my suggestion for balance next patch!
YES YES YES!!! OMG finally someone who understands!
yes yes and yes
nice suggenstions! Miss the old shoutbow builds:(
and the old hammer builds
I MISS build diversity!!!
Very good suggestions but I don’t agree with the buff to berserker stance. Warrior already has way too much resistance – and combined with cleansing irse and longbow berserk f1 skills on 3s cd you are pretty much unkillable against condition builds. Bad warriors can faceroll even top tier reapers currently.
I would suggest an intern cd of 5-8 on cleansing irse.
I also really like the idea someone had that warbanner is aoe rezz and aoe stomp
(edited by dominik.9721)
I have one big suggestion for you guys who work on warrior/berserker.
Let movement speed affect our movement skills. At this current state of game a reaper can outrun a gs warrior(but not a gs/sword shield warrior ofcourse).
Tired of mesmer getting out combat after 1 blink and swiftness.
Tired of thief short bowing 2 times before going out of combat.
Tired of guardians using sword 2 with f2 leap and JI to go out of combat.
tired of all classes going out of combat.
only way to compete with these guys is to run a sword and gs build but still most classes will outpace me and you
and FYI a blink/teleport is instant while rush skills which need to move from terrain to 0 to 1200 range will take time.
A person with swiftness versus a warrior with base 25% movement speed who uses gs 3 and 5. the person with swiftness will catch up to the warrior no problem.
Wait, so anet went through the trouble of buffing adrenal health, and now you guys wanna nerf it back down again? It’s a higher risk system because if you don’t land your burst, the effect does not even happen.
Sure nerf the thing but there needs to be compensations.
Straight up killing 300 hp persecond is like taking 3/4 of healing signet away. If you guys think you can surive perttymuch not running a healing skill.
What needs to be done is instead put sustain elese where on the warrior instead
But ripping off next to equivalent of a healing skill is not the way to go.
Reducing cooldown of stance and buffing shouts is just gonna make your build diversity straight into stances and shouts- great, build diversity achieved? This is worse Tha adrenal health, where I press a button and get sustain, don’t have to set up burst, build adrenline, clear blind, just wait for CD
The point is to lower the requirement of running the defense trait line, reducing effect of adrenal health is needed.
So we can:
A. Buff our healing skills and adrenal health nerfed to like 200/sec
Or
B. Give us a weaker version of adrenal health but baseline, like 200 persecond, and that adrenal health trait make it 100% more effective
Any of thous would cause defense line to be less of a necessity with option 1 be easy/lazy fix to just add numbers on our existing heals while option 2 be cool/awesome fix cause coding is needed to add warrior skills
To I kind of agree that shout heal needs to get upped a bit, but it’s harder to balance than u think because it’s aoe heal, and you can get that kind of stuff abused easily.
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
Never had problems on warrior before adrenal.
I zerg bust and solo roam.
Full zerker/scholar runes and for the giggles i run str dis and berserker for opness.
Never asked for adrenal health buff…was out of the blue for ANET
buffing base healing to 2000 hp will open up celestial builds or cleric mix with berserker or condition and open up tactis for longbow burn etc.
i play warrior and play every weapon set per day