitations with the heating mechanism but soulbeast is garbage , riddled with bugs, smoke assault is nerfed and is only a portion of the time and doesn’t even proc evades.. While the idea of soulbeast might seem like it’s “more warrior than warrior” , it’s not , it’s a really bad class and it is only even mentioned because of the pet bug that allows it to do 40k+ dmg , which will be fixed.
Spellbreaker is a really good spec and while I main ranger, I’ve actually had a fun time on spellbreaker and might even swap over. I’m still not done testing with scourge or mirage though.
Pet Bug?
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
Pet Bug?
“Sic ’Em!” the shout that gives your pet 40% damage and run speed for 10 seconds? Yeah it gives YOU that in Beast Mode.
Pet Bug?
“Sic ’Em!” the shout that gives your pet 40% damage and run speed for 10 seconds? Yeah it gives YOU that in Beast Mode.
Yeah i don’t think that’s a bug… The whole point of merging with your pet is that it will make you stronger, and the things that affect the pet will affect you instead. MAYBE the damage can be toned down a bit. But if Sic ‘Em and other shouts and traits that affect the pet normally didn’t affect the ranger during beast mode, that would go against the premise of the elite spec, and therefore render even worse than it currently is.
Pet Bug?
“Sic ’Em!” the shout that gives your pet 40% damage and run speed for 10 seconds? Yeah it gives YOU that in Beast Mode.
Yeah i don’t think that’s a bug… The whole point of merging with your pet is that it will make you stronger, and the things that affect the pet will affect you instead. MAYBE the damage can be toned down a bit. But if Sic ‘Em and other shouts and traits that affect the pet normally didn’t affect the ranger during beast mode, that would go against the premise of the elite spec, and therefore render even worse than it currently is.
Well , you have to look at other shouts then .. Rampage As One would essentially give you the bonus 2 times at once since it affects your pet as well, Heal As One would heal you twice and you would sync with your pet twice since it affects your pet and also syncs boons with your pet , Guard would essentially mean you guard yourself since it is your pet guarding you.
Many of these things from a functional and logical perspective make absolutely no sense, of course the reason why is because they were re-worked far before Soulbeast was even introduced as a spec.
Of course, it’s fine to say a 40% dmg bonus and speed bonus working for you is , in your mind, intended but then you have to look at every other shout as well. You can’t just pigeonhole the one that is op and then say that one is intended without looking at the others.
I do agree though, I think there are some glaring issues with how Soulbeast works with existing core functionality mainly Traps, Shouts and Spirits.
Synergy between WS and Soulbeast seems fine for the most part but above and beyond there is so much lack of trait synergy that it’s really hard to pair with a truly good Soulbeast spec that would be better than druid.
They will most likely nerf/half the benefits of shout actives while melded. So if you’re not melded, it will be the full effect , when melding , you receive half of the dmg and speed. So 20% for you , 40% for your pet. This seems fairly consistent with other traits, etc without making it broken since they’ll be fixing the AoO pre-application on Maul stacking even more percentages of dmg bonuses.
I can agree with holosmith, even then it has limitations with the heating mechanism but soulbeast is garbage , riddled with bugs, smoke assault is nerfed and is only a portion of the time and doesn’t even proc evades.. While the idea of soulbeast might seem like it’s “more warrior than warrior” , it’s not , it’s a really bad class and it is only even mentioned because of the pet bug that allows it to do 40k+ dmg , which will be fixed.
Spellbreaker is a really good spec and while I main ranger, I’ve actually had a fun time on spellbreaker and might even swap over. I’m still not done testing with scourge or mirage though.
I’m curious?
here in GW2— do you truly see any difference in damage mitigation based in the armor you wear?All armors are equal, unfortunately, here in GW2
Doesn’t matter trash tier or not, soulbeast is so versatile, merging with tank pet gives you heavy armor tier armor and some pets gives you F skill stunbreak was something warrior need for a long time so we can actually take more offensive utilities, instead of trashing them for years..tons of evade frame that makes on your face warrior style melee more reliable as well and a damaging roar…tell me that’s not warrior and i’m purely taking about game play concepts. Doesn’t matter trash tier or not, soulbeast is definitely more warrior like then warrior
What the hell is the spelling and grammar in this post? O_o
I think you should play soulbeast again before saying something so controversial. Spellbreaker was mega fun and mega powerful in the right hands.
Holosmith, however could really tone it down.
It felt pretty stale and Ive been playing warrior since this game came out. We got trash tier boon removal along with an unreliable pull. The only good thing about spellbreaker is how good it is with GS/mace/shield or GS/hammer.
D/D is a joke. You give up damage and mobility to receive practically nothing new to warrior.
The only fun thing on spellbreaker is counter, which you give up scaling burst skills for. I like the idea but its executed in a meh kinda way. The elite is nice but the cast time doesnt make it worth it. You can get punished harshly trying to cast that thing to make it worth using.
Don’t get me wrong, spec is fun but it needs some changes. The traits are very basic except for the grandmaster ones. I dont think it will be pve viable at all since anything it does core classes have with other better tools.
For example do you ever see any of the following being useful in their current state: break enchantments, imminent threat, sight beyond sight, and loss aversion?
Like maybe you could do a super boon removal build but at what cost? Our class is so basic and dull that we are forced to take things like berserker stance, endure pain, and balanced stance. Counter gives us outplay potential but thats 1 skill from the whole thing
Anet hates the warrior class and the players that play them, no ifs or buts.
Seriously, warriors are crying? Vanilla warrior is still extremly strong in pvp/wvw. and both elite specs are strong. Warrior is the loving child of Anet, they just had to nerf it due to its massive usage.
Anet hates the warrior class and the players that play them, no ifs or buts.
Seriously, warriors are crying? Vanilla warrior is still extremly strong in pvp/wvw. and both elite specs are strong. Warrior is the loving child of Anet, they just had to nerf it due to its massive usage.
You should play warrior a little more or learn to play your own class before saying warrior is strong.
Warrior is most predictable and easy to fight class in the game.
And for pve it’s most limited class. It’s either Condi or GTFO. Power is totally shafted and unless buffed by A LOT it wont be used in POF.
Warrior has had many PvP nerfs to his survivability thanks to the easy burst access of Berserker, then the easy burst acces was also nerfed.
Once pointed as the PvP starter class we can’t say that it’s so easy and competitive now.
Soulbeast it’s like a Barbarian Berserker, with survivability given by Stances (wich can also be shared) and Pet’s related traits while merged with his pet.
Soulbeast reminds me a mix of Defense and Berserker trait lines.
Soulbeast will not be a new warrior but the old power Berserker.
And for pve it’s most limited class. It’s either Condi or GTFO.
This is the case with most classes nowadays though.
And for pve it’s most limited class. It’s either Condi or GTFO.
This is the case with most classes nowadays though.
Yeah, but at least other classes like ele, guard, and theif get a choice ;-;
And for pve it’s most limited class. It’s either Condi or GTFO.
This is the case with most classes nowadays though.
Yeah, but at least other classes like ele, guard, and theif get a choice ;-;
I am a ranger, And I am glad that after 2 years I might actually be able to play a Power build once again.
You guys have not even played Spellbreaker in PvE, I would not be surprised that Boons might actually make an appearance on PvE mobs in PoF this would make spellbreaker even stronger than it already potentially is for PvE
And for pve it’s most limited class. It’s either Condi or GTFO.
This is the case with most classes nowadays though.
Yeah, but at least other classes like ele, guard, and theif get a choice ;-;
I am a ranger, And I am glad that after 2 years I might actually be able to play a Power build once again.
You guys have not even played Spellbreaker in PvE, I would not be surprised that Boons might actually make an appearance on PvE mobs in PoF this would make spellbreaker even stronger than it already potentially is for PvE
Spellbreaker already has almost no potential for PvE. . .
And for pve it’s most limited class. It’s either Condi or GTFO.
This is the case with most classes nowadays though.
Yeah, but at least other classes like ele, guard, and theif get a choice ;-;
I am a ranger, And I am glad that after 2 years I might actually be able to play a Power build once again.
You guys have not even played Spellbreaker in PvE, I would not be surprised that Boons might actually make an appearance on PvE mobs in PoF this would make spellbreaker even stronger than it already potentially is for PvE
Spellbreaker already has almost no potential for PvE. . .
Some people will never see the strength of a Spekittenil someone makes a meta build about it on a website..
So here is what Spellbreakers have in PvE:
- Acces to Offhand dagger, which is the strongest power based offhand weapon available for warriors.
- Pure Strike gives you about ~220 ferocity on boonless targets
- Attacker’s Insight gives you 300 ferocity and 300 POWER (which equals 10 additional stacks of might)
- Depending on what Full Counter all procs on, this Burst can be very strong, it’s damage is that of an Eviscerate lvl 1 (note that all bursts are lvl 1 when specced spellbreaker so its basically equal). But more important, Full Counter resets ALL Burst skills, not just the one on your current weapon set, i think people really underestimate this.
The difference between a lvl 1 and 3 burst = 50%, with Spellbreaker’s Full counter proc you actually get 100% bonus out of them (since you get 2 bursts off instead of one).
This also synergises very well with any Burst traits, as they will proc twice as much as they would on other specs, and you don’t have to worry about adrenaline for these at all!
And for pve it’s most limited class. It’s either Condi or GTFO.
This is the case with most classes nowadays though.
Yeah, but at least other classes like ele, guard, and theif get a choice ;-;
I am a ranger, And I am glad that after 2 years I might actually be able to play a Power build once again.
You guys have not even played Spellbreaker in PvE, I would not be surprised that Boons might actually make an appearance on PvE mobs in PoF this would make spellbreaker even stronger than it already potentially is for PvE
Spellbreaker already has almost no potential for PvE. . .
Some people will never see the strength of a Spekittenil someone makes a meta build about it on a website..
So here is what Spellbreakers have in PvE:
- Acces to Offhand dagger, which is the strongest power based offhand weapon available for warriors.
- Pure Strike gives you about ~220 ferocity on boonless targets
- Attacker’s Insight gives you 300 ferocity and 300 POWER (which equals 10 additional stacks of might)
- Depending on what Full Counter all procs on, this Burst can be very strong, it’s damage is that of an Eviscerate lvl 1 (note that all bursts are lvl 1 when specced spellbreaker so its basically equal). But more important, Full Counter resets ALL Burst skills, not just the one on your current weapon set, i think people really underestimate this.The difference between a lvl 1 and 3 burst = 50%, with Spellbreaker’s Full counter proc you actually get 100% bonus out of them (since you get 2 bursts off instead of one).
This also synergises very well with any Burst traits, as they will proc twice as much as they would on other specs, and you don’t have to worry about adrenaline for these at all!
I want to point out that Dagger 1 and Pure Strike are likely multiplicative rather than additive, similar to the Thief’s Twin Fangs trait, which means they get stronger the more Ferocity you have. In a PvE scenario, if you take 5 stacks of Signet Mastery and 5 stacks of Attacker’s Insight, you will have around 300% Critical Damage.
300 × 0.14=42% increased Critical Damage from Pure Strike. Pure Strike is akin to ~630 Ferocity.
342 × 0.15 =51.3% increased Critical Damage from Dagger 1 (1, 2). Dagger 1 (1, 2) is akin to ~770 Ferocity.
All this is well and good. The core issue is that Arms and Spellbreaker currently provide no Damage multipliers to boost all this extra Critical Damage. The Arms rework was sloppy and removed the 5% damage modifier to bleeding targets. In my opinion: (1) Arms should be further adjusted to give additional power on traits that give additional condition damage and two 5-7% damage modifiers should be added; (2) Spellbreaker should get 10-15% damage modifier on targets affected by Magebane Tether; and (3) the duration of Berserker’s Power needs to be increased from 10 seconds to 15 seconds in order to be able to maintain three stacks for the 21% damage buff.
(edited by Mikeskies.1536)
I think one of the worst offenders for dual wielding daggers is the fact that Dual Wielding arms trait is useless while under other attack speed buff effects like Quickness, which aren’t that hard to have access to.
Also, the low base damage of dagger auto. Even if it did an extra effect like bleed/something on critical, or even did a special critical with 50% extra crit damage instead of just 15% it would still be average for PvE usage, given the powercreep other professions get.
And for pve it’s most limited class. It’s either Condi or GTFO.
This is the case with most classes nowadays though.
Yeah, but at least other classes like ele, guard, and theif get a choice ;-;
I am a ranger, And I am glad that after 2 years I might actually be able to play a Power build once again.
You guys have not even played Spellbreaker in PvE, I would not be surprised that Boons might actually make an appearance on PvE mobs in PoF this would make spellbreaker even stronger than it already potentially is for PvE
Spellbreaker already has almost no potential for PvE. . .
Some people will never see the strength of a Spekittenil someone makes a meta build about it on a website..
So here is what Spellbreakers have in PvE:
- Acces to Offhand dagger, which is the strongest power based offhand weapon available for warriors.
- Pure Strike gives you about ~220 ferocity on boonless targets
- Attacker’s Insight gives you 300 ferocity and 300 POWER (which equals 10 additional stacks of might)
- Depending on what Full Counter all procs on, this Burst can be very strong, it’s damage is that of an Eviscerate lvl 1 (note that all bursts are lvl 1 when specced spellbreaker so its basically equal). But more important, Full Counter resets ALL Burst skills, not just the one on your current weapon set, i think people really underestimate this.The difference between a lvl 1 and 3 burst = 50%, with Spellbreaker’s Full counter proc you actually get 100% bonus out of them (since you get 2 bursts off instead of one).
This also synergises very well with any Burst traits, as they will proc twice as much as they would on other specs, and you don’t have to worry about adrenaline for these at all!
How so many people miss that Spellbreaker doesn’t have to be better than Berserker is beyond me – it has to completely outshine Power Berserker to be considered. Power PvE build is literally 66% the effectiveness of Condi or worse.
Also since you’re under the assumption that Spellbreaker has full stacks of Attacker’s Insight all the time you also have to be under the assumption of the full set of Berserker’s modifiers:
+ Primal Burst, stronger bursts faster from [Smash Brawler]
+ 7% damage, [Always Angry]
+ 10% damage, [Bloody Roar]
+ 7-14% Prec into Ferocity, approximating about 290 Ferocity across your Berserking downtime, from [Blood Reaction], and that’s being generous since I’m not counting alacrity.
Do you think Pure Strike and Attacker’s Insight outweighs all that? To the point where it outshines Power Berserker to be on par with Condi? Because the evidence is overwhelmingly to the contrary.
How so many people miss that Spellbreaker doesn’t have to be better than Berserker is beyond me – it has to completely outshine Power Berserker to be considered. Power PvE build is literally 66% the effectiveness of Condi or worse.
Exactly, berserker is a condi focused spec.
How can spellbreaker, a power focused spec, which hardly even competes with power berserker, be on par in ANY way with the condi berserker? let alone perform better than it.
How so many people miss that Spellbreaker doesn’t have to be better than Berserker is beyond me – it has to completely outshine Power Berserker to be considered. Power PvE build is literally 66% the effectiveness of Condi or worse.
Exactly, berserker is a condi focused spec.
Berserker is actually power and condi, it’s just that condi is waaay stronger than power in almost every scenario. . .
All of this really doesn’t matter, because in terms of Power Builds — both Deadeye and Renegade are deposing us of our main usefulness in terms of PvE, one does the job outright better in -every- respect, and the other does the job with Alacrity and Condition damage. Our current paradigm in PvE is practically over outside of Burnzerker. That’s incredibly sad.
Anet hates the warrior class and the players that play them, no ifs or buts.
Yeah, go read every class subforum, apparently ANet hates every class.
Anet hates the warrior class and the players that play them, no ifs or buts.
Yeah, go read every class subforum, apparently ANet hates every class.
Yup! Everyone thinks their new elite specs suck, it’s hilarious. Some Scourges seem to realize how powerful they are though.
Anet hates the warrior class and the players that play them, no ifs or buts.
Yeah, go read every class subforum, apparently ANet hates every class.
Yup! Everyone thinks their new elite specs suck, it’s hilarious. Some Scourges seem to realize how powerful they are though.
Scourge’s complaint are surely about PvE..
Anet hates the warrior class and the players that play them, no ifs or buts.
Yeah, go read every class subforum, apparently ANet hates every class.
Yup! Everyone thinks their new elite specs suck, it’s hilarious. Some Scourges seem to realize how powerful they are though.
A part of any of the new specs sucks really hard.
Just because a part might be okay, or even considerable, doesn’t make the whole spec ok or considerable.
Generation 1 Elite spec’s were just far too powerful, meaning if a new Elite spec comes out it better performs far better than the other Elite spec on some areas of the game or it will get complained about (which is the case for almost all new Elite specs).
They should honestly revisit Gen 1 Elite specs, tune them down a bit and nerf condi damage, nerfing condi should be easy because all condi damage uses the same formula, so just changing the scaling number on them reduces their damage all at once, simple as that, either that or make armor/toughness matter vs condi damage.
Generation 1 Elite spec’s were just far too powerful, meaning if a new Elite spec comes out it better performs far better than the other Elite spec on some areas of the game or it will get complained about (which is the case for almost all new Elite specs).
They should honestly revisit Gen 1 Elite specs, tune them down a bit and nerf condi damage, nerfing condi should be easy because all condi damage uses the same formula, so just changing the scaling number on them reduces their damage all at once, simple as that, either that or make armor/toughness matter vs condi damage.
Nerf old stuff to promote new stuff behind a paywall is not a nice move.