Q:
phlanix warrior
Yes. In dungeon PUGs it’s very much a thing.
Yes. In dungeon PUGs it’s very much a thing.
It’s a thing in every group.
www.twitch.tv/nike_dnt
Yeah u should run phalanx warrior in almost every situation in dungeons and fractals. Exception being if u have someone else stacking might or r unable to melee for some reason. But even in those situations if the other might stacker isn’t a warrior it’s probably a dps loss for them to be might stacking.
Darkwood Legion [DARK]
Yak’s Bend
In PvE… I basically run the Phalanx Strength (fast hands variant) 90% of the time on my warrior. The only times I don’t boils down to Grawl/Mai Trin in fractals, or another equal or better warrior in my party that is running the meta build (and can keep 15-20 stacks of might up). When another Phalanx Warrior is present, I run a slight variant of the build below.
In PvE… I basically run the Phalanx Strength (fast hands variant) 90% of the time on my warrior. The only times I don’t boils down to Grawl/Mai Trin in fractals, or another equal or better warrior in my party that is running the meta build (and can keep 15-20 stacks of might up). When another Phalanx Warrior is present, I run a slight variant of the build below.
Not trying to start an off topic tangent here, but if you’re in a group you absolutely should run phalanx strength still but if you feel more comfortable doing so, run it with a fast hands variant. This applies to low man situations when you’re with 1-2 others as well and also for encounters like imbued shaman in pugs where people spread out all the time. Even if not everybody in the group is sticking close enough to benefit from the buffs you provide, it’s worth it as long as it applies to at least one person.
It’s why I think that metabattle is a pretty bad website to give to inexperienced players in my opinion because for example with that link, a lot of newer players will interpret it as “oh you need to use strength/arms/tactics and use GS + axe/mace”
You can be effective there if you take strength/discipline/tactics [fast hand variant] exactly how you said, but I mean… you can also take a sword offhand with an energy sigil instead of a mace if you feel it necessary.
Builds shown on websites/guides are intended to be templates for demonstrating on what would be optimal in an ideal circumstance, so it’s up to the player to know when certain things need to be tweaked according to what’s needed in a group or an encounter or on an individual basis.
…but yeah, sorry I know you have positive intentions in your post I’m just being nitpicky xD
@OP – yes, phalanx builds are totally a thing!
(edited by Purple Miku.7032)
No problem Purple, your opinion is usually informative. People need to use metabattle as a guide, not gospel, to build off of their builds not just gank them.
I was wondering from a WvW perspective, is PS still viable? And if so, are two melee sets recommended?
I am on Eredon Terrace and we are always outnumbered 3 to 1. Not having a ranged weapon feels suicidal.
Crystal Desert
No problem Purple, your opinion is usually informative. People need to use metabattle as a guide, not gospel, to build off of their builds not just gank them.
I was wondering from a WvW perspective, is PS still viable? And if so, are two melee sets recommended?
I am on Eredon Terrace and we are always outnumbered 3 to 1. Not having a ranged weapon feels suicidal.
You answered your own question in your first paragraph. Just because some guide or some forum post says it’s viable, if you find it to not work out for you, don’t try to force it and spend all day lying dead between two zergs.
Agreed. Might stacking is useless if there is 75 red circles on the ground.
Crystal Desert
No reason you can’t make it work though. If you have a group that’s adept at buzzing the tower of enemy zergs, your might stacking could be very welcome to your mobile group. You’d need to develop some Dive Bombing tactics combining evasion (dodge roll, GS3, etc), outright defense (certain traits, stances, etc), and positioning. I know it might sound obvious, but that’s the basis of finding new ways to play. It’s always worth experimenting on.