new armored attack +150 toughness
You could do that.
I would still never pick it.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Do you ever make threads for any reason other than to ask for random buffs?
P.S.: Clearly the extra toughness should go to the minor Thick Skin, giving us an additional +150 toughness when over 90% health. This would be an incredibly thoughtful change that would cause the trait to have a meaningful impact on our build choices. /s
Do you ever make threads for any reason other than to ask for random buffs?
P.S.: Clearly the extra toughness should go to the minor Thick Skin, giving us an additional +150 toughness when over 90% health. This would be an incredibly thoughtful change that would cause the trait to have a meaningful impact on our build choices. /s
Actually, it wouldn’t. Thick skin would not be good unless the added toughness would be somewhere around 500+, and even then, you only mitigate the first blow probably.
Always useless versus condi either way.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Do you ever make threads for any reason other than to ask for random buffs?
P.S.: Clearly the extra toughness should go to the minor Thick Skin, giving us an additional +150 toughness when over 90% health. This would be an incredibly thoughtful change that would cause the trait to have a meaningful impact on our build choices. /s
Actually, it wouldn’t. Thick skin would not be good unless the added toughness would be somewhere around 500+, and even then, you only mitigate the first blow probably.
Always useless versus condi either way.
If they changed Thick Skin, I’d rather them change it to how the Guard minor trait works (think it’s going away in the changes though), and just give us X% damage reduction while above 90% hp. Or how the ele earth GM minor works and give 10% DR within a certain range.
Heck if you wanted to give us a survival mechanic that goes along the same principals as Adrenal Health. “Gain 3%/5%/7% damage reduction depending on your Adrenaline.” I know they removed this mechanic from the two grandmasters, but they left it the same for Adrenal Health so why not?
Personally, since I already stack toughness, I hardly notice it, and I’d rather have Armored Attack be minor so I can get some extra (~240), power. For most others, it’s the exact opposite, they get a lot more out of the 120 toughness (for that first hit) and get almost no dps increase from armored attack.
It’s not like Spiked Armor is that amazing either. It is our only source of retal, so we can’t really control when we get that extra toughness, just when we get critically hit (with only a 33% uptime).
120 toughness is close to nothing, whether you are zerk or Knights.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
The new spiked armor combined with thick skin. Means your going to transition from 120 to 150. your going to have 270 situationally after the 1st hit. And every 15 secs you will proc the 150. What your asking for has already been addressed you just don’t see the big picture.
warrior and we’re the best class” Eugene
The new spiked armor combined with thick skin. Means your going to transition from 120 to 150. your going to have 270 situationally after the 1st hit. And every 15 secs you will proc the 150. What your asking for has already been addressed you just don’t see the big picture.
oh i saw the change in spiked armor of course.
i want MORE.
+150 from spiked armor (5 seconds with 10 seconds downtime)
+150 from my proposed buff to armored attack
+300 !!!
well at least one of the +150 would be constant.
You could do that.
I would still never pick it.
but that means you gonna take defy pain then?
that one has a very long recharge time!
Do you ever make threads for any reason other than to ask for random buffs?
P.S.: Clearly the extra toughness should go to the minor Thick Skin, giving us an additional +150 toughness when over 90% health. This would be an incredibly thoughtful change that would cause the trait to have a meaningful impact on our build choices. /s
not random buffs, buffs to things that i use.
hmmm no. thick skin is another buff request. different topic.
Do you ever make threads for any reason other than to ask for random buffs?
P.S.: Clearly the extra toughness should go to the minor Thick Skin, giving us an additional +150 toughness when over 90% health. This would be an incredibly thoughtful change that would cause the trait to have a meaningful impact on our build choices. /s
Actually, it wouldn’t. Thick skin would not be good unless the added toughness would be somewhere around 500+, and even then, you only mitigate the first blow probably.
Always useless versus condi either way.
thick skin may be useful if the threshold is not 90% but lower.
well time to bump my thick skin topic.