retaliation
people already complain about retal
Thieves don’t have retal
Elementalist don’t have retal.
The problem with even more retal is that if 5 people have retal on them and you lay aoe on them you can almost kill yourself. This isn’t a huge problem for warrior’s as far as aoe but if you go cleave or 100bs a guardian with no healing signet you can get a idea of just how strong retal is on 1 person imagine hitting 5
I would be in favor of moving spiked armors retal duration up to 10 secs with a 15 sec cd then it would be grandmaster worthy imo right now it just isn’t.
Even if you go 30 tactics you get 8 secs out of it. I know people that experiment with the trait but they usually drop it after playing with it a few days.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
people already complain about retal
Thieves don’t have retal
Elementalist don’t have retal.
The problem with even more retal is that if 5 people have retal on them and you lay aoe on them you can almost kill yourself. This isn’t a huge problem for warrior’s as far as aoe but if you go cleave or 100bs a guardian with no healing signet you can get a idea of just how strong retal is on 1 person imagine hitting 5
I would be in favor of moving spiked armors retal duration up to 10 secs with a 15 sec cd then it would be grandmaster worthy imo right now it just isn’t.
Even if you go 30 tactics you get 8 secs out of it. I know people that experiment with the trait but they usually drop it after playing with it a few days.
The problem with increasing duration is that you get even better returns with boon duration. It would be extremely easy for someone to have 100% uptime on retal with a base of 10 seconds on a 15 second cooldown. Maybe 7 seconds base would be better. It’s a small increase but those 2 seconds take it from 1/3 uptime to almost 1/2 uptime without boon duration. Also, only builds with over 100% boon duration would be able to achieve 100% uptime, and at that point, they’ve given up so much to achieve that duration that it seems a lot less powerful than someone only needing 50% duration to push it from 10 to 15.
people already complain about retal
Thieves don’t have retal
Elementalist don’t have retal.
The problem with even more retal is that if 5 people have retal on them and you lay aoe on them you can almost kill yourself. This isn’t a huge problem for warrior’s as far as aoe but if you go cleave or 100bs a guardian with no healing signet you can get a idea of just how strong retal is on 1 person imagine hitting 5
I would be in favor of moving spiked armors retal duration up to 10 secs with a 15 sec cd then it would be grandmaster worthy imo right now it just isn’t.
Even if you go 30 tactics you get 8 secs out of it. I know people that experiment with the trait but they usually drop it after playing with it a few days.
The problem with increasing duration is that you get even better returns with boon duration. It would be extremely easy for someone to have 100% uptime on retal with a base of 10 seconds on a 15 second cooldown. Maybe 7 seconds base would be better. It’s a small increase but those 2 seconds take it from 1/3 uptime to almost 1/2 uptime without boon duration. Also, only builds with over 100% boon duration would be able to achieve 100% uptime, and at that point, they’ve given up so much to achieve that duration that it seems a lot less powerful than someone only needing 50% duration to push it from 10 to 15.
Yea I think 7 secs would be perfect actually if you wanted to enhance you still have to sacrifice somewhere and 7 secs seems attractive enough that people would try to make it work I think in a build. The trait definitely needs something though right now it is pretty bad for a GM trait many of our GM traits are pretty good at this point this one is definitely lacking. I would argue that defy pain could use a up in the threshold to 30-35%.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}