I think melee warrior survivability in WvWvW needs some looking at. The large majority of warrior weapons are melee and from a ranged perspective, we’re not really meant to beat anyone with a pure ranged build.
Some people may argue that our longbow is one of the best AoE weapons in the game and that the burst from the rifle is pretty insane, and while that may be true vs a sitting target against a competent player with 2 proper dodges you’re dead meat.
Putting 30 points into Defense is a pretty serious kitten for a warrior’s DPS and not because you loose some power or precision or condition damage or even mobility but because you loose very important traits.
Going 30 points into any of the other trees actually gives you something meaningful. With 30 points in Discipline you get to break imobilize and faster adrenaline gain, 30 points in Arms and you get a really nuts finisher with the quickness trait and not to mention vital traits for bleed builds and also rifle, 30 points into Strength increases your damage quite a lot overall through all the trait options and decreases your physical utility CDs making the 100b build very viable.
30 points into Defense should make you much more durable allowing you to actually play melee in a WvWvW environment. I don’t mean allow you to actually go in first vs 20-30 people and have high expectations, but at least be able to run in vs 2-3 opponents and not get torn to pieces in a matter of seconds.
I’m running a hammer warrior with around 2300 toughness (including the 300 from Defense) and stacked with all the survivability utility skills I can get and if 2 or 3 competent players even look at me I’m pretty much gone. My best survivability skill in my entire build is my sword/shield weapon set because I can leap away and then shield stance.
I think the main issue is that the warrior in theory needs to focus on damage reduction in order to survive. I don’t know how much 2300 toughness reduces the incoming damage but it is pretty much the most you can get. Lets assume it reduces the damage I take around 40-50%, at my 20k HP that basically means I gain another 10k HP top which vs 2-3 players is another 3 seconds of living.
I think that approach overall is wrong because increasing or decreasing the amount of damage toughness reduces isn’t a possible fix. If you increase the amount of damage toughness reduces then we’ll simply be ok in larger fights and just OP in 1v1s. I think a better approach is to somehow scale the amount of toughness you have with an immunity ability. So say something such as "for every 500 toughness you get to block all incoming damage for 1 second with a 15-20 seconds CD. A player like myself would then be able to be immune to all the damage for around 4-5 seconds every 20 seconds, then run out, recover a little bit, analyze the fight, find a good angle and go back in.
At this point, all I can do is go in with my Hammer AoE stun, then do an AoE knockback, use Ignore Pain within the first 2 seconds and once that’s done, get my shield out for my Shield Stance running away and hopefully make it out with a Savage Leap. I can only do this once every 1 minute and a half because I have to wait for the Ignore Pain CD. Even during my initial charge I didn’t get that much accomplished other than burning through all my CDs and I really would have been much more successful using a rifle or bow instead.
I really want to play melee and use all the weapon sets available however right now I can’t with the current game mechanics. I have made it possible to some extent with a Hammer Sword/Shield and even published a video which I’ll link bellow however I have to be 10x better than my opponents to pull it through.
If you have the time please also check Matale 7-2 and look at the last minute or so where I fight a guardian together with 1-2 other people and eventually I just give up because all of us couldn’t kill him and he killed the other 2 people that were with me. I WANT THAT kind of survivability too.
I hope something will be done in the near future to allow me to play my warrior the way I like it, as a melee in WvWvW. Thanks for taking the time to read this!
- Matale
www.youtube.com/stefanplc