my suggestion for balance next patch!

my suggestion for balance next patch!

in Warrior

Posted by: KhainPride.3987

KhainPride.3987

Howdy,

Right now in this state, warrior has pretty much easy mode sustain. I never had problems with warrior before this implementation of adrenal health. So we heal about 500 hp per sec with level 3 adrenaline burst or lvl 1 burst in berserker mode.

Lets nerf this adrenal health by 60% which will result in healing 200 hp per second. (3000 hp 15 seconds). While nerfing it by 60%, you can include a better scaling with healing power where you can encourage users to utilize healing power stats. For each healing power value, increase healing done over 15 seconds by factor of 5. So if you have 200 healing power, you will heal 4000 over 15 seconds or 266.66 per second with level 3 burst.

Increase base healing done by shouts from 1000 health points to 2000 health points and let it scale better with healing power by a factor of 2. So if you have 500 healing power, you will heal 3000 health points to yourself and allies per shout used.

Bring back banner CD reduction trait and re introduce it into discipline trait line(merge it with inspiring battle standard).

Reduce the utility skills cool downs for such skills:
Endure Pain: reduce CD from 60 seconds to 45 seconds(utility only)
Berserker stance : Reduce CD from 60 seconds to 45 seconds
Signet of Rage : from 60 seconds to 40 seconds.
Rampage : From 180 seconds down to 150 seconds while also increasing duration of rampage from 15 seconds to 18 seconds.

Hot fix for 100 blades canceling in mid channel.

my suggestion for balance next patch!

in Warrior

Posted by: Funkymugshot.2634

Funkymugshot.2634

YES YES YES!!! OMG finally someone who understands!

my suggestion for balance next patch!

in Warrior

Posted by: vilenugget.5830

vilenugget.5830

yes yes and yes

my suggestion for balance next patch!

in Warrior

Posted by: Hans.8467

Hans.8467

nice suggenstions! Miss the old shoutbow builds:(

my suggestion for balance next patch!

in Warrior

Posted by: vilenugget.5830

vilenugget.5830

and the old hammer builds

I MISS build diversity!!!

my suggestion for balance next patch!

in Warrior

Posted by: dominik.9721

dominik.9721

Very good suggestions but I don’t agree with the buff to berserker stance. Warrior already has way too much resistance – and combined with cleansing irse and longbow berserk f1 skills on 3s cd you are pretty much unkillable against condition builds. Bad warriors can faceroll even top tier reapers currently.

I would suggest an intern cd of 5-8 on cleansing irse.

I also really like the idea someone had that warbanner is aoe rezz and aoe stomp

Grimkram [sS]

(edited by dominik.9721)

my suggestion for balance next patch!

in Warrior

Posted by: KhainPride.3987

KhainPride.3987

I have one big suggestion for you guys who work on warrior/berserker.

Let movement speed affect our movement skills. At this current state of game a reaper can outrun a gs warrior(but not a gs/sword shield warrior ofcourse).

Tired of mesmer getting out combat after 1 blink and swiftness.

Tired of thief short bowing 2 times before going out of combat.

Tired of guardians using sword 2 with f2 leap and JI to go out of combat.

tired of all classes going out of combat.

only way to compete with these guys is to run a sword and gs build but still most classes will outpace me and you

and FYI a blink/teleport is instant while rush skills which need to move from terrain to 0 to 1200 range will take time.

A person with swiftness versus a warrior with base 25% movement speed who uses gs 3 and 5. the person with swiftness will catch up to the warrior no problem.

my suggestion for balance next patch!

in Warrior

Posted by: Zantmar.5406

Zantmar.5406

Wait, so anet went through the trouble of buffing adrenal health, and now you guys wanna nerf it back down again? It’s a higher risk system because if you don’t land your burst, the effect does not even happen.
Sure nerf the thing but there needs to be compensations.
Straight up killing 300 hp persecond is like taking 3/4 of healing signet away. If you guys think you can surive perttymuch not running a healing skill.
What needs to be done is instead put sustain elese where on the warrior instead
But ripping off next to equivalent of a healing skill is not the way to go.

Reducing cooldown of stance and buffing shouts is just gonna make your build diversity straight into stances and shouts- great, build diversity achieved? This is worse Tha adrenal health, where I press a button and get sustain, don’t have to set up burst, build adrenline, clear blind, just wait for CD

The point is to lower the requirement of running the defense trait line, reducing effect of adrenal health is needed.
So we can:
A. Buff our healing skills and adrenal health nerfed to like 200/sec
Or
B. Give us a weaker version of adrenal health but baseline, like 200 persecond, and that adrenal health trait make it 100% more effective

Any of thous would cause defense line to be less of a necessity with option 1 be easy/lazy fix to just add numbers on our existing heals while option 2 be cool/awesome fix cause coding is needed to add warrior skills

To I kind of agree that shout heal needs to get upped a bit, but it’s harder to balance than u think because it’s aoe heal, and you can get that kind of stuff abused easily.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

my suggestion for balance next patch!

in Warrior

Posted by: KhainPride.3987

KhainPride.3987

Never had problems on warrior before adrenal.

I zerg bust and solo roam.

Full zerker/scholar runes and for the giggles i run str dis and berserker for opness.

Never asked for adrenal health buff…was out of the blue for ANET

buffing base healing to 2000 hp will open up celestial builds or cleric mix with berserker or condition and open up tactis for longbow burn etc.

i play warrior and play every weapon set per day