need help finding a warrior pve/dungeon build

need help finding a warrior pve/dungeon build

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Posted by: Iriesoja.3450

Iriesoja.3450

I’m trying to create a tanking warrior for PVE and dungeons, that focus’s on high dps but can survive in dungeons with a GS.

need help finding a warrior pve/dungeon build

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Posted by: Fenrir.3609

Fenrir.3609

A “tanking” warrior that focuses on high dps? I’m not sure what you mean by that tbh. Your survive is better coming from burst and active mitigation.

6/4/0/4/0 or 6/6/0/2/0 (group, full zerk + scholar runes) camp GS or 6/6/0/0/2 (solo, full zerk + strength runes) camp GS are the current meta builds.

For more detail look at the guides by creator, Nike: http://www.dtguilds.com/forum/m/6563292/viewthread/12497977-dnt-warrior-build-41514

(edited by Fenrir.3609)

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Posted by: Highchu.3806

Highchu.3806

Greatsword Primary:
4/6/0/4/0 – Empower Allies (GS+Axe/Mace)
http://gw2skills.net/editor/?fJAQNAR3ZjMdU5ZfH2ewJagfAxYgBnXtZUymLB-TBSBABXt/o8rjDCAe6GW4IAk3kittenHAAlq/YmSQSBExyI-e

6/6/0/2/0 – Berserker’s Power (GS+Axe/Mace)
http://gw2skills.net/editor/?fJAQNAR3ZjMdU5ZfH2ewJagfAxcgBNOvazoUNB-TBSBABXt/o8rjDCAe6GW4IAk3kittenHAAlq/YmSQSBExyI-e

4/4/0/6/0 – EA Phaylanx Strength (GS+Axe/Mace)
http://gw2skills.net/editor/?fJAQNAR3ZjMdU5ZfH2ewJagfgyYAMAHXhNIdTsEbPA-TRSBABXp8rjDCAN7PgnuhFOCA5dBAA4BAQp6PmpEkUARsMC-e
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Dual Wielding Primary:
4/6/0/4/0 – Dual Wield Agility (Axe/Mace+Axe/Sword)
http://gw2skills.net/editor/?fJAQRAnZ3cjMdU5ZfH2ewJagggyYBEAnPhPY6TmEHBA-TBSBABXt/o8rjTAAe6HW4BAoxBBAgjAAlq/YmSQSBExyI-e

4/6/0/4/0 – Dual Wield Agility (Axe/Mace+GS)
http://gw2skills.net/editor/?fJAQNAnZRjMdU5ZfH2ewJagggyYBEAnPhLY6TmEHBA-TBSBABUq+jZKBva/R5XHnAA80HswDAAgjAQeHCASBExyI-e

6/6/0/2/0 – Berserker’s Power (Axe/Mace+GS)
http://gw2skills.net/editor/?fJAQNAnZRjMdU5ZfH2ewJagggycBEAJw5T4Cm+UJBA-TBSBABUq+jZKBva/R5XHnAA80HswDAAgjAQeHCASBExyI-e
__________________________________________________________________

You can swap Scholar -> Strength runes if you prefer. Scholar is solely for PvE content and does better dps in organized groups while Strength is more useful in PUGs/solo content. If you are on a budget go with Scholars which is (~4g) while Strength is (~14g). With the “Phaylanx Strength” might stacking build you’d benefit more from (Strength/Hoelbrak) which has increased might duration. I haven’t tried it in Scholars, but I doubt it would work as well.

Don’t worry about survivability. You will be fine running a full berserker build as long as you dodge and pay attention to attack animations. Alot of enemies already deal massive damage that extra toughness/health will make no difference.

(edited by Highchu.3806)

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Posted by: Sera.6250

Sera.6250

Just curious on a couple of things, haven’t played in a while

Why did Restorative Strength get dropped from Strength 2 in favor of more vitality?
And what’s with the use of signets over utility now?

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Posted by: Highchu.3806

Highchu.3806

Just curious on a couple of things, haven’t played in a while

Why did Restorative Strength get dropped from Strength 2 in favor of more vitality?
And what’s with the use of signets over utility now?

Its mainly since we never activate Healing Signet. The active heal is incredibly weak so its better to just never use it and maintain constant regeneration. I just find Great Fortitude to be to all around more useful if I’m not running Dual Wielding. You can bring Restorative Strength if you like, but imo its not a good tradeoff.

Healing Signet is pretty much mandatory. Since we lack the support/defensive skills of other classes we can’t sustain ourselves without regeneration in Berserker gear. Burst heals have too long a CD for how much damage we normally take in. You might be able to make use of Healing Surge if you are completely on top of your game or else your survivability will be greatly reduced.

Signet of Fury is optional. I just like it for the extra boost in precision and on demand adrenaline for extra bursts. I will typically change it out for another Banner/Shout in groups or Dolyak Signet if I need additional toughness. Take whatever you prefer in its place.

Since we have only 3 Elites we are mainly left to choose from Signet of Rage or Battle Standard. If I’m the only warrior i will typically bring Battle Standard, but due to its long CD I prefer Rage instead. I’ve never found Rampage to be of any use and Racial Elites are a joke.

I’m not sure what Warriors were like before, but they’ve become very passive. Alot of our skills and traits happen automatically or through normal gameplay without much player intervention. Because of this alot of players consider our class simplistic which is partly true. We still aren’t as “faceroll” as we are made out to be, its just due to our poor class design and mechanics that we are this way.

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Posted by: Fenrir.3609

Fenrir.3609

Just curious on a couple of things, haven’t played in a while

Why did Restorative Strength get dropped from Strength 2 in favor of more vitality?
And what’s with the use of signets over utility now?

From a dps pve perspective Great Fortitude is chosen over Restorative Strength and over Dual Wielding because you never want to use your Healing Signet and camping GS does more dps than switching to a secondary set of A/M (which is also why Fast Hands is dropped in the new meta build and why A/S or S/W is often preferred over the old A/M build).

So the constant vit uptime is of more use than the other two options, even in a dps build.

In terms of signets, they have always been used (Rage/Fury). Banners and FGJ are the primary utilities though and ofc you swap stuff in and out dependant upon the situation.

(edited by Fenrir.3609)

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Posted by: Sera.6250

Sera.6250

I thought healing signet was nerfed too much to be really practical and healing surge/defiant stance was the norm instead, I can see how there’d be a DPS drop if the heal skill were activated though, granted.

And yeah, I’m often pugging fractals (usually only warrior running with probably a necro, a ranger, thief, and an engi who have about 15 AR in a level 30 fractal -.- ) so I’d take Battle Standard over the Signet.

But yeah, FGJ + a Banner (and yeah, situation stuff whatever) but I usually run endure pain instead since HB can be difficult to land against some of the bosses, EP gives a few seconds to face tank it and blow cooldowns.

I think maybe I just came at warrior from the wrong perspective, since I usually play guardian and it’s all about juggling invulnerability there.

Yeah, so last I had heard healing signet had been nerfed and only people who were bad used it, so I switched it out, which lost some of the justification for the trait to support it.
I did hear somewhere though that one of the signets is bugged in a good way?

Anyhow, thanks for the justifications :p

(edited by Sera.6250)

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Posted by: Highchu.3806

Highchu.3806

I thought healing signet was nerfed too much to be really practical and healing surge/defiant stance was the norm instead, I can see how there’d be a DPS drop if the heal skill were activated though, granted.

And yeah, I’m often pugging fractals (usually only warrior running with probably a necro, a ranger, thief, and an engi who have about 15 AR in a level 30 fractal -.- ) so I’d take Battle Standard over the Signet.

But yeah, FGJ + a Banner (and yeah, situation stuff whatever) but I usually run endure pain instead since HB can be difficult to land against some of the bosses, EP gives a few seconds to face tank it and blow cooldowns.

I think maybe I just came at warrior from the wrong perspective, since I usually play guardian and it’s all about juggling invulnerability there.

Yeah, so last I had heard healing signet had been nerfed and only people who were bad used it, so I switched it out, which lost some of the justification for the trait to support it.
I did hear somewhere though that one of the signets is bugged in a good way?

Anyhow, thanks for the justifications :p

Healing Signet got nerfed about ~8% if I remember correctly. After months of using it post patch it doesn’t feel that much different or maybe I’m just used to it. Either way it still offers the best HPS and is a great counter to most conditions+Agony. As for the Signet bug I think it was from Arms 2 (Deep Strike) which gave us a free “Signet of Might” buff. They fixed this a little while back though.

I’ve heard of some players using Defiant Stance which seems very situational. The active heal of 1.8k is miniscule and making full use of the 3sec absorption heal would require perfect timing. I could see it being useful for Champion soloing, but only if you can anticipate the heavy burst. Having a long 35 sec CD would make any condition damage a major problem and if you activate EP during DS it will negate the incoming damage and therefore the healing. I’ve only tried it a couple times so maybe I’m missing out on something.

“Effects that negate incoming damage, such as Endure Pain will prevent Defiant Stance from turning incoming strikes into healing.”
http://wiki.guildwars2.com/wiki/Defiant_Stance

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Posted by: Purple Miku.7032

Purple Miku.7032

Some very good information and advice from Highchu here and I second just about everything they’ve had to say.