rework flaming flurry
I usually don’t agree with you, but i like your suggestion.
The flaming flurry is a fail skill it rarely hit unless use it after a successful headbutt hit.
Single target? No thanks.
I like how this skill functions, however I find it mostly useless on power and for a 900 range skill or whatever it is it only works in 130 range. That and the burning duration is really low.
How I would change it is, make the fireballs go faster, and have less deviance as to how they fan out. Increase the base duration for each fireball by .5 seconds. And quadruple the power damage it does.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Another problem with it is that Sword 3 is a hard hitting power attack, but when berserking, f1 becomes completely useless in a power build.
Increase projectile speed and make the balls go into a Straight line,would fix alot.
Its quite amazing in wvw. Use signet of might, then flaming flurry in middle of enemy zerg.
Its quite amazing in wvw. Use signet of might, then flaming flurry in middle of enemy zerg.
It’s really not that amazing, The interaction between triggering king of fires in a zerg is much better the skil itself only triggers it. and LB F1 is much better as an AOE skill.
warrior and we’re the best class” Eugene
Wouldn’t this effectively be sword #2? + burning … seems weak compared to the rest of the primal bursts.
I kinda like warlord’s suggestion, I’d imagine a sword primal burst should do some form of frontal cone dmg/burning… whether it’s fireballs, and firey wave slash… something. I tried this skill last night in melee range multiple times and it just doesn’t seem to land or do much at all. Will keep playing around with it.