please show me your condition warriors
Hmm, maybe you need to strap on dual swords and longbow. There is a first for everything. :-P
condition warriors have always been decent in pvp. i ran it before, i don’t run it anyway because the skills doesnt appeal to me
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
I tried 2x sword but find the utility of shield far outweighs the benefits of off hand sword. Condition build is my main build. Pop signet of fury pre battle, arrive in combat with full adrenaline and signet recharged. Mending and Shrug it off for condi removal. Endure pain and block for sustain. Pin Down, Combustive Shot, and Flurry are primary offensive abilities. Leap for mobility.
When you crit with sword you have a chance to apply 3 bleeds per swing. 1 guaranteed from Sever Artery, 1 roll from Sigil of Earth, and 1 roll from Precise Strikes.
This build can be run with Rabid gear too. I tried it out, but I prefer Carrion so other condi builds dont eat you. In wvw I run a little of both to maintain a decent health pool, and crit chance for bleed procs.
(edited by Drek Thalon.5490)
I tried 2x sword but find the utility of shield far outweighs the benefits of off hand sword. Condition build is my main build. Pop signet of fury pre battle, arrive in combat with full adrenaline and signet recharged. Mending and Shrug it off for condi removal. Endure pain and block for sustain. Pin Down, Combustive Shot, and Flurry are primary offensive abilities. Leap for mobility.
When you crit with sword you have a chance to apply 3 bleeds per swing. 1 guaranteed from Sever Artery, 1 roll from Sigil of Earth, and 1 roll from Precise Strikes.
This build can be run with Rabid gear too. I tried it out, but I prefer Carrion so other condi builds dont eat you. In wvw I run a little of both to maintain a decent health pool, and crit chance for bleed procs.
Interestingly my build is near identical to yours, just a few differences – http://gw2skills.net/editor/?fIEQNAT8ejcOxwNP+OMRCEUBswUwIOPSCqg8SKOjBE-j0xAINBZaRgoKw5wioxWNLiGr6GTHTEVDA-w
I prefer Rabid as 20k seems like more than enough health for me.
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU
I tried 2x sword but find the utility of shield far outweighs the benefits of off hand sword. Condition build is my main build. Pop signet of fury pre battle, arrive in combat with full adrenaline and signet recharged. Mending and Shrug it off for condi removal. Endure pain and block for sustain. Pin Down, Combustive Shot, and Flurry are primary offensive abilities. Leap for mobility.
When you crit with sword you have a chance to apply 3 bleeds per swing. 1 guaranteed from Sever Artery, 1 roll from Sigil of Earth, and 1 roll from Precise Strikes.
This build can be run with Rabid gear too. I tried it out, but I prefer Carrion so other condi builds dont eat you. In wvw I run a little of both to maintain a decent health pool, and crit chance for bleed procs.
Interestingly my build is near identical to yours, just a few differences – http://gw2skills.net/editor/?fIEQNAT8ejcOxwNP+OMRCEUBswUwIOPSCqg8SKOjBE-j0xAINBZaRgoKw5wioxWNLiGr6GTHTEVDA-w
I prefer Rabid as 20k seems like more than enough health for me.
Sometimes the copy paste doesn’t transfer correctly. So I was confused about something. You have a condition build with a 62% crit chance ? ….and 0% crit damage.
I tried 2x sword but find the utility of shield far outweighs the benefits of off hand sword. Condition build is my main build. Pop signet of fury pre battle, arrive in combat with full adrenaline and signet recharged. Mending and Shrug it off for condi removal. Endure pain and block for sustain. Pin Down, Combustive Shot, and Flurry are primary offensive abilities. Leap for mobility.
When you crit with sword you have a chance to apply 3 bleeds per swing. 1 guaranteed from Sever Artery, 1 roll from Sigil of Earth, and 1 roll from Precise Strikes.
This build can be run with Rabid gear too. I tried it out, but I prefer Carrion so other condi builds dont eat you. In wvw I run a little of both to maintain a decent health pool, and crit chance for bleed procs.
Interestingly my build is near identical to yours, just a few differences – http://gw2skills.net/editor/?fIEQNAT8ejcOxwNP+OMRCEUBswUwIOPSCqg8SKOjBE-j0xAINBZaRgoKw5wioxWNLiGr6GTHTEVDA-w
I prefer Rabid as 20k seems like more than enough health for me.
Sometimes the copy paste doesn’t transfer correctly. So I was confused about something. You have a condition build with a 62% crit chance ? ….and 0% crit damage.
You gotta get out of the ‘big numbers’ mindset brother. His crit is that high in order to procc his bleeds, which will stack fast and melt targets. Crit damage is not needed for a condition build, and tbh if you have crit damage on a condition build then you are not min/maxing efficiently because those are wasted stat points imo.
(edited by Drek Thalon.5490)
I tried 2x sword but find the utility of shield far outweighs the benefits of off hand sword. Condition build is my main build. Pop signet of fury pre battle, arrive in combat with full adrenaline and signet recharged. Mending and Shrug it off for condi removal. Endure pain and block for sustain. Pin Down, Combustive Shot, and Flurry are primary offensive abilities. Leap for mobility.
When you crit with sword you have a chance to apply 3 bleeds per swing. 1 guaranteed from Sever Artery, 1 roll from Sigil of Earth, and 1 roll from Precise Strikes.
This build can be run with Rabid gear too. I tried it out, but I prefer Carrion so other condi builds dont eat you. In wvw I run a little of both to maintain a decent health pool, and crit chance for bleed procs.
Interestingly my build is near identical to yours, just a few differences – http://gw2skills.net/editor/?fIEQNAT8ejcOxwNP+OMRCEUBswUwIOPSCqg8SKOjBE-j0xAINBZaRgoKw5wioxWNLiGr6GTHTEVDA-w
I prefer Rabid as 20k seems like more than enough health for me.
Right on bro. Personally I prefer a larger health pool, but to each their own =) In wvw my jewelry is rabid to balance out my crit chance for bleed proccs.
I tried 2x sword but find the utility of shield far outweighs the benefits of off hand sword. Condition build is my main build. Pop signet of fury pre battle, arrive in combat with full adrenaline and signet recharged. Mending and Shrug it off for condi removal. Endure pain and block for sustain. Pin Down, Combustive Shot, and Flurry are primary offensive abilities. Leap for mobility.
When you crit with sword you have a chance to apply 3 bleeds per swing. 1 guaranteed from Sever Artery, 1 roll from Sigil of Earth, and 1 roll from Precise Strikes.
This build can be run with Rabid gear too. I tried it out, but I prefer Carrion so other condi builds dont eat you. In wvw I run a little of both to maintain a decent health pool, and crit chance for bleed procs.
Interestingly my build is near identical to yours, just a few differences – http://gw2skills.net/editor/?fIEQNAT8ejcOxwNP+OMRCEUBswUwIOPSCqg8SKOjBE-j0xAINBZaRgoKw5wioxWNLiGr6GTHTEVDA-w
I prefer Rabid as 20k seems like more than enough health for me.
Sometimes the copy paste doesn’t transfer correctly. So I was confused about something. You have a condition build with a 62% crit chance ? ….and 0% crit damage.
You gotta get out of the ‘big numbers’ mindset brother. His crit is that high in order to procc his bleeds, which will stack fast and melt targets. Crit damage is not needed for a condition build, and tbh if you have crit damage on a condition build then you are not min/maxing efficiently because those are wasted stat points imo.
Yep, I knew crit damage isn’t needed for conditions..which is why I asked
Precise Strikes …ok, I see what you did here !
The problem with Condition Warriors is threefold
1: they only really put up heavy bleeds, no junk conds to protect its removal which means it can be entirely negated by almost all classes with basic condtion removals and classes like guardians rangers and eles are even more unkillable.
2: your conditon weapons (sword, longbow) scale better with power than with cond. So you’ll do more damage in a set of full Knights gear or knights cavalier mix than you will with full rabid or rabid/carrion. And you’ll also do more damage in pure zerker gear than you will in rampagers.
3: an essential component of any cond spec for any class is perma poison. Warriors don’t have it other than sigil of doom. Which is really a poor source for it but there’s no other choice. No poison.. no pressure
The one Good thing is that wars probly have the easiest time of any class getting to the bleed duration cap thanks to arms III +50% to bleed dur and that makes for some super long base bleeds iirc 16s on the 1st sword chain. Almost 30 s on longbow 5
(Tldr) Its a fun duelist spec against other Warriors. Bunker mesmers and non Perma stealth (aka poorly specced) thieves. I enjoy playing it for a laugh sometimes while solo. It really does take people by suprise the first time. But after that any opponent worth fighting can easily slot to counter
Err this turned into a rant. :p I Actually like conditions. I just find them frustrating compared to other specs due to no bleed removal protection. get a sigil of doom it helps tremendously.
(edited by Haz.9864)
Well personally I use my cond warrior just for WvW. Conditions are so rife there that only players with several condition cleansers will be able to continuosly remove the bleed stacks.
Also, longbow can decimate a zerg with it’s burns
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU
I tried 2x sword but find the utility of shield far outweighs the benefits of off hand sword. Condition build is my main build. Pop signet of fury pre battle, arrive in combat with full adrenaline and signet recharged. Mending and Shrug it off for condi removal. Endure pain and block for sustain. Pin Down, Combustive Shot, and Flurry are primary offensive abilities. Leap for mobility.
When you crit with sword you have a chance to apply 3 bleeds per swing. 1 guaranteed from Sever Artery, 1 roll from Sigil of Earth, and 1 roll from Precise Strikes.
This build can be run with Rabid gear too. I tried it out, but I prefer Carrion so other condi builds dont eat you. In wvw I run a little of both to maintain a decent health pool, and crit chance for bleed procs.
Interestingly my build is near identical to yours, just a few differences – http://gw2skills.net/editor/?fIEQNAT8ejcOxwNP+OMRCEUBswUwIOPSCqg8SKOjBE-j0xAINBZaRgoKw5wioxWNLiGr6GTHTEVDA-w
I prefer Rabid as 20k seems like more than enough health for me.
Sometimes the copy paste doesn’t transfer correctly. So I was confused about something. You have a condition build with a 62% crit chance ? ….and 0% crit damage.
You gotta get out of the ‘big numbers’ mindset brother. His crit is that high in order to procc his bleeds, which will stack fast and melt targets. Crit damage is not needed for a condition build, and tbh if you have crit damage on a condition build then you are not min/maxing efficiently because those are wasted stat points imo.
Exactly. Also because of Tactics XI I build up Adrenalin real fast, allowing me to drop Long Bow’s Combustive Shot at full Adrenalin for max damage
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU
Here is mine,
A tad on the squishy side.
sword/axe + longbow
axe 4 gives fury, which increases proc rate of the sigil of earth, also axe 5 is a nice finisher. Longbow is obvious, good aoe plus nice burst skill for WvW, also having the earth sigil is nice you get burn+bleed(works nicely with the krait runes I am using.)
Signet of precision is nice for the quick adrenaline. Dolyak Signet is nice before you unload on a zerg(never fun to start unloading just to get CC’ed =P). For great justice for the AoE might and fury.
Note;
I do not have ascendant gear yet, what I put on the build is what I plan to get.
While I understand that Shield does indeed offer more utility, if you are running a condition build that focus on bleeds I think not using an offhand that can apply 10 stacks isn’t the best choice.
http://gw2skills.net/editor/?fIAQNAscTjgO1wBPuQMxBCkiqkFjCjMkzjkMFyD-TsAAzCqIaS1krJTTymsNNCYJwsCA
It follows the idea of the builds posted earlier only it actually uses Dual Swords and has some trait differences. With frenzy you can apply 25 stack of bleeds crazy quick if you open with Flurry. This build does indeed have the weaknesses stated above so if that isn’t your style you could go something like this:
http://gw2skills.net/editor/?fIAQNAscTjcO1w9OyQMxBCjiiMkzjkMFyrUYn6A-TsAg1CqI0SplTLjWStsaNCYJwsCA
Same combo but much more “glassy” and is basically the 100b of sword/sword. With those runes and the Building Momentum Trait you can dodge around like mad.
Now if you’re silly you could try something like this to have some poison on your blade:
http://gw2skills.net/editor/?fIAQNAscTjcO1w9OyQMxBCjiiMkzjkMFyrUYn6A-TsAg1CqI0SplTLjWStsaNCYJwsCA
I wouldn’t use this for anything serious though.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I don’t know how many times i’m gonna have to type it out here, but swd/swd is NOT the answer to making a condition warrior build. Swd/Axe + Longbow is the solution because of the warrior self combo.
Go check out dontain’s “bleed guide” for an example of the condition warrior gameplay as he explains a lot of the things that are critical to performing the warrior selfcombo. while the cid was done a long time ago when omnohmberry ghosts were still in season, the gameplay aspects of his video are still primo. ( i think his runes and builds are a little wonky, but he did have a gem or two in there).
I personally have 2 builds ( with corresponding equipment) for doing the combowar routine : Defensive (non-critty) and offensive (critty). Equipment and food play a large role in sharpening this kind of playstyle.
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma
I don’t know how many time I’ll have to say that Axe offhand is by far the worst offhand option in the game. Warriors have easy access to fury, so that’s one worthless skill on axe 4. Axe 5 is inferior to the Thief version of the skill because it doesn’t reflect projectiles. The normal axe auto attack will deal MUCH more damage over the same amount of time. The fire projectiles hardly add any real DPS and anyone with half a brain will simply leave the Combustion shot field. Being able to force your foe to stay in the field as long as possible is the entire point, Whirling Axe means that you’ll be unable to stop them from just dodge rolling out of range.
Yes, the combo looks cool, but deals inferior DPS and the extra crits from all the attacks would stack bleeds but like I said anybody with half a brain will MOVE. If you were to say use Pin Down followed by swapping to sword/axe right away your target can still dodge out of the way and negate most of the damage. Even in WvW would you really want to lock yourself down in the middle of a zerg like that?
Sword 4 is also very important for assuring that your target always has at least 1 stack of bleed so you get the extra damage from attack of opportunity. In addition, even though Ripost can be a bit tricky to master having a block to stop another warriors bulls charge or any other classes big telegraphed attacks still gives you more utility than offhand axe would ever give. If you wanted you could even trait for projectile reflection by putting 10 into defense and force Engineers and Rangers to blind and poison themselves or have Phantasmal Duelists destroy themselves. The block is also good for when fighting a stealth thief and you know a stun of backstab is coming.
I understand the concept behind using the whiling axe to stack bleeds, but it’s so easily avoided and lacks any and all utility that it even manages to make offhand sword look good.
Shields on the other hand are an OK option but that is a steady supply of easily removed bleeds. Offhand sword allows you to “bleed spike” so that they deal a large amount of damage before they are removed.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
- Axe 5 is inferior to the Thief version of the skill because it doesn’t reflect projectiles.
That is one of the major WTFs of the game, something we can agree on.
- The normal axe auto attack will deal MUCH more damage over the same amount of time. The fire projectiles hardly add any real DPS and anyone with half a brain will simply leave the Combustion shot field. Being able to force your foe to stay in the field as long as possible is the entire point, Whirling Axe means that you’ll be unable to stop them from just dodge rolling out of range.
The equipment and setup plays a big role in boosting condition dps, as does might . Fire stacks in duration, and the firewhirl is a very potent dps tool at our potential to spread the love. As long as you " paint" your whirl by going thru a combofield, you can keep the vortex moving where they are going. While the combushot damage is nice, the most important thing about it is the combo elements themselves.
In wvw/spvp the IDEAL maneuver is to have full adren, target combushot and drop pindown as combushot lands. switchup, leap, cripple then do the whirl. even if they do not stay in combushot (clearing immo bleed fire and cripple) your whirl is painted with fire, and you can follow him for a while, still applying hits (including proc bleeds and a lot of fire) and drop flurry ( which should be about fully charged) on him when the whirl is done.
Now, does it happen like that all the time? no. The finesse is in making it work anyways. Can’t get close? keep shooting at him thru the field with dual to keep more fire on him ( on top of whatever procs for you). He’s out of the fire, but he’s still close? jump in anyways (untargetted if you have to) paint your whirl and bring the vortex to them. There is, after all, more than one way to skin a cat.
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma
currently i’m running warhorn offhand since in WvW being in the right place can sometimes be more important winning your fights.
i kind of like being able to stack swiftness up to 2:30 minutes, the condition cleansing is also extremely helpful when fighting as a group. one of my current combos when playing with my guild is to single a target out with pin down, i’ll usually bait out the dodge using combustion shot and auto attacks. i usually set up the fire field as kind of like a battlefield for us to fight in, the smart opponents choose to disengage and relocate. regardless i use my two blast finishers to give my team an instant 6 stacks of might and make the fights go much easier for us.
since you all where nice enough to give me plenty of good feedback i would feel weird if you showed me yours without showing you mine.
this gives me 100% bleed up time, usually when i walk into a fight i’m buffed to about 1600 condition damage. this makes my pin down do a total of 14k bleed damage (so if they don’t cleanse it it’s a death sentence)
I love my condition Warrior. Run exclusively with bow in WvW, and sword/shield just for a quick getaway. With a bunch of enemies, bunch of crits, and the right traits, the bow F1 and bow 3 skill will allow me to have practically 100% adrenaline all the time. My best best bag farmer.
- Axe 5 is inferior to the Thief version of the skill because it doesn’t reflect projectiles.
That is one of the major WTFs of the game, something we can agree on.
Actually it’s not a “wtf”. The thief ability is an elite. Our’s is just a regular ability.
- Axe 5 is inferior to the Thief version of the skill because it doesn’t reflect projectiles.
That is one of the major WTFs of the game, something we can agree on.
Actually it’s not a “wtf”. The thief ability is an elite. Our’s is just a regular ability.
Well it’s inferior to the Ranger’s Axe 5
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU
- Axe 5 is inferior to the Thief version of the skill because it doesn’t reflect projectiles.
That is one of the major WTFs of the game, something we can agree on.
Actually it’s not a “wtf”. The thief ability is an elite. Our’s is just a regular ability.
He means the axe whirl that thieves get when they steal from a warrior, it reflects projectiles unlike the warrior one.
i tried hard to make a condi warrior work
i tried everything i could imagine
let me share some builds that in my desesperation were born.
Double S/Sh (yeah… double)
http://gw2skills.net/editor/?fIAQRAse8ejcOtuxQuQMxBAkiqu6oIppUPoru4A-T4AAzCpIwShlDLDWSssYNqYVxujTAzOeBA
the point is to keep swaping weapons to get adrena line and keep using the sword burst, also we use the shield 5 as a burning skill (runes) reduces cds and getting might on block. I use the same weapons on swap cuz i keep swaping and find myself with the wrong weapon at the wrong time. both shields have doom sigil.
PD: (if you take the trail to reflect ranged attacks it wont count as a block! so it wont burn)
“bunker” double long bow (…)
same principe, swap, swap,swap to keep that adrenaline up to keep that firefield up on the point. (actually it work really well keeping the field on, but i couldnt kill anything…)
http://gw2skills.net/editor/?fIAQJATTjgOtuxQuQMxBE0jqILEQThfQ9wOgj4A-TwAg2CrIaS1krJTTymsNNEYJwJgXAA
undead runes cuz we dont have too much condition damage from traits, bolas for some control, endure pain to tank a bit more, balance stance… yada yada yada.
“power/condition(just for the bonus on damage)” long bow/sword warhorn
this was just the extrem. aiming to use only the bonus on damage for the long bow. 10% o´for bleeding, 10% burning + 20% while under 25% hp and 5% runes
http://gw2skills.net/editor/?fIAQJATTjgOtuxQuQMRCAThiuMSaJ9h2SKGzMA-TwAg0CnI4RxjjHDPSes8MEYJwJgXAA
the problem: the only “viable” source of burning for a warrior is the lbow burst. using 6 runes for a 3 sec burning isnt viable … so yeah….
i hope that some of those “builds” will help ppl to get inspired to find a condi build for our lovely warrs or depress with the current state of the warr, traitsm utilities and weapon skills.
Sword/Axe-Longbow combo field build.
last build is more like it, but tac10 should be changed to 1200 longbow. One of the keys of ranged condiwar damage is the 100% projectile finishers from 1200bow trait.
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma
The problem with Condition Warriors is threefold
1: they only really put up heavy bleeds, no junk conds to protect its removal which means it can be entirely negated by almost all classes with basic condtion removals and classes like guardians rangers and eles are even more unkillable.
2: your conditon weapons (sword, longbow) scale better with power than with cond. So you’ll do more damage in a set of full Knights gear or knights cavalier mix than you will with full rabid or rabid/carrion. And you’ll also do more damage in pure zerker gear than you will in rampagers.
3: an essential component of any cond spec for any class is perma poison. Warriors don’t have it other than sigil of doom. Which is really a poor source for it but there’s no other choice. No poison.. no pressure
The one Good thing is that wars probly have the easiest time of any class getting to the bleed duration cap thanks to arms III +50% to bleed dur and that makes for some super long base bleeds iirc 16s on the 1st sword chain. Almost 30 s on longbow 5
(Tldr) Its a fun duelist spec against other Warriors. Bunker mesmers and non Perma stealth (aka poorly specced) thieves. I enjoy playing it for a laugh sometimes while solo. It really does take people by suprise the first time. But after that any opponent worth fighting can easily slot to counter
Err this turned into a rant. :p I Actually like conditions. I just find them frustrating compared to other specs due to no bleed removal protection. get a sigil of doom it helps tremendously.
Sigil of doom is really meh. Only applies 1 stack after weapon swapping for a whopping 3sec. If it was chance on crit then it would be far better, but this sigil is inferior compared to Sigil of Earth for a condition build.
Longbow and sword may scale better with power for direct damage but condition builds are strong versus classes that have the ability to negate direct damage (ie. blinds, invis, mist, shields, evades, etc.)
What makes warrior condi build strong is the fact that we can reapply full stacks of bleeds and combo them with burns very very quickly. So even if they are using their removal skills, I am applying 8 stacks with Pin Down, 2 arrows per shot which proc bleeds, and each swing of my sword can proc up to 3 stacks of bleeds per swing (which happens quite often). So where it may take a necro a full rotation to reapply all of their ‘junk’ conditions to pump out similar amount of pressure, I can do it with less buttons and in a shorter time frame.
The biggest source of our damage is bleeds, but you are completely ignoring our burns. AoE burns cannot be removed. If they use a condi cleanse it reapplies instantly as long as you sit them in it, which is easy to do with Pin Down, leap, cripple, flurry, shield bash.
(edited by Drek Thalon.5490)
I’ve been messing around with the Doom Sigils and actually found them fairly useful.
http://gw2skills.net/editor/?fIAQNAscTjcO1w9OuQMxBCkCskFjiiMkzjkMFyD-TsAAzCpIgRBjDGDMSYsaNqY1xsDA
By having the sigil on both sword and longbow you have your “junk” condition on frequently enough to be worth while and you still have an Earth sigil to focus on bleeds. The runes of the afflicted work pretty well with the build as well seeing as it makes both your bleeds last longer and the poison. I didn’t expect it to work but actually spiking with all those bleed stacks with poison and burning and even overwhelm bunkers with good condi removal. Ranger bunkers that transfer the 25 stacks to their pet can find their pet dying quickly afterwords.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
http://gw2buildcraft.com/calculator/warrior/?8.0|7.1o.h16.c.1o.h18|3.1o.h2|1o.a7.1o.a7.1o.a7.1o.a7.1o.a7.1o.a7|1o.67.1o.67.1o.67.1o.67.1o.67.1b.67|a5.u358.f2.0.f6|54.1|5x.6b.69.6d.0|e this is what I use lots of base damage while in fury 90% of the time bleeds tick for 104. crit regularly on my aa alone for 1.6k- 2.3 k with the sigils I use I can put lots of vuln stacks and bleeds on a target the traits and sigils bring my vuln on crit and bleed on crit to 93% chance and since my crit sits at 74% without fury and 94 % with I crit often. I use the 15 in defense because of sigil, passive heals combined with my crit healing food helps off put damage in wvw and large groups if you want more damage take those 15 points out and put them somewhere else. im not sure what the cooldown is on thesigils or if they have any but my attacks put up bleeds and vuln at the same time very often. i know the vulnerability doesn’t do anything for my condition damage but it does for my base damage and frequently critting attacks coupled with bleeds and vuln melt targets fast ichoose not to limit myself to mostly condition damage because that can be wiped away but decent hitting attacks and constant conditions hurts.
(edited by zaelik.6549)
How do you reset fights or address mobility?
not sure what you mean reset fights but I address enemy mobility with my longbow #5 skill and axe#3 skill that and swiftness. pretty easy to put ppl down once you have that longbow #5 pin on them close in cycling the rest of your lb skills and axe#3 them just wail on them . you put out a gross amount of damage 575 a tick with burns 88-104 with bleeds and pretty much every attack you do crits so that’s more bleeds and vulnerability. if they run just follow shooting them in the back. u should try the builds out for yourself in spvp on the training npcs get a feel for them its easier to see first hand then have someone explain it.