many warrior utility skills need work or replaced

many warrior utility skills need work or replaced

in Warrior

Posted by: That Other Guy.7351

That Other Guy.7351

Maybe I’m missing something here, but that’s why I made this post. Also some of the skills I haven’t mentioned are pretty niche.

Bull’s Charge: Nice skill in theory, but when I use it I go right through my opponent and out of melee range, dunno if it’s bugged or what.

Frenzy: OK I get that burst quickness is useful, but with a 60 second cd you can’t really use it often enough to make it worth taking, not to mention you take more damage while using it.

Fear Me: Sounds awesome until you look at the range; it’s hard to land and effectively single target since you basically have to be on top of your opponent. Maybe it’s purely a PvE “oh ****” button, idk.

Banner of Strength: Gives everyone 90 power and condition damage for the duration, but why take this when you can take “For Great Justice” instead and give everyone a constant 105 power and condition damage plus the occasional 8sec fury?

Berserker Stance: If you really need more adrenaline there are easier ways of generating it that don’t eat up a utility slot just for faster adrenaline gain.

Signet of Might/Fury: These both just seem like filler to me. Better to replace them with more interesting/useful skills.

Whether you agree or disagree with me I welcome any constructive input.

(edited by That Other Guy.7351)

many warrior utility skills need work or replaced

in Warrior

Posted by: Shadowgurke.5813

Shadowgurke.5813

I also think that many of the utility abilities have to be reworked, but I dont think Frenzy, Fear Me and Berserker Stance are in need of a rework.
Frenzy is a no brainer, the ability is just too good, 60s CD seems fine. Many players use it, I dont see why this should be reworked.

Berserker Stance really is a situational ability, however its pretty strong in any Hammer build, since you can get Adrenaline without being in combat, which allows you to start a fight with a full burst bar for maximum AoE Stun.

Fear Me is definitely one of the strongest spells the warrior has, the only downside is the 90s cooldown. The CC duration is pretty long when in close range, it has no casttime so it can easily be used to stop enemies from reviving/stomping, you can use it while being CCd. If you trait accordingly, this spell only gets stronger.

I certainly agree with the Banner, the Signets (probably because I dont like the way signets work in general) and Bulls Charge

many warrior utility skills need work or replaced

in Warrior

Posted by: Jack.2095

Jack.2095

Hi there, I’d like to contribute.

I know exactly your problem with bulls charge. If you don’t have a target selected it does just as you say, goes really far in whichever direction you’re facing.

The idea of frenzy is that it is a strictly burst DPS cooldown, it is the warriors strongest dps cooldown but I think you will find it’s more suited for PvP. It can appear to be a bit lame in PvE. You could try popping it with endure pain if you have survivability issues. Just a tip though the next time you see a mob try popping frenzy with 100 blades, it should soon become apparent what the ability is for.

Fear me, not really all that fantastic I must agree but as you say it’s AoE CC so you can’t really complain, can get you out of a tight spot quite useful in team fights in PvP. Coupled with the vigorous shouts trait that allows you to heal when using a shout the ability isn’t too bad.

Why take banner of strength and for great justice when you can have both? :P I’m not to keen on banners myself but again there are some trait which buff banners substantially making them more appealing than shouts in some cases. Especially the trait that applys the regeneration buff to allies in range of the banner.

Whilst the signets aren’t particularly interesting one of the current popular builds right now is the 4-5 signet build in which you utilise a trait that allows you to gain +40 precision for each available signet. Individually however, signet of might can be used as a pretty strong offensive cooldown with no particular drawbacks. Signet of fury can be used quite nicely with dual wield builds in order to bust out those awesome double flurries or it can be used to generate enough adrenaline for a stage 3 healing surge, you just have to be a little creative.

Hope this helps.

(edited by Jack.2095)